An adventure of epic proportions. Perfect for young readers.

Escape from the Room with Framed Pictures


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Escape from the Room with Framed Pictures

elleShe found an interesting-looking room and contacts you: "Come on over." So you make your way over only to find she's gone off somewhere. What choice do you have now but to find a way to escape on your own? If this scenario sounds exactly like the kind of situation one of Tesshi-e's friends would stick you in, that's because it is. All in good-natured fun, of course! In order to Escape from the Room with Framed Pictures, you can expect your resourcefulness to be tried as usual. Point-and-click your way around the room; grey bars on the edges of the scene indicate where you can move while clicking on certain areas allows you to zoom closer and examine suspicious-looking objects. Although you won't be aided in finding these active spots by the unchanging cursor, Tesshi-e's crisp, photo-realistic visuals eliminate pixel hunts. Instead, all your efforts will go into solving a steady progression of increasingly clever puzzles.

Escape from the Room with Framed PicturesThere is a plainness to this room, despite the smattering of decor, that harkens back to Escape from the Room with No Furniture. Here, most of the puzzles revolve around eight framed pictures hung along the walls. Sure, the iconic wobbly picture frame makes a reappearance (you'd miss it if it were gone). Yet Tesshi-e always finds fresh ways to be whimsically playful and is very gregarious to include you, the player, in a cooperative sense so we all feel like friends involved in these shenanigans together—another reason we love Tesshi-e so much! Starting out easy, clue collection and puzzle solving flows very smoothly, with enough brainwork and inventive visuals to keep it entertaining yet relaxing. But, half-way through you'll need to use your inventory in less-than-intuitive ways. Somehow this is to be expected, though, knowing our illustrious game designer, and it all adds to the great fun. Of course, there are two endings to be had, so save your game before walking out the door. There's nothing to disappoint in the Room with Framed Pictures, and it may even be your new favorite escape! "Happy Holidays!"

Play Escape from the Room with Framed Pictures

Walkthrough Guide


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Escape From a Room with Framed Pictures Walkthrough

We're locked in by a 'she'? That's a new one- maybe it's Mrs. K...

Exploring

Door View

Things to note:

A Forest picture that is locked

A Mr. Birdy picture that needs a 4-digit code

A table compass that has a key inside it, and a knob that doesn't do much yet.

Finally, there's a hotspot on the houseplant, but nothing to do there yet

Bench View

Let's inspect the bench. It has a key that's chained on, and a series of symbols. Better note it!

There's a Coffee picture offering us to "Have a Coffee Br". It will take a code of 4 buttons in a square.

Finally, a Vacation picture that needs something in the contraption next to it

Table View

On the table, there's a Mr. Birdy code box with 'Blue, Red, Yellow' under the buttons. It's missing a Mr. Birdy- even if we had a code, we can't use it.

There's a relaxing picture of rocky shore. Clicking on it reveals a set of four buttons in a square and the instruction to 'Make an answer'. Hmmm, curious.

There's also a sunset picture that's attached with screws.

Finally, there's a big vase- but you can't see anything

Chest of Drawers View

There's a pretty River picture that wobbles- because it wouldn't really be Tesshi-e without a wobbly picture.

There's a Flower picture. Click it to receive Water Note. Notice the safe behind it.

And finally, the chest of drawers. There's a locked drawer, an open empty drawer, and a drawer that takes a Left/Center/Right code.

On top, there's a box with a button that does nothing... but click on the white box at the base to see that there's no power.

Solving Puzzles

Coffee Break Code

This code is connected to the 'Make an answer' buttons.

That's right- you make the code that will be correct.

Solution:

Whatever you want it to be, as long as it alternates buttons. Repeat the pattern at the Coffee Break panel.

Receive Spade Key, and note the 'NEWS' box

Locked Top Drawer

You'll need the Spade Key to open this drawer.

Receive a Can

Wobbly Picture

You'll need one hint from your surroundings, and one from your inventory

The bench clue and the Can.

The can lid indicates which suit corresponds to which corner, and the bench clue shows you the order

Solution:

Upper Left, Lower Right, Upper Right, Lower Right, Lower Left

Receive Flashlight, and note the 'NEWS' box

Bottom Drawer

In order to get this clue, you'll need turn on and use your Flashlight in a dark place...

Use it on the vase in the Table View to see a pattern and note a submerged key.

