It's my unfortunate duty to inform you that GrinnyP has accidentally locked herself in a room and Sonic Lover is trying to help her out with a screwdriver. Therefore I've stepped in to welcome you to Weekday Escape, so let's get right to it, shall we? In this week's escape game we're going to point-and-click our way out of some underground chambers in Mafia Escape 2, by Wild Harmony Studio.
We know you don't need reminding, but just in case, use your mouse to click around the screen, solve puzzles, locate and use items and only occasionally combine them in the inventory which is at the top of the screen. Navigation is slightly awkward, and you'll often have to back out of screens so click the small arrow in the bottom right of the screen to move. There's no changing cursor in Mafia Escape 2, so you might feel a little short-changed at the pixel hunting element. There's almost a hidden-object feel to this game, because you have to almost press your nose up to the screen to find items, but you'll get there. Eventually.
We here at Jay Is Games understand that you, the JIG community, deserve the best of the finest escape games which GrinnyP endeavours to bring us each week. But we also understand that no Weekday Escape at all would be a tragedy. So kick back and enjoy this week's fast-tracked lucky-dip Weekday Escape. And please come back. GrinnyP will be back next week. With bells on. And an extra set of keys.
Walkthrough Guide
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Mafia Escape 2 Walkthrough
General Information
Click on items to add to the inventory at the top of the screen.
There's no changing cursor, so click where you want to go and generally you'll get there.
The small arrow pointing down at the bottom right of the screen takes you back.
Most objects are placed close to the edge of the screen or are well hidden in the shadows and cracks of each scene.
Solutions to many of the puzzles vary each game.
Walkthrough
The game starts in a dark corridor. Click on the door in the distance to go to the main corridor.
Click on KEY #1 hidden on the left side of the screen.
Take the GREEN GEM located on the upper right of the ceiling.
There's a code panel upper right. Nothing to do here yet. Click back out.
Click on the door to the right.
Door with 4 Locks
Click to take the GREY GEM to the left of the door.
Click to take the SCREWDRIVER at the bottom left of the door.
Note the movie titles and the dates.
Move back to the main corridor and click to move forward to the door at the end.
Door with Wooden Locks
Click on the coloured TEST-TUBE #1, upper right of the door.
Click on the YELLOW GEM at the very bottom left of the screen.
There's a very simple solution to unlocking this door
Click the bottom bar.
Click the middle bar.
Click the top bar.
Click to go into the room.
Room with a cabinet
Click the silver spot on the left side of the cabinet to get the HAMMER.
Click on the left drawer to get the RED GEM.
Use the SCREWDRIVER on the dark floorboard.
Take the coloured TEST-TUBE #2 and the MOVIE TITLE CLUE.
Locate the year for the MOVIE CLUE.
Scarface - 1983
The Godfather - 1972
Reservoir Dogs - 1992
Goodfellas - 1990
Donnie Brascoe - 1997
Go back to the code panel in the main corridor and enter the year code.
Code Panel in the Main Corridor
Enter the year code, a panel will open. Take KEY #2, PAPER CLUE #1, the BLUE GEM, and TEST-TUBE #3.
Click back out to the main corridor and click on the door to the left.
Door with Circles
Note the circles and note the test-tubes in your inventory.
The test-tube colours are not necessarily vertical.
Turn the testubes on their sides, to the right, and note the order of the colours.
Enter the test-tube colours by clicking on the circles.
Top: Yellow, Light Blue
Middle: Light Green, Dark Pink, Black.
Bottom: Orange, Red, Dark Blue, White
Or the number of times to click each circle
Top: 3x, 9x
Middle: 2x, 8x, 5x
Bottom: 6x, 4x, 1x, 7x
Click to go in to the room.
Room with the Dark Door
Note the spaces above the door, with the letters under each gap.
Take KEY #3 to the right of the screen.
Click to the lower left of the screen and note the grate with dynamite behind it.
Take the small key to the lower right of the grate.
Back out to the main corridor and go to the door at the end again.
Room with the Cabinet
Use the small key on the cabinet and take KEY #4.
Click back out to the main corridor and use all 4 keys on the door to the right.
Room with the Barrels
Take PAPER CLUE #4 from the barrels to the right.
Click on the top of the left-side barrel to take the stone with a number clue.
At the very bottom of the screen, there is a SKY BLUE GEM to take, located between the floorboards.
Move forward one screen.
At the bottom left of the screen, next to the barrel, is an ORANGE GEM to collect.
On the upper right shelves, a PINK GEM is hidden.
Click on the two barrels to the right of the screen and get a close-up.
Use the HAMMER on the crack in the barrel and get the VIOLET GEM.
Click again to get PAPER CLUE #3.
Go back to the main corridor, by clicking back several times, and click on the door to the left.
Room with the Dark Door
Place the gems in the spaces above the door.
From the top left place the gems in this order:
Blue, Yellow, Green, Red, Violet
From left on the bottom row: Orange, Grey, Sky Blue, Pink
The doorway will light up. Click towards the bottom of the doorway to locate a portable stereo.
Look at the numbers on the stone you picked up earlier.
Press the buttons on the stereo in the order of your clue.
Take PAPER CLUE #2 and the LIGHTER.
Back out to the main corridor and go to the door on the right.
Room with the Barrels
Go all the way to the end, to the door with symbols.
This changes every game, but using the paper clues in order- I, II, III, IV - enter the symbols into the door.
A door will open, so enter and note the ferocious crocodile in the cavern.
You can't get past it just yet, but you can pick up the hidden CLAMP to the lower left of the screen. After clicking around for a bit.
Take the clamp back to the room where you found the dynamite.
Room with the Dark Door
Click on the grate, specifically the second from left steel bar, with the clamp.
Take the dynamite.
Use the lighter on the dynamite in the inventory.
Head back to the cavern with the alligator.
See Ya Later Alligator
Take the lit dynamite and throw it at the alligator.
Miraculously, an exit will appear and you can escape.
Great! You Are Free!
Posted by: Chiktionary | January 19, 2011 6:48 AM