Fans of Portal may have their interest piqued with this solid platform game from newly emerging developers HighUp Studio, who openly declare where their inspiration for Invertion, a title about two little robots and a series of difficult challenges, originated. With just over twenty levels, Invertion plays out in a platform puzzle way with keyboard controls and an abundant array of portals to access, spikes and lasers to avoid and BFF clones that have no issues with gravity.
The game starts out with some fairly easy levels to acquaint you with the controls, but the difficulty ramps up nicely to some seriously challenging levels. While Invertion may not be an entirely unique game, it definitely offers a test of your patience, perseverance and puzzling skills with smooth controls, creepy narration and nicely detailed animation. And self-sacrificing clones. How cool would it be to have one of them at the next office function?
I just started playing and I like the clone mechanics, but the GLaDOS imitation is unnecessary.
I'm stuck on a level that has five yellow-striped boxes along the bottom (there are no level numbers so that's the best I can describe it).
I find that I have to use X right away to get out of the well I start in, but that clone ends up dying when I jump down to the lower level, and then I have no way of getting back up.
Any hints?
Played this the other day. Pretty fun and tricky. Also: Inversion*
It's all great to visit jayisgames and to discover there is a review of his own game. I really appreciated reading it, I could not have described the game better. ;)
@Lucie, check at the bottom right corner of the game. You'll see there is a help button that links to the walkthrough on youtube.
PS. The level you are talking about is the hardest one, and there is only 1 left after. You're near the end. :P
Honestly, I found the level following to be more difficult.
For a little while I thought cloning clones was a bug, but I was pleasantly surprised when that was far from the case.
I thought I might have used the capability to solve a few puzzles in an unintended manner, but the last two stages taught me otherwise.
Hopefully this can serve as an oblique hint to those who are in need.
Thanks @HighUp Studio. I didn't realize that
hitting X again would make a vertical clone from my horizontal clone.
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