Solution:

Left, Center, Right, Center, Right

Receive a Lever

Holidays Picture

To open this, you'll need a Lever

Click and HOLD to see a green display

Mr. Birdy Picture

You'll need a code from the Vacation picture to open this

Solution:

5413

Receive Lockbox

Lockbox

You don't have the key for this in your inventory, but it is available

The key attached to the bench can still be used

Receive a Can Opener

Keeping the Vacation Picture Open

You'll need a tool from inside the Can- so use the Can Opener

Receive a Magnet. Hmm, it might fit in those gold rings next to the lever. It'll stay open!

Receive Screwdriver

Sunset Picture

Use the Screwdriver to remove the frame and receive Electric Drill

Note the 'NEWS' box

Retrieving the Key

Remember that key in the water? Let's try to get it. First, we'll need something long.

These screwed-on boards on the bench might work. And if we undo them, we get a Key on Chain

Hmm, the stick isn't helping us. Maybe we could scoop it with the Can?

It won't reach... But if we Drill a hole and attach a Key on Chain...

Receive a ball with a Diamond Key inside.

Power-less Panel

This takes a weird jump of logic. But we need to allow the electricity to pass

If you tried the Magnet, you'll notice it's too short.... but use some of the water from the Can

Press the button to receive Mr Birdy

Mr Birdy Box

You'll need the Mr Birdy figurine, and a paper hint.

The paper hint needs 'Water'... we have some water in this Can of ours.

The revealed hint says 'dewee', all in lowercase. Notice that the colors are written out on the box...

Solution:

The letters of the hint refer to the last letters of the words:

Red, Blue, Yellow, Blue, Blue

Receive Sticky Tape

Flower Safe

Now that you've received the Diamond Key, you can open the safe behind the floral picture.

Hm, there's a tool I can't reach down there... I need something long.

Using the Stick isn't enough- I need something that will attract that metal tool

Attach the Magnet to the Stick using the Sticky Tape

Receive a Spatula

Forest Picture Frame

You need a key for this... where can we dig one up around here?

Use your Spatula on the potted plant to receive a Club Key. Also note the 'NEWS' box

Table Compass

You may have noticed that we've seen 4 'NEWS' boxes, on each wall. If we look at the table compass, we can see that the north arrow is pointing towards the Table View.

You'll want to go around the room and select the letter of the direction it is in relation to this Table Compass.

Solution:

The Forest Picture should have an S
The Coffee Break should have a W
The Sunset Picture should have an N
The River Picture should have an E

Press the button on the side and the tabletop will open

Receive a Heart Key

Normal End

Use your Heart Key to escape!

Happy Coin End

When you remove the Heart Key, a panel in the table will light up partially

These aren't full numbers- we can't use them. Maybe there's something we've seen before that can help?

Combine the fragments with the previous number code and use again at the Mr Birdy picture

Solution:

6938

Receive a Happy Coin!

Enjoy the (familiar-looking) bar.

Happy coin will bring happiness to you!

33 Comments

-=MarkR=- July 3, 2014 1:35 PM

Wow, a difficult one...!
I only have

piece of paper with Water in top left corner

And for the codes,

hearts, diamond, clover, diamond, spades

Reply
Patreon Contributor Questioner July 3, 2014 1:42 PM

I must say that the "Make an answer" puzzle was something new...

Atleast I haven't stumbled across something like it before.

Reply
baileydonk July 3, 2014 1:43 PM

Any idea what the "make an answer" clue means?

Reply
VoxPopuli42 July 3, 2014 1:44 PM

A shiny new Tesshi-e! Excellent!

..and of course, I'm in a jam already.

I can't seem to get the magnet to attach to the stick, and none of the tools I have (screwdriver, drill, can open) will detach the key from it's chain)

Reply
Patreon Contributor Questioner July 3, 2014 1:45 PM replied to baileydonk

Baileydonk (Make an answer-clue):

The order you push the buttons has to do with another puzzles answer...

The order you choose is the solution of the coffee painting puzzle.

Reply
Patreon Contributor Questioner July 3, 2014 1:46 PM replied to VoxPopuli42

Voxpopuli42:

The key will always stay on it's chain.
(Atleast for the normal ending.)

Reply
VoxPopuli42 July 3, 2014 1:48 PM

Questioner:

Thanks, I was driving myself a bit crazy. I'm still missing something to attach magnet to stick- any hints?

Reply
Patreon Contributor Questioner July 3, 2014 1:48 PM replied to Questioner

For the key and chain:

Just found out that i't stays on the chain even for the happy coin end.

Reply
Patreon Contributor Questioner July 3, 2014 1:50 PM replied to VoxPopuli42

For the magnet and stick:

You will need another item...

Find some sticky tape!

Reply
VoxPopuli42 July 3, 2014 2:04 PM

In a new jam...

I have a Mr. Birdy clue and I'm pretty sure I know the answer, but I have no third Birdy for the machine.

