Griswold The Goblin
Green skin? Check. Big old batwing ears? Check. Gross boils and growths sprouting all over? Double and triple check. Uncontrollable flatulence? A very unfortunate check. It's strange that something or someone so undeniably gross could also end up being so endearing, but that's Griswold the Goblin, and after featuring the first part of his epic serial adventure, we simply couldn't help ourselves. We had to go back to the beginning to see where this little guy came from.
In Griswold the Goblin (no subtitle, thank you very much), we are introduced to the odious yet adorable little green guy in his first flash adventure. And oh what a great time to drop in on Griswold's life, for miserable and downtrodden though he may be, his luck's about to change when the rock he trips over turns out to be a very pretty rock. A pretty, shiny, multi-faceted, red rock that fills the eponymous Goblin's very heart and soul with song and joy! And then his luck is quickly changed right back to the bad kind when his new found treasure is stolen from him that very night.
Now we must engage on a wild romp to retrieve Griswold's shiny red rock before some nefarious ne'er-do-well employs it in his dastardly machinations. For those who have already plunged headfirst into Chapter 1 of Islands of Fire, you will find instantly recognizable the game's sardonic humor and cartoonish charm. Also, there is the abundance of clever puzzles that still remain for the most part largely logical and thus solvable without too much help.
Of course, there are some rough spots, many of which were thankfully addressed in the later installment. The control scheme is a bit clumsy; Griswold is navigated using arrow keys which can be a little frustrating at times. And call me lazy but do you really have to open up your inventory every time you pick up an item? The absolute worst, though, is the final mini game at the very end that had me mere seconds from tossing the computer monitor straight out the window followed quickly by a rage induced tree stump demolition spree that I'm sure the neighbors wouldn't look too fondly upon.
But these minor quibbles aside, the first Griswold the Goblin remains a light-hearted and charming adventure, one that will leave you with little doubt as to why a sequel had to be made.
Walkthrough Guide
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This is my first walkthrough so please tell me what you think.
Ok so first grab the matches on the table. Now lift up the rock and collect the cockroach. Exit the cave.
Pick up the blue mushroom. Go right on the uppermost path.
Pick up the apple then take the worm out of it (has to be done on close up of apple). Go right and then down.
Steal a banana when the man is sleeping. Go down then go in the house.
Talk to the old lady. Leave the house.
Talk to the little girl. Go left twice.
Talk to the tree, look at the teddy bear in it's branches (using the eyeball symbol) and then talk to the tree again. Go up and talk to the lumberjack.
Just use the left and right arrow keys in this mingame (move axe right until it says left and then swing it left and repeat until you win). Go down and talk to the tree again.
Pick up teddy bear. Go right twice and use teddy bear on little girl.
Go left, left, up, left, up and right. Use chips on chicken then quickly pick it up.
Go right twice, down twice and left once. Use chicken on goblin. Pick up key near box of junk and use it on the old man in the cage.
Go left, down and then left. Talk to the fishing boy. Use the worm on the boy.
Go right, up and right three times. open door with hand icon and go in.
Talk to Oscar then take the scuba gear from the trash. Leave the store and go right twice.
Grab the three purple bottles and purple book from the dumpster.
Go left twice, down once, then left three times. Fill your three bottles with water. Walk to the bottom-right corner of the screen and you should be back at the screen with the fishing boy.
Talk to him and he'll give you a fish. Take your cockroach and put it inone of your bottles.
Go right, up, right, right and down. use matches on scarecrow (don't step on grass or you will die). Take the can of petrol. Put the petrol in one of your bottles (make sure it isn't the one with the cockroach in it).
Go down and use your banana on the stream NOT the monkey.
Go forward. Go right then down. See that tree with the eyes on it? Use your fish on it and you'll get the cat. Note on this next step YOU CAN DIE so SAVE beforehand.
Go up twice. keep clicking on your glowing foot and then the other to win the minigame. Grab the blind bat and put it in your last bottle. Leave the building.
Go down, left twice, up then go in the house. Give the cat to the old lady and put the hairball in your bottle with the bat in it.
Go down, right, right then up. SAVE. Use your scuba gear on the water and select yes. Go left to until you get to the air pocket. Now follow the underwater cavern to next air pocket and repeat until you're in a cave.
Go right. Use your invisibilty potion on yourself and grab a scale from the dragon's neck. Use your dragon scale on your bottle with the petrol in it.
Go down, right, right then up three times. Use your meteor potion on the door. Go right.
Go around the left side of the castle. Use your blue mushroom on your last bottle. Open the door with the had icon and go in.
Go right. SAVE. Keep using the hand icon on the bookshelf until it opens and go in. Quickly use your potion on the ceiling above the evil dude. Say yes. Now dodge the trees and you win.
Sorry don't know how to make spoilers.
(ed. Spruced up the formatting for you. Spoiler tags are explained in the little blurb right above the comment box. For the numbered spoiler steps, also use the (li) tags. -Kyle)
Posted by: mario fan8 | January 19, 2009 11:22 PM