Johnny Why Are You Late?
Man, when I told my last boss that my late arrival was due to spider wrangling, improvised weaponry, and serious bathroom stench, I got fired. That's why I'm now pursuing a lucrative career as a Canadian housewife. (It's good work if you can get it.) But apparently the titular hero of keybol's Johnny Why Are You Late believes in total honesty with management. Of course, Johnny also seems to have a little bit of a weird memory. He needs you to point-and-click through his strangely puzzle-filled house to remember exactly why he was late to work.
In proud point-and-click tradition, you point your cursor at things and click on them. Simple, no? If it's an item you can pick up, it will stick to your cursor and you can try to use it elsewhere in the room. If you don't know where to use it right now, just put it into your inventory at the bottom of the screen. You can pick it up from there any time and use it. You can also sometimes use an item on another item in the inventory to combine them. In addition to using items to solve puzzles, you'll also need to deduce the combinations to a few safes by paying close attention to clues.
The sense of humor in Johnny Why Are You Late? is a bit sophomoric, and there's a little cartoonish violence, but it doesn't cross the line. It's definitely tamer than anything Zeebarf puts out, as a comparison. The art has a kind of blocky retro feel that reminds me of 1960s magazine cartoons, and to be frank the gender wars of the game are straight out of 1960s magazines as well. "My wife is a harpy and she makes my life a living hell! I'd like to chuck her out of the window! Ah, whimsy." His relationship with his son is even more twisted. It's all a bit Leave It To Bizarro-land Beaver, basically.
The game also features five secret achievements, usually for doing, or trying to do, something bad. The only thing you get for completing all the achievements is a feeling of satisfaction, but it can be a nice final puzzle for when you've completed all the others. Give it a play and see if you can figure out why Johnny was late... just make sure you aren't late yourself!
Walkthrough Guide
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Johnny Why Are You Late Walkthrough
Bedroom
Pick up the chair and place it on the rug.
Take the crowbar from atop the air conditioner.
Use the crowbar on the window.
Pick up the alarm clock and use it on the window.
Pick up the toothbrush on top of the bed.
Pick up the key under the bed.
Pick up the uniform.
Exit the room.
Hall
Take the air freshener next to the water cooler.
Click the down arrow to go to the kitchen.
Kitchen
Take the potato and glass from the table.
Open the fridge and take the frozen toothpaste from the freezer.
Go back to the hall.
Hall
Use the glass on the water dispenser to get a glass of hot water.
Use the hot water on the frozen toothpaste to defrost it.
Use the toothpaste on the toothbrush.
Click on the bathroom door and your wife will request toilet paper, so go upstairs.
Bedroom
Take the toilet paper and return downstairs.
Hall
Use the toilet paper on the bathroom door and she will give you a piece of paper with a code.
Click on the code and turn your head to the left to read the numbers. It says 803. (You must look at the paper to be able to use the code.) Go upstairs.
Bedroom
Use the code 803 on the safe.
Take the soap and boxing gloves but DO NOT take the wallet. Taking the wallet will prevent you from getting an achievement. Go back downstairs and click on the bathroom door to enter it.
Bathroom
Use the air freshener on the shower stall to clear the stench in the room.
Take the plunger next to the toilet and the toilet paper roll on top of the toilet.
Exit the bathroom and click the right arrow to go to the front hall.
Front Hall
Use the boxing gloves on the kid.
Take the box and use the small key on it to get the razor.
Pick up the car keys on top of the lamp.
Go to the kitchen.
Kitchen
Use the plunger on the towel in the window to pick it up.
Click on the tablecloth to view a clue regarding the number of moles on your wife's knee (this is important for an achievement later.)
Go back to the bathroom.
Bathroom
Use the toothpaste and toothbrush on the "t-swirly" slot.
Use the uniform on the uniform slot.
Use the towel on the towel slot.
Use the razor on the razor slot
Use the soap on the soap slot.
Johnny will take a shower and get dressed when you have filled all the slots.
Go to the front hall and click on the door on the right to go outside.
Car Area
Pick up the saw handle under the car.
Use the car keys on the trunk and take the Pyro action figure.
Click on the left arrow to go to the trash area.
Trash Area
Use the gloves on the trash can to open it.
Take the Belial figure.
Take the hot dog on a stick and use it on yourself to get a stick.
Use the stick on the spider to get the spider.
Go back to the front hall.
Front Hall
Check out the moles on Annie's other knee.
Use the spider on the cobweb in the corner, and pick up the tape.
Enter Sam's room.
Sam's Room
Get the ice pick and go back to the front hall.
Front Hall
Use the ice pick on Annie to get the "evil thoughts" achievement.
Go to the kitchen.
Kitchen
Use the ice pick on the freezer and get the last figurine.
Go back to Sam's room.
Sam's Room
Use the action figures on their respective platforms.
Sam wakes up and tells you about the code to his safe. The poster gives the clue, it's 666.
Enter 666 in the safe and take the sawblade and lighter.
Combine the sawblade and saw handle to get a saw.
Go to the car area.
Car Area
Use the saw on the pipe to get a pipe section.
Combine the pipe with the air freshener.
Combine what you get with the lighter.
Combine that with the toilet paper tube (this gives the sniper achievement).
Use the tape to hold it together.
Load the gun with the potato.
You can use the potato gun on the car now to beat the game, but there's one more achievement to get. Go back upstairs to the bedroom
Bedroom
Enter the code 1421 into the safe (this is based on the moles on your wife's knees) and take the contents to get the achievement "dirty secret."
Go back to the car area.
Car Area
Use the potato gun on the car.
Click as fast as you can to make the car go faster. If you get above 200km/hr, you get an achievement. If you didn't take the wallet, you get another achivement.
The end!
Achievements
Not taking the wallet (driving without a license).
Driving above 200km/hr.
Using the ice pick on Annie.
Opening Annie's safe in the bedroom (code 1421).
Using the toilet paper tube to make a sight for the gun, like a sniper.
Posted by: joye | November 10, 2010 7:24 PM