Made in just one week, Igor Rashkuev's dark and frozen adventure game Hypothermia is eerie and lonely as you find yourself stranded on a snow-and-stormswept island with no memory and dwindling supplies. Move with [WASD] and interact with [E] when you get close enough to an item. Food restores health, pills restore sanity but cost you health, and in a pinch alcohol warms you up but costs both health and sanity, with each item bound to the [1], [2], and [3] keys respectively. Sadly, the game lacks a pause or even a restart function, though it's definitely on the (very) short side in a way that makes it feel more like a demo or proof-of-concept, and it's also easy despite some clunky controls and an over-reliance on "here, navigate this narrow beam in first person view, but you can't look down!" Still, excellent atmosphere and visual style, along with well executed mild horror elements make this a solid, if brief, surreal experience we hope makes good on its "to be continued" ending.
Ecch. I don't dismiss Unity games out of hand, but this one is so slow and jerky on my (very recent) MacBook Pro as to be downright unplayable. It sent my CPU load through the roof, and even when I gave up after a couple minutes and closed the window, the background audio continued. (It turns out that there was a separate Unity process that I needed to track down and kill in Activity Monitor. Never seen that before.)
literally all i thought the entire time i played it was 'well this sure is amnesia in the snow.' including the over-wrought 'sanity' meter. including the single-purpose health items that are helpfully everywhere. excluding any element of actual suspense
i find myself mostly asking as always 'why do we need to make mental health a degrading meter in order for a game to be considered horror'
Is it just me, or did anyone else play between a mall and a red/yellow/orange wall? This looks like glitchy graphics to me.
I got a "fatal content error" after clicking Start, several times. Unity seems to end up as the platform for either really good ("The Room") or really bad (nasty spinning/lose mouse) games. Wish I could have tried this one out.
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