Island Survival is sadistic. There's no other word that better describes styxtwo's avoidance-style survival platformer-like game. If you were to look at any other game that involved shipwrecked businessman and deserted islands, you'd see something that hints of hope; food, shelter, weapons, the ability to do something other than hop helplessly from one decaying column to another. Island Survival doesn't give you hope. Island Survival gives you goals like, 'Survive for 30 seconds'. Sound simple? It is. Sound easy? It isn't.
Using the [arrow] keys, you will lead the blocky, pixelated protoganist through twelve fearsome levels; a task easier said than done. Each stage consists of you being dumped onto an island and being told to survive for a certain amount of time. Unlike many other games, what stands between you and success are not hostile enemies but the very landscape itself; bits and pieces of your island will constantly disappear under you, initiating occasionally hectic platformer moments. Asides from your own dexterity, the only things keeping you from certain doom are the snowflakes that randomly fall from the sky. Whenever you catch a snowflake, the island will automatically generate an additional layer to keep you from the ocean depths; it feels almost like a case of reverse-Tetris in some ways.
Depending on your skill level, Island Survival can be anything from a pleasant diversion to a strangely addictive source of frustration. Seeing as how I've never been known for my platforming skills, I found it somewhere between the two. There's something oddly zen about Island Survival, however, and it's pretty easy to have a good twenty minutes sucked away before you even think about going, 'What the heck am I doing here?': the hallmark of any good soul-sucking casual game.