no1game's Find the Escape-Men Part 143: First Pitch is arguably more of a straight-up point-and-click puzzle game than it is an escape game, taking place at a ball game where the pitcher, one of the series' iconic Escape-Men, disappears, prompting you to go look for him. As usual, you'll also need to find ten of the little green men, too! Click everything and everywhere to explore and hunt for items... some objects may be hidden in places that don't give any indication you should click on them. Also remember that you can combine items (or use one on another) by examining the first one with the question mark below its icon, then clicking the item you want to use once to highlight it, and then again on the object you're checking out up close. Most of the puzzles here are fairly logical, with the biggest difficulty being finding all those unindicated interactive zones or area transitions no1game seems so fond of. Still, there are a few genuinely sneaky and clever ways of implementing codes, and the game's sense of humour makes Find the Escape-Men Part 143: First Pitch a welcome little diversion no matter what your favourite sport it.
And done. Good thing I got in plenty of warmup pitches before I realized...
... you need to reset the rotating advertisement to get the correct code to strike out the batter.
This was fun! But I feel kind of dopey, because I'm stuck -- usually I can solve the Escape Man games, but I'm stumped this time. I have eight escape men, and
a bag o' balls (hey, stop snickering!) and a key, which I can't figure out where to use -- I think once I know that, I'll get the other two escape men.
There are also three unused slots in my inventory, but I know those don't always get used in Escape Man games.
Just saw Bobo's comment! Maybe that's my problem -- I don't see the thing he mentioned in his spoiler. It's just a blank white space -- maybe it's my browser?
Billy-O
Each dugout has a lockbox, one uses a numerical code, the other uses the key. And yes that will lead you to getting two more escape men.
Thanks, Bobo! I missed one of those hotspots. Now I'm out (pun intended).
I'm stuck with nine escape-men. I figured out what to do with the items in Billy-o's inventory, but
I'm still mystified by the bag of rosin and the green ball.
I'm stuck at 7 escapemen. I have
the bag of balls (used some already to get the ump and the em on the batter)
the green ball(
assuming it's an EM head?
)
key (used), glue/remover (both used)
Bag of rosin
@Leopardmask
Try combining the green ball and the rosin
Ugh, @architect -- I had been trying to do that, but not in the correct manner.
This was easier than the last one. Guess I know more about baseball stadiums than Japanese bathrooms.
Ookayyy, now I have 8 escapemen and
the bag of baseballs
.
I have nine escape men and the bag of balls. No idea what to do now.
Oh, haha! Got the last one!
Look at the audience above the left-side dugout (above the number code box) and wait.
Got one more to go, and I can't find
the glue
to get him.
Never mind, power of the post came through for me. :D
Very tricky! I liked this one, mostly because I got through without hints, which is rare for me.
can't wait for this one.
I finally found the glue:
Click the bottom of the railing on the screen with the ball boy.
Fun!! Lots of tricky hotspots that time ...
How do you get the umpire???
guess not huh?
the last escape-men
a spiderman, go to the right bench and then go up, wait and throw it with balls
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