Harry Likes Plums
Harry Likes Plums, and you're gonna make sure he gets some. The mobile physics puzzle game from Tim Leslie takes a page from the Fantastic Contraption design book and creates a lighthearted building game where you fashion gadgets out of rods, coins and rolling buttons, all in the name of getting Harry to those massive, juicy plums!
At one end of the screen is a plum approximately a billion times the size of Harry. Our little hero begins in a small construction area where you can tap to place things like rods, bottle tops and buttons, each basic components of a functioning machine. Build simple carts to move Harry across gaps, or fashion a ramp to tote him up an incline. Your only limit is your creativity, but each component has a cost, and if you want a good score, it's best to keep the spending to a minimum.
You can't dive into Harry Likes Plums without thinking about Fantastic Contraption. The game even credits Colin Northway's release as inspiration. With Harry, though, you'll find a more streamlined experience that's much better suited for casual play. Nothing is overwhelming in this game, and puzzles are delicately tuned to provide you with challenge without sending up the frustration meter. It's delightful, and the artwork, music, setting and construction are all there to keep you smiling and solving puzzles.
It's quite a challenge to work out some of these puzzles using the few parts at your disposal. Be clever and be choosy and you'll quickly become best of friends with Harry. Just don't expect him to share any of his plums with you.
NOTE: This game was played and reviewed on the iPad 3. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.
I'm not sure I understand the "browser" tag in the review. Is there a browser version?
Did you click the green "play" button? :)
love fantastic contraption, not quite sure why this person felt the need to recreate it? and only 12 levels then he starts asking for money? kinda lame, and FC had better level design and physics too.
Thanks Dora! I always just click on the picture.
Posting this on behalf of Tim, the game's creator, since he's unable to add comments at the moment:
Update