Don't be afraid of the dark! Bombocracker's platforming puzzle game Night Lights may seem a little eerie, but shine a little light on things and you'll find there's nothing to be afraid of at all. Use the [WASD] or [arrow] keys to walk and jump, and head for the exit at the end of each level. The catch is that in the dark, hazards like spikes can appear and be harmful, and while the light can get rid of some of them, it can also reveal gaps in ground you could walk across when no light shone on it. Though you'll have to rely on a lot of stationary light sources to change the environment for you, some levels will also grant you a lamp, which can be picked up or put down with [X] and turned on by holding down [C], giving you a comforting, portable glow you can even use to weigh down switches.
It's a simple concept, but it's executed very well here, thanks in no small part to a gorgeous little art style and a perfect moody soundtrack that was even created by the developer. The challenge is that not every type of object behaves the same way, so while most of the spikes in a row may vanish when you turn on your lantern, some patches may not. The same goes for boxes, and for some players, being unable to tell at a glance what's going to be invisible under light might be frustrating. It means you have to proceed slowly and carefully, which chafes somewhat if you're more of a LEEEEEROY JENKINS kind of player. Night Lights, however, really is the sort of game that you want to slow down with anyway. The small, carefully designed levels do a lot with a handful of elements to provide an experience that's challenging, but not hair-rippingly so, and the result is the sort of charming, thoughtful little puzzler that fits right into a snack-sized portion of your time... day or night.
"Oh the night life ain't no good life, but it's my life!" err sorry that's night light not life. Loved the game original in my opinion and well executed. Nice find Dora!
hey, very nice one! perfect balance of cute and light challenge, and I swear I didn't think of that pun beforehand.
I quit after about 10 attempts at level 8: it's so easy to nudge the blocks just ever so slightly too far, forcing you to reset the level because you can't squeeze in between the wall and the block in order to push it back anymore.
The controls/physics could do with some finetuning, but other than that, great game, from the Nitromoid sounds and graphics to the puzzles themselves.
I can't even figure out how to get the blocks to drop on level 8. (It must be possible, right? It's in the picture above...) I've tried everything I can think of. What am I missing?
@lorenlang: it's a sneaky one.
Great game. The only really hard level was 15, but some good puzzling along the way.
The fact that you have to guess in a few levels what is safe and what isn't ruined this for me. Puzzling shouldn't be about guess work.
Interesting game; reminiscent of Closure (which I still think is one of the best games ever). My only complaint is that there's too much guesswork.
No walkthrough? A crime that must be solved!
each level answer will be marked in separate spoiler tags.
Note: these are complete solutions, so remember that.
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