When good fruit goes bad, sometimes the only solution is a beatdown, but why should you have to get your hands dirty? In Fruits, the latest physics puzzle from Conmer Game Studios and Anton Koschekin, you have to make salad out of a bunch of surly (but tasty!) fruit baddies by making them collide with each other so they burst. You can click on a fruit to make it bounce up and down, which is enough to bash through some obstacles, but you'll need a little cunning in addition to brute butt force in order to win. As the stages get more elaborate, you'll need timing to get rid of all the fruits, and new elements like moving contraptions, balloons that can carry or propel, and more get introduced. Seems like a lot of trouble where a mallet and a maniacal gleam in your eye might get the job done faster, but I'm just your friendly neighbourhood word monkey... what do I know?
Fruits doesn't reinvent the wheel, or even the smoothie, but it does manage to bring a surprising amount of elements to the table for an otherwise simple physics puzzle that combine to make something really entertaining. The set-up for some levels can be remarkably intricate, and watching them go off in a perfect chain reaction for victory is definitely more than a little cool. As with any physics game, sometimes you'll find a fruit falls or rolls juuuuuust slightly out from where you need it to be, which is doubly annoying during stages that require careful set-up and timing. On the whole, however, Fruits is a simple concept that feels like the textbook example for the perfect coffee-break sized physics puzzle. It's bright, it's well designed, it's fun, and more than a little weird. What more could you ask for? I mean, aside from a blender, some honey, and a little ginger... what? What?! It's what they would have wanted!
I can't pass level 18, and I suspect it's because once again the game designer didn't factor in slower puters in his design. This happens in the game with police cars, ambulances, and firetrucks too; the clock at the bottom is going nice and fast, but the characters move slowly due to an older machine. It would be nice if these games could be played by all ages of machines, or had a quality toggle like many others. As it is, there's no way I can get the far left guy to the far right balloon at his speed, he always stops in the first hole on the left.
I am with you username
I give up on these Big Dino games because they run too slow and the count down timer keeps running long long after I have completed a level.. that is an ongoing problem with all of their games I have played.
Also I must say I tried everything I could think of to turn the quality down - nothing worked for me
I cannot tell you what level I reached because it did not give me the courtesy of saving my game either ... well if it did save it, it did not then warn me when I went back to hit play instead of continue that my progress would be wiped.
So basically no rating from me on this game at all ..because I try really really hard not to rage rate :)
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