I can see a spatula and can't reach it- and have no tape to attach the magnet to the stick.

The magnet says it's too short to open the electric box on top of the chest of drawers- and for some reason a metal chain can't be used as a replacement.

Aid, please?

Reply
OldCheese July 3, 2014 2:17 PM replied to VoxPopuli42

I was stuck there for a while too...

In this game water conducts electricity.

Reply
-=MarkR=- July 3, 2014 2:22 PM

So just had a coffee break, some hints from above, and now have

a tin can with the card symbols on it.

But no clue on how to proceed... yet.

Reply
VoxPopuli42 July 3, 2014 2:22 PM

Thanks, OldCheese! I'm out with a Happy Coin!

Reply
hgvillatoro July 3, 2014 2:47 PM replied to -=MarkR=-

Hey Mark. Hope this helps

The can with the card symbols show you which corner to press, the order in which to press them is

on the bench

now apply this to the wobbly picture

Reply
manutius July 3, 2014 3:19 PM

a hint-thru for the sticky tape:

What is in the urn?

What is left in the can after retrieving the key?

Do you have anything else in your inventory that mentions this element?

Combine the Water Paper with the water in the opened tin can

Assuming you've found the red bird, where might this clue be point you toward?

Blue, Red, Yellow -- but how does that correspond to dewee?! Maybe look for another pattern..

..at the last letters

The sequences is reD, bluE, yelloW, bluE, bluE -- tada! tape!

Reply
hyperspeed100 July 3, 2014 3:28 PM

Okay I'm stuck and I have no idea what to do next. I have

- Unlocked the little door so I can see the spade thingy, but I don't have tape to keep the magnet against the stick.

- Wet the note, so now it says "dewee" but I have no idea what that means.

- Added the third Mr. Birdy, but no idea what to do with the colors and the box with the Blue/Red/Yellow buttons.

I have found absolutely no way to proceed.

Reply
Deusovi July 3, 2014 3:30 PM

I feel stupid but I'm stuck with just the paper. Any hints on how to proceed?

Reply
hyperspeed100 July 3, 2014 3:30 PM replied to manutius

I just saw your comment haha. If only I had waited a moment longer my questions would have been answered...Thank you for posting that!

Reply
manutius July 3, 2014 3:33 PM

For those seeking the Happy coin:

Can you make sense of the 'numbers' on the second display in the compass table?

Nope.. Is there anywhere else you've seen a similar display?

What happens if you merge the two displays?

Where might you put that new four digit number?

the same place as last time -- input 6938 into the green bird painting

Reply
manutius July 3, 2014 3:37 PM replied to Deusovi

@deusovi:
The first & only thing you can solve is the coffee painting:

The buttons for that one are the same as for the rocky beach painting, with the 'make an answer' prompt. You need to input a sequence (any sequence whatsoever) long enough to spell coffee on the display and then go to the coffee painting and input the sequence you just created.

Reply
VoxPopuli42 July 3, 2014 4:16 PM

Escape From a Room with Framed Pictures Walkthrough

We're locked in by a 'she'? That's a new one- maybe it's Mrs. K...

Exploring

Door View

Things to note:

A Forest picture that is locked

A Mr. Birdy picture that needs a 4-digit code

A table compass that has a key inside it, and a knob that doesn't do much yet.

Finally, there's a hotspot on the houseplant, but nothing to do there yet

Bench View

Let's inspect the bench. It has a key that's chained on, and a series of symbols. Better note it!

There's a Coffee picture offering us to "Have a Coffee Br". It will take a code of 4 buttons in a square.

Finally, a Vacation picture that needs something in the contraption next to it

Table View

On the table, there's a Mr. Birdy code box with 'Blue, Red, Yellow' under the buttons. It's missing a Mr. Birdy- even if we had a code, we can't use it.

There's a relaxing picture of rocky shore. Clicking on it reveals a set of four buttons in a square and the instruction to 'Make an answer'. Hmmm, curious.

There's also a sunset picture that's attached with screws.

Finally, there's a big vase- but you can't see anything

Chest of Drawers View

There's a pretty River picture that wobbles- because it wouldn't really be Tesshi-e without a wobbly picture.

There's a Flower picture. Click it to receive Water Note. Notice the safe behind it.

And finally, the chest of drawers. There's a locked drawer, an open empty drawer, and a drawer that takes a Left/Center/Right code.

On top, there's a box with a button that does nothing... but click on the white box at the base to see that there's no power.

Solving Puzzles

Coffee Break Code

This code is connected to the 'Make an answer' buttons.

That's right- you make the code that will be correct.

