You don't have to be a rocket surgeon (that's the saying, right?) to handle the complex technology at work in HeadFizz's latest physics puzzle game. Neopods wants you to do your part in assembling Neobots by getting the cores to the empty bot awaiting them... after which they presumably totter off and do their part in the enslavement of the human race for our new mechanical overlords. Just try to figure out how to manipulate the environment to get pod to bot; certain obstacles can be removed or manipulated by clicking them, and when you have everything all lined up nicely click on your neopod to release it and watch it roll (hopefully) towards its intended destination. Your score ticks down with each passing second, but there's no limit to the amount of time you can take or tries required, and hey... failure is what the retry button is for!
There are only thirty levels in Neopods, and the first few involve more than a little hand-holding, so players looking for a big, meaty mechanical challenge might be a little disappointed. Where Neopods succeeds, however, is in its stunning, clean presentation and simple, enoyable gameplay. It's the sort of thing you can relax and zone out with during a coffee break; the physics are reliable, the visuals are gorgeous and sleek, and while the game is short levels are generally well designed enough to just give you brain the little kickstart you need to feel like a champ. With new elements getting introduced as you go along to keep you on your toes, Neopods is a straightforward but beautifully presented and designed little physics game that will bring out the neotechnician in you. (Sidenote: Neotechnicians get paid slightly less per hour than the average gas station attendee, but that's what job satisfaction is for, right?... right?)
It's a little annoying that the points counter doesn't reset when you restart a level. But pretty fun otherwise.
Is there a bug in lvl 24, or am just missing some trick about the violet pod?
Great. Another phuzzle that turns into a timing game. 2 shrooms
Likewise, even having watched the walkthrough I can't get the violet pod to behave!
It is hardly possible to understand the game in its french translation. It looks like the translation was done using a tool like Google translate. Why provide a translation if it has not been proofread by someone knowing the language ?
(Game is great, after switching back to english !)
Ahahaha pareil Thomas !
The automatic translation is so strange it really made me laugh out loud :D
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