Whatever happened to all those ANSI faces that sprinkled the BBSes of times gone by? Well, it seems that one grew up, learned a few more expressions, and hooked up with developer Ozzie Mercado. Now the little guy has gotten a second shot at the big time by starring in Jump Face, a one-button puzzle platformer. Brakes not included!
The goal in each of Jump Face's 50 levels is to guide the titular face to the lovely flower. Each level of the game begins with [spacebar], setting Jump Face into motion. He can't stop, but will turn corners when he reaches them, and is quite good at sticking to walls and ceilings. Jump by pressing the [spacebar], but be careful: Jump Face will maintain his forward momentum. Without a surface to bounce onto, Jump Face will fly off into Jump Space. Optionally, [left] can be used to slow Jump Face for more precise jumping, and [right] can be used to add a boost of Jump Haste. Floating Arrows will change Jump Face's direction, and Portals will teleport him to a new location. Watch out for spikes, diamonds, and blocks that will disappear after being touched! Jump Face is a delightful skewing of common platform game mechanics, and timing so many jumps will undoubtedly frustrate some at first. A more comprehensive in-game tutorial would have helped. Those who survive the initial rage-quitting impulse, though, will find a charming little game with some neat puzzles. At the very least, the emotions Jump Face displays are easy to love. Overall, Jump Face has a bit of a steep learning curve, but it's just the thing for genre fans wanting a change of Jump Pace.
I had a lot of fun with this, it's a great game for speedrunning. It's like VVVVVV with forced movement.
"Now the little guy has gotten a second shot at the big time by starring in Jump Face, a one-button puzzle platformer. Brakes not included!"
Being pedantic it's a 3 button game, and brakes are included (left arrow key).
Cute waste of time, but the resets take way too long, it just got annoying for me after a bit. :)
Very VVVVVV.
Not too spectacular, but serviceable as a coffee break game. The challenge level is the best thing about it - it's just right, not too difficult, but not too easy either with certain levels requiring more than a few tries.
What kinda confused me is that the "intense" set of levels is a bit easier than the "tricky" set.
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