The needs of the many outweigh the needs of the few, but technically you're both parties in The Shpufa's gory puzzle platformer Infinity Inc. Turns out when you start cloning people, you can wind up with a lot of trouble on your hands, and this old facility has seen a lot of bloodshed. To escape, you'll need to make use of the cloning gun to make duplicates of yourself to help get past hazards, but hey... what could possibly go wrong this time? To play, use one of the two optional control schemes... I was partial to the [arrow] keys for movement, [X], [C], and [V] to erase, clone, and swap control respectively when available, and the [spacebar] to self destruct if you get stuck. The number of clones you can spawn once you find the cloning gun is in the upper left corner, and you can control them to do all sorts of things, like trigger traps so you can pass by safely. After all, they're just expendable clones, right? The gun can also be used to erase certain blocks out of existence, but you'll need to scour the facility for keycards and more if you want to get out alive. One of you, anyway.
While I tagged this game as horror to be safe, Infinity Inc feels more like what you'd get if you asked Quentin Tarantino to direct a Portal-style sci-fi-esque thriller. It's exceedingly gory and dark, sure, but it also has a weird sort of swagger thanks to its overall tone and guitar soundtrack. While a lot of the gore feels a little over the top and unnecessary, to the point where so many of the deaths feel gratuitous instead of making you dwell on the ethical ramifications, Infinity Inc still offers up a solid puzzle platforming experience in a macabre environment. It takes a while to really start playing with its cloning mechanics, so players who are more impatient than others may be put off by the way the difficulty curve drags its feet. The biggest issue is that movement is a little too zippy, so double-jumping to reach high ledges can be frustrating since unless you hit the button at just the right time, you'll come up a pixel short, which is especially annoying in some of the more drawn-out levels with multiple lasers and moving platforms. With elements like switches, coded doors that require a specific number of clones, and darkly humorous traps, however, Infinity Inc is still worth a whirl, and maybe a sacrifice or two... ?
What's the significance of the number that appears partway through?
Specifically, 4815,16,23?
I think you'll find the answer here:
http://www.dojo.com/blog/interview-with-the-shpufa-creator-of-infinity-inc
That "Die" room startled me. Playing 3:00 AM at night.
I feel like there is more to this game that isn't being told. It's a humorous romp through an aspect of science fiction with some decent puzzles (albeit poor double-jumping controls) but there is something nagging at me... like the game has some deeper, hidden meaning.
For example,
The room where you find the gun is sprawled with messages warning you not to clone yourself and speaking of the "Clone Wars".
and
That room full of test tubes with numbers on them.
It's good though. Just felt like something was missing... maybe I'm just too expectant of every game to tell some deep meaningful story nowadays.
@RamblinRob: from the link in the comments I concluded that this is the "1st episode" of the game. So the story gets expanded in the next game (I hope).
I agree that there might have been a bit more context than that what you mention...
I very much enjoyed this game, mainly due to the wonderful atmosphere. My only real criticism of the game was the double jump, which had to be very precise and just didn't work right sometimes. (full disclosure - the random failures might have been due to lag on my machine) I found it quite easy and short, aside from
the moving platform
which took a while to get right. Looking forward to another installment, hopefully with a bit more challenge.
Is this game scary?
Apparently, listening to Gershwin’s Rhapsody in Blue helps you play this game.
Not particularly. Very light gore.
Great game. The difficulty ramp-up was just right: I played it all the way through, which is rare for games like these. I loved the atmosphere, too: it was unsettling without being overly creepy or gory (I have a low threshold for horror).
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