Expert diplomat Mr. Snoozleberg has a busy schedule: bullet-train inaugurations, movie awards, alien invasions, theme park visits. He can handle everything, though, as long as he's gets a good night rest... and his sleepwalking makes that difficult. It'll be up to you to prevent international incidents by point and clicking objects at the right time to form a safe platforming path! Developed by the company now known as Sarbakan, Good Night Mr. Snoozleberg's first chapter of four was released back in 1999; practically ancient in internet gaming terms. It belies its age in several ways, particularly in slow pace and lack of checkpoints. However, the unique premise and polished animation are timeless. With its emphasis on well-timed physical comedy, Good Night Mr. Snoozleberg has all the charm of an interactive Looney Toon. It may be an oldie, but it's definitely a goodie.
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EPISODE 1 WALKTHROUGH
Each screen is represented with a single screenshot. The cyan line shows an approximation of Mr. Snoozleberg's ideal path through the screen, and the yellow numbers indicate the objects you have to interact with to keep him on that path, in the order that they'll affect him. It may be beneficial to interact with some objects, especially movable ones, earlier than you need to.
A yellow line from a number to a yellow circle indicates a movable object; the number is its original position, and the circle is where it ought to go. Some objects will have to be clicked more than once, and many will reset shortly after they're clicked, so think about the timing. If an object is clickable but has no number, it's a red herring.
Screen 1: Rooftop Rest
Screen 2: Subway Slumber
Screen 3: Zoo Z's
Screen 4: Construction Catnap
Screen 5: Dump Doze
Is there any compelling reason for the game to have nonfunctional Save and Load buttons? I don't even know that they both don't work, since either one failing would break the functionality, but I don't see any response from either button besides a sound effect. And of course I have to start over from the start of the episode if I fail all ten times, which drives me straight to the walkthrough.
Any chance this game (even being "ancient") could get that fixed?
(One more thing: I took a while with my comment, and the form wrongly said I mistyped my CAPTCHA. Is that fixable either?)
[It's doubtful the save/load will get fixed. And I apologize about the captcha, it's not the best implementation of one but it's the only one I have at this time. My best advice is to create a commenting account so you don't have to deal with that. -Jay]
I'm getting 404 file not found in both IE and Firefox....
[I cannot reproduce this. The game is loading fine for me in all browsers. Please visit this link http://debug.netdna-cdn.com/ and tell me which one of our content delivery network datacenters you are hitting. The problem could be a stuck server. Thanks! -Jay]
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Walkthrough Guide
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EPISODE 1 WALKTHROUGH
Each screen is represented with a single screenshot. The cyan line shows an approximation of Mr. Snoozleberg's ideal path through the screen, and the yellow numbers indicate the objects you have to interact with to keep him on that path, in the order that they'll affect him. It may be beneficial to interact with some objects, especially movable ones, earlier than you need to.
A yellow line from a number to a yellow circle indicates a movable object; the number is its original position, and the circle is where it ought to go. Some objects will have to be clicked more than once, and many will reset shortly after they're clicked, so think about the timing. If an object is clickable but has no number, it's a red herring.
Screen 1: Rooftop Rest
Screen 2: Subway Slumber
Screen 3: Zoo Z's
Screen 4: Construction Catnap
Screen 5: Dump Doze
Posted by: SonicLover | November 2, 2011 2:34 PM