Escape from the Same Room 2
"Do you want to try and escape from this room?" That sign is what lures the protagonist of Escape from the Same Room 2 into taking the bait. Apparently they're hosting public room escapes now. I wish they'd host them in my hometown... but I digress.
It's not just one room, as it turns out. It's four interconnected rooms, all of which look alike at first glance: a little tea kettle on a round table, a green box on a square pedestal, a mysterious picture on the wall next to a button that doesn't do anything. They all have many subtle differences, though. Does that teakettle have a lightbulb in it? How come that one has a letter code box in it?
Obviously, you've got to solve puzzles that span all four rooms if you're to get out, with or without the usual Happy Coin.
Analysis: Tesshi-e is one developer that we can always count on to make decent escape games, even more so now that they've found a reliable translator. Escape from the Same Room 2 contains everything we like about our Tesshikins: photorealistic graphics, catchy music, and logical puzzles.
The only real weakness the game has is its tediousness, particularly compared to Tesshi-E's other games like Escape from Mr. K's Room 2. None of the doors stay unlocked; you'll have to unlock them every time you pass through them, although this may be a necessary evil to help the player from losing their bearings in the identical rooms (each door requires a different key). Also, you'll most likely need a pencil and paper, and probably a calculator to boot, to get everything solved.
But we can't stay mad at Tesshi-e for one flaw when everything else is so well executed. What are you still lounging around here for? That room won't escape itself!