Some sheriffs are good, others are bad, and still others are greedy. We're dealing with the latter in Greedy Sheriffs, a clever puzzle game by trio Vitaliy Vengura, Taras Polovko, and Dmytro Strembetsky. While ruffians and highwaymen no doubt are causing chaos top-side, these law men are deep in a cave seeking treasure. Your goal is to get each sheriff to the corresponding gem of his color within a certain number of steps. Click and drag to mark a path for a sheriff to follow. If you notice a flaw in your path, press the [spacebar] to make the sheriff stop in his tracks so you can reroute him. If you get stuck or make a fatal mistake, click the reset button or press [R] to restart a level. Stars, needed to unlock more levels, are rewarded depending upon how many steps you you took to solve each level.
There are 40 levels to solve in all, provided you can make your way past trolls, through portals, and across disappearing walkways. These added gameplay elements give a good amount of variety to the levels. Though some puzzles present an obvious solution, others cause you to stop and think while carefully planning out your route. Even if you think a sheriff should be stopping a bank robbery rather than spelunking, Greedy Sheriffs is a very enjoyable way to get your puzzle fix.
Nice game. I like how it allows you to both complete and also get a min movement score on each level. I'd really like to play 40 more hard levels! The two types of puzzle levels I liked most were (1) pulling sheriffs across levels and minimizing movement, and (2) going across the most complicated levels with guys throwing stuff at you like the ending levels. You could expand on these by having twice as many sheriffs on a larger board (kind of like the flash game Crazy Cube, but in only two dimensions). In the last couple of levels, the hard part wasn't finishing - it was getting least number of movements - would like to see more potential paths - maybe you have a larger screen area and you scroll across the screen. Nice work! -M
I loved the puzzle element more than the "hardcore" element of mouse movement timing on the last few levels.
That dissatisfaction was only down to the mouse only controls which I found hard to deal with (and nearly rage quit) on 35. I hate when my timing is dependent on moving a mouse - perhaps it is intended longer term for a mobile or touch screen environment
All of that said, one of the best puzzles I have seen in a long while, and am looking forward to many more, there is huge scope for expanding the puzzle element on this one.
Loved it. 5/5
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