Prasan Games' Kichu returns in puzzle platformer Little Life Adaptivity, where he's moved on from being worried about what others think, and now he's simply trying to figure out how the world works in order to get by. He's pretty confident about it, but the catch is, each level changes the rules slightly, or introduces something new, so he'll need to observe and adapt in to progress. Use [WASD] or the [arrow] keys to move and jump to reach the exit in each level, but the way forward is usually a little more complex than a hop, skip, and a jump, though you'll have to pay attention to see how your surroundings react to the things you do, as well as to how things work in general, to learn the ropes. In addition to boxes that can be pushed on switches, for example, some platforms will raise or lower depending on the way you're facing. Though the momentum-based physics and movement might take some getting used to, and still feel just a little too clunky for some players, Little Life Adaptivity is still a fun little platformer. It continues the positive message of its predecessor and expands on it without turning into a soap box, and the pixel makeover looks great too. The level of challenge is steady, and the new elements that are introduced require a satisfying bit of thought in order to make work for you as you go on. Despite some awkward controls, Little Life Adaptivity is a cute platformer that's about learning to work with the world and take things one challenge at a time.
super slippery controls :(
Yeah, slippery controls and on level 26 jumping stopped working consistently. Kichu should have stayed smaller!
I was ok until level 35. I'm guessing
I'm supposed to make the first block jump while the second one shoots in, but that's beyond my ability.
Too bad. Up to there, it required a bit too much skill compared to puzzle-solving, but it was still fun.
Great concept. Annoying game.
I have the same problem on level 26. I can make the first 3(?) jumps no problem, then jumping just stops working. So I'm stuck on the block, can't even jump in place. Which, obviously, that's that.
The difficultly level up til then is pretty good,wish things were a little less slippery but it's workable if you can tolerate some deaths.
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