FireBoy and WaterGirl 4: The Crystal Temple
This time around, Oslo Albet wants you thinking with portals. In the latest installment of the finger-twisting puzzle-platform series, FireBoy and WaterGirl 4: In the Crystal Temple, our two polarised protagonists are once again trapped in a labyrinthine structure packed with treasure and peril. They'll need to work together to find their way safely through each level, with FireBoy nabbing the red gems and WaterGirl the blue, but there's a catch that has nothing to do with false baked confections. Figuring out how to get to each exit usually isn't that difficult, and getting each gem not much more so. But trying to do all that in a hurry? You'll need to think fast and form a truce between both hands if you want to succeed here.
See, as in the previous games, you control WaterGirl with [WASD] and FireBoy with the [arrow] keys, and you need to keep them away from their opposing elements. WaterGirl, for example, shouldn't take a lava bath, though FireBoy can wade through it fine, and both heroes want to avoid the green acid. If either of them dies, you have to start the level all over again. This time, however, you find yourself in a temple where there are portals everywhere. Each portal sits in a gem frame and links to the other identical frame elsewhere on the level, but some portals have different destinations depending on which side you enter, so remember that the white glow links to white, and the black to black, as long as the gem colours correspond. Some need to be activated by pressing buttons or flipping switches, and you can even push objects through them.
Play all the Fireboy and Watergirl games:
A big part of the series' appeal has always been how deceptively easy just getting to the goal in each level is. Since your speed impacts your overall ranking just as much as getting all the jewels, it quickly becomes apparent that while the game can be enjoyed by just about anyone, it'll take a player with fast reflexes and the ability to move both hands independently to bring home the gold. It's this challenging twist that's made the series as well-loved and sneakily difficult as it is, and the addition of portals adds a new layer without muddying up the formula. The white and black glow around portals, however, is sort of hard to see as thin as it is, and players who are colour-blind may have trouble telling some of the colour-coded buttons and platforms apart without trial and error. The initial batch of stages feel almost more geared towards speed than puzzles, though the farther you go, the better the game becomes at striking that balance between dexterity and cleverness. The result is a game that's accessible to everyone, but also a challenge in the best possible way. FireBoy and WaterGirl 4: The Crystal Temple is more of that tasty blend of brains and reflexes you've come to love that somehow manages to keep its sizzle and fizzle going in the best possible way.
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Fireboy and Watergirl 4: The Crystal Temple Walkthrough
Use the arrow keys to move Fireboy and W A D to move Watergirl.
Water will kill Fireboy, lava will kill Watergirl, and the green slime will kill both of them.
Fireboy moves faster on ice but cannot climb slopes. Watergirl moves slower on ice but can climb slopes.
Fireboy can collect red gems; Watergirl can collect blue gems.
Portals can teleport Fireboy, Watergirl, and blocks to a corresponding portal.
Lights at the tops and bottoms of each portal are colored to show the connected pairs.
There is a white and black side to each portal: entering the white side will take you to the white side of the other portal and vice versa.
To successfully complete a level, both characters must stand at their matching colored doors.
To get an "A" score for any level, you must beat it under the designated time shown and collect all of the gems.
You will earn a "B" score if you fail to collect all of the gems but finish under the A time frame, or if you collect all the gems but complete the level too slowly.
You will receive a "C" if you do not collect all the gems and you do not finish the level under the A time frame.
In diamond levels (Levels 7, 9, 13, 18, 24, 27, 34, 36, and 38), you must collect the silver diamond with either Fireboy or Watergirl before exiting the level or you will receive an "F" and the level will remain incomplete.
How to Use This Walkthrough
The levels are numbered from 0 to 38 according to this chart. The numbers can be viewed by hovering your cursor over "Number Levels" on the level selection screen.
The levels do not need to be completed sequentially according to number: you can play any level that is connected directly to a level you have already completed. The numbers are used primarily for organization.
On each level, the path for Fireboy is marked in red and the path for Watergirl is marked in blue. For times when Fireboy and Watergirl are traveling together, purple is used instead. A thin white line is used to mark where to move blocks.
If a button needs to be pressed or a switch needs to be flipped, there will be a circle and a number on the path. If a switch needs to be flipped more than once, there will be multiple numbers by the circle.
The paths shown do not necessarily show the way to collect all the gems, only how to get to the final doors. If it is a diamond level, the path to the diamond will be shown.
Levels 0, 1, 2, and 3 are tutorial levels.
Posted by: cheeko | March 28, 2013 11:53 PM