Kamotokamotokamo knows you work hard and deserve an escape from it all, so How About Taking a Break? After climbing a ladder at the bottom of a massive... thing... you find yourself in a room with some seriously adorable decorating and a whole lot of twee furniture. Click around to explore and interact, though there's no changing cursor so you'll have to poke around in every nook and cranny, and make sure to examine items you're carrying with "about item". A lot of your success depends on finding and deciphering (or even deducing!) codes, which can often come down to changing the way you look at things. It's weird. It's silly. It's even got a few surprises. So relax. Lean back. And take the game's advice for a while. ... though admittedly maybe you shouldn't be taking productivity tips from someone who wrote this as her job in novelty pajamas.
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For the two dot code:
You should already have the codes for the 1 dot lock
Try a different perspective on the colored drawers
and the 3 dot lock
Where did the monkey go?
. Based on those codes and the "1~9" hint, you should be able to deduce the pattern. Opening that box will give you a clue for the order of the 2 dot lock.
¡Walkthrough!
You begin facing a tall ladder up to a tree house. Click. Oh, okay, let's enter a room we randomly found in the forest so we can try to escape promptly afterwards! You know, if that's your ideal break.
Exploration:
Notice the vines on the wall. Click on the door, it is locked. A baker sits on top of a two doored cabinet. The baker has a tray with a berry on it. The top cabinet has a keyhole and is locked. The bottom cabinet has pliers. Take the pliers. Turn left.
On the wall there are two pictures of trees in different orientations. The colors of the frames are the same. On the table is a mushroom box with three buttons. The buttons have 1, 3, and 2 dots on them. Below it says "1~9". Back up. On the left, the cupboard has wire around the handles.
Use the pliers on the wire and open the doors.
The first shelf contains trees with fruit. The second shelf has a chipmunk, three rabbits, and another chipmunk. Click for a closer view. The first chipmunk's left cheek is brown. The second one's right cheek is brown. Notice the rabbits' eyes.
)( (( )(
The third shelf contains different colored mushrooms. Back out and click the third shelf. We can now see the fourth and fifth shelves. The fourth shelf has another tree, a bear, and a duck. Nice decorations, but nothing clickable. The last shelf has a box. Take the box. It has screws and a hexagon shape. Click out and turn left.
Notice two more pictures of trees in different positions with the same frames. A vine is hanging from the ceiling. Click up.
See the letters IEL, or rather the upside down numbers 731.
Um, why does the monkey have a green corn dog? Anyway... Click down to the stand on the floor. It is a hexagon container with clamps. On the shelf to the left is a bear. The second shelf has a box with three drawers. Click in. The drawers are pink, blue and yellow from top to bottom.
Notice that the locks on the first and third drawers have dots on them, like the mushroom box.
The first drawer has a pink, blue, and white combination on it. Click the blue drawer to find a panel with a tree on it. The last drawer has three red numbers. Click above the pink drawer to see the handle numbers 952. Click out. Turn left.
There is a giant chipmunk wearing pants. Click the birdhouse doors. Nothing. Back to the chipmunk. When clicked, the cheeks show arrows.The cloud drawer doesn't open, and the pants drawer has a lock with one dot.
Puzzle solving time!
Chipmunk:
Face the chipmunk. Now click the face. We've seen this before, in the cupboard. The brown cheeks represent the start and end buttons. The rabbits' eyes point to the left and right cheeks.
The pattern is Left Right Right Right Left Right.
Take the banana.
Click the bottom drawer. Notice that the numbers in the combination are upside down.
Put the numbers in as they were next to the monkey: 1, 3, 7.
There is a box with four spots for panels. The panel you have already fits in any spot, but we obviously need three more and to know where they go.
Click out and to the right. We have a banana. Monkeys like bananas. Put the banana in the hexagon stand.The monkey will come down, take the banana and leave... A green screwdriver! (Not a corn dog). Take the screwdriver and use it on the box with the hexagon on it. Another tree panel.
Three drawers:
Let's work on the three drawers. Click the pink drawer. Notice that the combination has a spot for a pink, blue, and yellow number from left to right. Those happen to be the exact colors of the drawers themselves. Remember the handles on the drawers as seen from above?
Enter the numbers from the drawer handles: 952.
Inside is a yellow key.
