You know what they say about the weather re: it being delightful, right? Well, it may be snowing, but Pencil Kids' signature simians aren't very cheerful in their latest installment of the point-and-click puzzle series, Monkey GO Happy North Pole. Santa's workshop is a shambles, and obviously you can't have Christmas without a stranger bringing you lots of material items via breaking and entering! Click around to gather and use items, and keep an eye out for clues! As usual, this superbly seasonal game from Pencil Kids is short and sweet, enough for a coffee (or eggnog?) break. I'm not saying that if you don't play this game, Christmas won't come because Santa will still be stuck in his workshop... I'm just saying, why risk it?
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@Catherine Kissmyshhhhh, re dial:
I think the clue for the dial is next to the fisherman (on the rock). In my game, it said 22:35, or 10:35, if you think of it as a time.
The dials represent the short hand and long hand of a clock. To open it, you need to set the long hand (outer dial) to the minutes (in my case 35) and the short hand (inner dial) to the hours (10).
Walkthrough
Signpost scene
The snowman wants 15 snowballs. Well, there's three of them in this scene, that's a start, right?
Cabin scene
The cabin needs a yellow key. The bearded guy wants a fishing pole. Note the numbers written on the cliff behind bearded guy.
22:35
Collect three snowballs.
Igloo scene
The penguin wants a fish. There's a red key under the small pile of snow in front of the penguin. Note the writing on the ground where the key was.
4 = H
Collect three snowballs.
In front of Santa's Workshop
Note the flashing Christmas lights.
Counting the lightbulbs from left to right, the 5th bulb flashes, then the 8th, then the 2nd, then the 1st.
Collect three snowballs.
Inside Santa's Workshop
(In case it's not obvious, use the red key you found near the penguin to open the door to the workshop.)
Middle room
The toy machine isn't working, looks like we need to find some parts for it. Note the code on the wall.
2 = I
Right room
The computer wants us to insert a CD.
Left room
Santa needs some toys before he can leave. Collect three snowballs. Note the dial puzzle next to the ladder.
The dials have 12 positions each, just like a clock. You've seen a clue that might be clock-related.
Set the dials as if they were the hands of a clock, so the "little hand" (inner dial) points to the hour (10, which is 22 translated to 12-hour time), and the "big hand" (outer dial) points to the minutes (35, aka 7).
Upper room
Get the yellow key. Note the code.
1 = F
There's a dangling light fitting, but no lightbulb.
Cabin
Use the yellow key to open the door to the cabin. Get the lightbulb and the fishing rod. Note the code on the wall to the right.
3 = S
Click the panel on the wall and put in the code.
FISH
Get the compact disc.
Cabin scene
Give the bearded guy the fishing pole; get a mackerel in return.
Signpost
Give the snowman the 15 snowballs. Get the wheel.
Igloo
Give the penguin the mackerel. Get the lever.
Inside Santa's Workshop
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In the middle room, put the lever into the into the semicircle thingy above the elf's head.
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In the right room, put the CD into the slot on the left.
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In the upper room, put the lightbulb into the fitting. Go right.
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Put the wheel onto the hole, then turn it. Go left twice.
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Put the code from the Christmas lights into the panel (top left is 1, bottom right is 9).
Middle center, bottom center, top center, top left.
Get the gear.
-
Go back to the middle room and put the gear into the machine on the right. Pull the lever down. Yay, presents!
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In the left room, click the panel on the wall behind the sled and wait for the presents to tumble out. Wait, what's this handle-like object? Pick up the pipe.
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Go up the ladder, then left. Put the pipe onto the smoking holes.
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Go back down and press the big button on the left to open the door. Click on Santa to send him on his way.
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Walkthrough Guide
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Walkthrough
Signpost scene
The snowman wants 15 snowballs. Well, there's three of them in this scene, that's a start, right?
Cabin scene
The cabin needs a yellow key. The bearded guy wants a fishing pole. Note the numbers written on the cliff behind bearded guy.
22:35
Collect three snowballs.
Igloo scene
The penguin wants a fish. There's a red key under the small pile of snow in front of the penguin. Note the writing on the ground where the key was.
4 = H
Collect three snowballs.
In front of Santa's Workshop
Note the flashing Christmas lights.
Counting the lightbulbs from left to right, the 5th bulb flashes, then the 8th, then the 2nd, then the 1st.
Collect three snowballs.
Inside Santa's Workshop
(In case it's not obvious, use the red key you found near the penguin to open the door to the workshop.)
Middle room
The toy machine isn't working, looks like we need to find some parts for it. Note the code on the wall.
2 = I
Right room
The computer wants us to insert a CD.
Left room
Santa needs some toys before he can leave. Collect three snowballs. Note the dial puzzle next to the ladder.
The dials have 12 positions each, just like a clock. You've seen a clue that might be clock-related.
Set the dials as if they were the hands of a clock, so the "little hand" (inner dial) points to the hour (10, which is 22 translated to 12-hour time), and the "big hand" (outer dial) points to the minutes (35, aka 7).
Upper room
Get the yellow key. Note the code.
1 = F
There's a dangling light fitting, but no lightbulb.
Cabin
Use the yellow key to open the door to the cabin. Get the lightbulb and the fishing rod. Note the code on the wall to the right.
3 = S
Click the panel on the wall and put in the code.
FISH
Get the compact disc.
Cabin scene
Give the bearded guy the fishing pole; get a mackerel in return.
Signpost
Give the snowman the 15 snowballs. Get the wheel.
Igloo
Give the penguin the mackerel. Get the lever.
Inside Santa's Workshop
In the middle room, put the lever into the into the semicircle thingy above the elf's head.
In the right room, put the CD into the slot on the left.
In the upper room, put the lightbulb into the fitting. Go right.
Put the wheel onto the hole, then turn it. Go left twice.
Put the code from the Christmas lights into the panel (top left is 1, bottom right is 9).
Middle center, bottom center, top center, top left.
Get the gear.
Go back to the middle room and put the gear into the machine on the right. Pull the lever down. Yay, presents!
In the left room, click the panel on the wall behind the sled and wait for the presents to tumble out. Wait, what's this handle-like object? Pick up the pipe.
Go up the ladder, then left. Put the pipe onto the smoking holes.
Go back down and press the big button on the left to open the door. Click on Santa to send him on his way.
Posted by: Reka | December 13, 2014 3:13 AM