Many great browser games lack a thought-provoking or even coherent story, and you sort of shrug your shoulders and overlook it because everything else works so well. But then an interactive fiction game like Gamer Mom, by Mordechai Buckman and Kyler Kelly, comes along and you see what you've been missing all this time.
The goal of the game is to bring your family closer together by convincing them to play World of Warcraft with you. But it won't be easy; your daughter hates you and only wants to text on her cellphone all day and your husband is a workaholic who doesn't want to spend anytime as a family. Each scene gives you a few dialog options to try and every choice takes you down different avenues that will surprise you with each replay. The most interesting aspect of Gamer Mom is the way the Mom character reflects back on you. You can't help but think of yourself when you're making choices. Your first reaction will likely fit your personality type, whether it's a cautious "wait and see" or a go-in-with-all-guns-blazing approach, and the realization can be startling or even uncomfortable at first. Buckman is clearly a close observer of people's personalities and, while many similar games give you interesting choices to pursue, few are so perceptive and well thought out as this one.
Gamer Mom is also quite hard and it will seem that it's some kind of postmodern, everything-is-relative game at first, but it isn't. There is a clear path to get your family to spend time together, but the game doesn't end there and you might be surprised at what happens next. Gamer Mom is a short, but lasting, experience that manages to be sad, poignant, and even funny... just like real life.
Walkthrough Guide
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Gamer Mom walthrough
Choose "I think it might be safe to ask".
Go all in.
Present the vision.
Don't slow down!
Click on any descriptive word.
We'll start on Thursday.
And then get the hell out of there.
No matter what you do to keep your husband from answering his phone and leaving the game, it won't work...it's supposed to end this way, as far as I can tell.
Posted by: Jeremy Hobbs | May 29, 2012 5:25 PM