Take the yellow key and use it on the top door of the two door cabinet. Inside is... nothing but an awkward shaped cubby. We'll come back later. The suspense is killing me.
Now for some outside-the-mushroom-box thinking. We've seen three locks with 1, 2, and 3 dots. We've also seen these circles on the the mushroom box that says. "1~9". The three locks have three numbers each.
Collectively, that means there are nine numbers altogether. Without repeating, we already have the numbers 1, 3, and 7 from the one dot lock, and 9, 5, and 2 from the three dot lock.
The numbers we have left for the two dot lock are 0, 4, 6, and 8.
We only need to worry about 1~9, so zero's out.
We could brute force our way in, but the game doesn't want you to think that way. Let's pretend that's not an option.
Mushroom Box:
To the mushroom box!
The box is telling us "1~9". Let's pretend we can see the numbers on the locks.
One dot: 1 3 7
Three dots: 9 5 2
Two dots: 4 6 8 (in no particular order *winkwink*).
All that's left to do is to count from one to nine by clicking the corresponding buttons.
1dot, 3dot, 1dot, 2dot, 3dot, 2dot, 1dot, 2dot, 3dot.
The lights will blink and the box will open. Inside is a tree panel. On the bottom is a picture of the two dot lock.
[|?| |?| |?|]
|?|x 2 =|?|
From the numbers we have for the two dot lock (4, 6, and 8) we can gather that |4| x 2 = |8|.
Go to the two dot lock.
Enter 468.
Inside is a note with a picture of the vine on the right of the door. Towards the middle is a red star. Go to the right vine. There's nothing over there, you say? Go over there. Do it. Do it for the vine! Click where the star indicates. There is a door in the wall. Take the tree panel.
Now we have all four tree panels!
Tree Box:
Upon inserting the tree panels into the box, we find that they can't be oriented any other way than upwards.
Notice, however, that the frame is green on the outside and tan on the inside. Hm. The picture frames were tan and green.
Mentally orient the trees on the walls correctly and then arrange them so that the tan part is in the center. Put the trees in the box this way.
[three circle tree][bumpy tree]
[pointy tree][circle tree]
The lid will open, and inside is a suction cup. Take it.
Empty Dempty:
Go to the top cabinet that had nothing in it. Use the suction cup, and the awkward and totally not obvious compartment will open to reveal a bird. Take the bird. Where do birds go? Put the bird in the birdhouse. The doors will close and open. The bird now has leaves and a berry. Take it.
The Baker:
Put the berry on the baker's tray. Out comes a key with trees on it. Take the key, go to the door, and put the key in the lock. Click the door. Freedom! Enjoy the tea and berry cake.
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Walkthrough Guide
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¡Walkthrough!
You begin facing a tall ladder up to a tree house. Click. Oh, okay, let's enter a room we randomly found in the forest so we can try to escape promptly afterwards! You know, if that's your ideal break.
Exploration:
Notice the vines on the wall. Click on the door, it is locked. A baker sits on top of a two doored cabinet. The baker has a tray with a berry on it. The top cabinet has a keyhole and is locked. The bottom cabinet has pliers. Take the pliers. Turn left.
On the wall there are two pictures of trees in different orientations. The colors of the frames are the same. On the table is a mushroom box with three buttons. The buttons have 1, 3, and 2 dots on them. Below it says "1~9". Back up. On the left, the cupboard has wire around the handles.
Use the pliers on the wire and open the doors.
The first shelf contains trees with fruit. The second shelf has a chipmunk, three rabbits, and another chipmunk. Click for a closer view. The first chipmunk's left cheek is brown. The second one's right cheek is brown. Notice the rabbits' eyes.
)( (( )(
The third shelf contains different colored mushrooms. Back out and click the third shelf. We can now see the fourth and fifth shelves. The fourth shelf has another tree, a bear, and a duck. Nice decorations, but nothing clickable. The last shelf has a box. Take the box. It has screws and a hexagon shape. Click out and turn left.
Notice two more pictures of trees in different positions with the same frames. A vine is hanging from the ceiling. Click up.
See the letters IEL, or rather the upside down numbers 731.
Um, why does the monkey have a green corn dog? Anyway... Click down to the stand on the floor. It is a hexagon container with clamps. On the shelf to the left is a bear. The second shelf has a box with three drawers. Click in. The drawers are pink, blue and yellow from top to bottom.
