What triggers memory? For 12 years, a shabby cell is the only home an old man knows, but a special Memento fills it with vestiges of his former life. Finding that magical souvenir becomes complicated for someone who's so forgetful, though. Play this point-and-click adventure game by utilizing an assortment of functions to explore his limited environment and answer the questions: Why am I here? What have I forgotten?
Creating Memento XII in just 48 hours, game designer Sébastien Bénard made full use of Ludum Dare 23's theme, Tiny World, in both the miniature scale of the game field and in the small confines of the protagonist's room. It could take a moment to get accustomed to the controls—alternately experimenting with "remember," "pick up," and the list of other options to puzzle your way to the end—yet this feature adds extra dimensions to the game and gives it heart. Reduced size doesn't equal less impact, either; graphics, story, and gameplay are full of minute details to make the experience richer, more thoughtful and, honestly, memorable. Memento XII helps you appreciate the memories you can cherish as well as your ability to remember how you got here... by clicking the JIG man on your favorites bar, of course!
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Moving Through Memento 12
NOTE: This is not a full walkthrough, just a bit of help in case you get stuck. You'll get more from the game by exploring all the items using the multiple functions. Enjoy!
Scene 1 - Photograph Pieces
Click the screen to progress through the dialogue.
When the old man hops off his bed, select "Pick Up" and click behind the pillow to get:
PHOTOGRAPH FRAGMENT #3
Go over to the dresser; use "Pick Up" to get another...
PHOTOGRAPH FRAGMENT #1
Now, select "Use" and click on the calender next to the dresser.
Choose "Look At" again to reach into the hole and find:
PHOTOGRAPH FRAGMENT #2
Now all three fragments will combine into one OLD PHOTOGRAPH.
Select "Use" and click on the EMPTY FRAME.
You'll put the photograph back into its frame.
Moving on to Scene 2
First reassemble the old photograph and return it to its frame (see Scene 1 - Photograph Pieces).
Now use "Remember" to click on A VERY OLD PHOTOGRAPH.
Click through the dialogue boxes a couple more times and you'll be transported to a Scene 2.
Scene 2 - Getting Items in "the Kitchen"
On the corner of the table is a BLUNT KNIFE...use "Pick Up" to get it.
"Pick Up" the TABLECLOTH and you'll find something underneath it:
A SMALL COPPER KEY...use "Pick Up" to get the key.
"Open" the SIDEBOARD RIGHT DOOR and then "Look At" it.
A STEEL CHEST will pop out of the sideboard right door.
Click on the steel chest with "Open" (if you have the small copper key in your inventory).
Then use "Look At" on the open steel chest to get a:
WEDDING RING.
Getting the Cupboard Open
Before you go back to Scene 1, make sure you've found the BLUNT KNIFE (see Scene 2's spoiler above).
To return to Scene 1, use "Remember" on the bed.
Now, back in the original cell, and a knife (from the kitchen table) in your inventory, click "Use" on the sink:
This will dislodge a LARGE IRON KEY.
Return to Scene 2 by using "Remember" on the photograph.
In Scene 2, now select "Open" (a large iron key should be in your inventory), on the CUPBOARD.
"Look at" the cupboard to get:
A BROOM.
Before you go back to Scene 1, make sure you have the WEDDING RING (see Scene 2 - Getting Items in the Kitchen's spoiler above).
Select "Remember" and click on the bed again to go back to Scene 1.
Moving to the Last Scene
You should have a wedding ring (from the chest in Scene 2) in your inventory now....
So, select "Use" on the SMALL WOODEN CASE next to the bed.
The ring will go back into the box.
Next, use "Remember" on the SMALL WOODEN CASE (with RING inside).
This will transport you to Arthur Park.
In the Park to the End
Here in Arthur Park, you see something blue up in the tree.
With the BROOM (from the cupboard) in your inventory, select "Use" and click on the BLUE OBJECT in the tree to make the object fall down...
it's a CELL PHONE.
Select "Use" and click on the CELL PHONE.
Click through and read the dialogue until the scene turns reddish.
Click anywhere again and the scene will return to normal.
Now there's A LETTER..."Pick up" the letter and read it.
The End :(
Posted by: elle | May 5, 2012 1:50 PM