Notice that the locks on the first and third drawers have dots on them, like the mushroom box.
The first drawer has a pink, blue, and white combination on it. Click the blue drawer to find a panel with a tree on it. The last drawer has three red numbers. Click above the pink drawer to see the handle numbers 952. Click out. Turn left.
There is a giant chipmunk wearing pants. Click the birdhouse doors. Nothing. Back to the chipmunk. When clicked, the cheeks show arrows.The cloud drawer doesn't open, and the pants drawer has a lock with one dot.
Puzzle solving time!
Chipmunk:
Face the chipmunk. Now click the face. We've seen this before, in the cupboard. The brown cheeks represent the start and end buttons. The rabbits' eyes point to the left and right cheeks.
The pattern is Left Right Right Right Left Right.
Take the banana.
Click the bottom drawer. Notice that the numbers in the combination are upside down.
Put the numbers in as they were next to the monkey: 1, 3, 7.
There is a box with four spots for panels. The panel you have already fits in any spot, but we obviously need three more and to know where they go.
Click out and to the right. We have a banana. Monkeys like bananas. Put the banana in the hexagon stand.The monkey will come down, take the banana and leave... A green screwdriver! (Not a corn dog). Take the screwdriver and use it on the box with the hexagon on it. Another tree panel.
Three drawers:
Let's work on the three drawers. Click the pink drawer. Notice that the combination has a spot for a pink, blue, and yellow number from left to right. Those happen to be the exact colors of the drawers themselves. Remember the handles on the drawers as seen from above?
Enter the numbers from the drawer handles: 952.
Inside is a yellow key.
Take the yellow key and use it on the top door of the two door cabinet. Inside is... nothing but an awkward shaped cubby. We'll come back later. The suspense is killing me.
Now for some outside-the-mushroom-box thinking. We've seen three locks with 1, 2, and 3 dots. We've also seen these circles on the the mushroom box that says. "1~9". The three locks have three numbers each.
Collectively, that means there are nine numbers altogether. Without repeating, we already have the numbers 1, 3, and 7 from the one dot lock, and 9, 5, and 2 from the three dot lock.
The numbers we have left for the two dot lock are 0, 4, 6, and 8.
We only need to worry about 1~9, so zero's out.
We could brute force our way in, but the game doesn't want you to think that way. Let's pretend that's not an option.
Mushroom Box:
To the mushroom box!
The box is telling us "1~9". Let's pretend we can see the numbers on the locks.
One dot: 1 3 7
Three dots: 9 5 2
Two dots: 4 6 8 (in no particular order *winkwink*).
All that's left to do is to count from one to nine by clicking the corresponding buttons.
1dot, 3dot, 1dot, 2dot, 3dot, 2dot, 1dot, 2dot, 3dot.
The lights will blink and the box will open. Inside is a tree panel. On the bottom is a picture of the two dot lock.
[|?| |?| |?|]
|?|x 2 =|?|
From the numbers we have for the two dot lock (4, 6, and 8) we can gather that |4| x 2 = |8|.
Go to the two dot lock.
Enter 468.
Inside is a note with a picture of the vine on the right of the door. Towards the middle is a red star. Go to the right vine. There's nothing over there, you say? Go over there. Do it. Do it for the vine! Click where the star indicates. There is a door in the wall. Take the tree panel.
Now we have all four tree panels!
Tree Box:
Upon inserting the tree panels into the box, we find that they can't be oriented any other way than upwards.
Notice, however, that the frame is green on the outside and tan on the inside. Hm. The picture frames were tan and green.
Mentally orient the trees on the walls correctly and then arrange them so that the tan part is in the center. Put the trees in the box this way.
[three circle tree][bumpy tree]
[pointy tree][circle tree]
The lid will open, and inside is a suction cup. Take it.
Empty Dempty:
Go to the top cabinet that had nothing in it. Use the suction cup, and the awkward and totally not obvious compartment will open to reveal a bird. Take the bird. Where do birds go? Put the bird in the birdhouse. The doors will close and open. The bird now has leaves and a berry. Take it.
The Baker:
Put the berry on the baker's tray. Out comes a key with trees on it. Take the key, go to the door, and put the key in the lock. Click the door. Freedom! Enjoy the tea and berry cake.
Posted by: jadis eaux | December 12, 2014 1:26 AM