Solution:

Whatever you want it to be, as long as it alternates buttons. Repeat the pattern at the Coffee Break panel.

Receive Spade Key, and note the 'NEWS' box

Locked Top Drawer

You'll need the Spade Key to open this drawer.

Receive a Can

Wobbly Picture

You'll need one hint from your surroundings, and one from your inventory

The bench clue and the Can.

The can lid indicates which suit corresponds to which corner, and the bench clue shows you the order

Solution:

Upper Left, Lower Right, Upper Right, Lower Right, Lower Left

Receive Flashlight, and note the 'NEWS' box

Bottom Drawer

In order to get this clue, you'll need turn on and use your Flashlight in a dark place...

Use it on the vase in the Table View to see a pattern and note a submerged key.

Solution:

Left, Center, Right, Center, Right

Receive a Lever

Holidays Picture

To open this, you'll need a Lever

Click and HOLD to see a green display

Mr. Birdy Picture

You'll need a code from the Vacation picture to open this

Solution:

5413

Receive Lockbox

Lockbox

You don't have the key for this in your inventory, but it is available

The key attached to the bench can still be used

Receive a Can Opener

Keeping the Vacation Picture Open

You'll need a tool from inside the Can- so use the Can Opener

Receive a Magnet. Hmm, it might fit in those gold rings next to the lever. It'll stay open!

Receive Screwdriver

Sunset Picture

Use the Screwdriver to remove the frame and receive Electric Drill

Note the 'NEWS' box

Retrieving the Key

Remember that key in the water? Let's try to get it. First, we'll need something long.

These screwed-on boards on the bench might work. And if we undo them, we get a Key on Chain

Hmm, the stick isn't helping us. Maybe we could scoop it with the Can?

It won't reach... But if we Drill a hole and attach a Key on Chain...

Receive a ball with a Diamond Key inside.

Power-less Panel

This takes a weird jump of logic. But we need to allow the electricity to pass

If you tried the Magnet, you'll notice it's too short.... but use some of the water from the Can

Press the button to receive Mr Birdy

Mr Birdy Box

You'll need the Mr Birdy figurine, and a paper hint.

The paper hint needs 'Water'... we have some water in this Can of ours.

The revealed hint says 'dewee', all in lowercase. Notice that the colors are written out on the box...

Solution:

The letters of the hint refer to the last letters of the words:

Red, Blue, Yellow, Blue, Blue

Receive Sticky Tape

Flower Safe

Now that you've received the Diamond Key, you can open the safe behind the floral picture.

Hm, there's a tool I can't reach down there... I need something long.

Using the Stick isn't enough- I need something that will attract that metal tool

Attach the Magnet to the Stick using the Sticky Tape

Receive a Spatula

Forest Picture Frame

You need a key for this... where can we dig one up around here?

Use your Spatula on the potted plant to receive a Club Key. Also note the 'NEWS' box

Table Compass

You may have noticed that we've seen 4 'NEWS' boxes, on each wall. If we look at the table compass, we can see that the north arrow is pointing towards the Table View.

You'll want to go around the room and select the letter of the direction it is in relation to this Table Compass.

Solution:

The Forest Picture should have an S
The Coffee Break should have a W
The Sunset Picture should have an N
The River Picture should have an E

Press the button on the side and the tabletop will open

Receive a Heart Key

Normal End

Use your Heart Key to escape!

Happy Coin End

When you remove the Heart Key, a panel in the table will light up partially

These aren't full numbers- we can't use them. Maybe there's something we've seen before that can help?

Combine the fragments with the previous number code and use again at the Mr Birdy picture

Solution:

6938

Receive a Happy Coin!

Enjoy the (familiar-looking) bar.

Happy coin will bring happiness to you!

Reply
mittudomain July 3, 2014 7:29 PM

Perfect. Tesshi at his best.

Reply
shipoopie July 3, 2014 9:48 PM

Woo! I beat a Tesshi-e without help!

I thought it was neat how you got to

create your own code.

That was pretty innovative.

For the second ending, since I've played Mild Escape's before, I had an idea of where to look. That's why I could get through it so fast. I remembered from before. If I hadn't played any before it might be a struggle. Except, of course, this time the second ending puzzle was pretty straight forward and didn't give me trouble like they sometimes do. I don't normally like going for all the different endings, but since you know it's just you got to

find the happy coin (not really a spoiler)

it's not really a hassle to go for the second ending. Otherwise you have to guess what to do next.

I liked how some clues subtly tell you where to apply it:

River can, Water paper, Coffee code

And, I was surprised when I went to noodle with the key on the bench and

it unlocked the thing I was holding! This is the era of the key that can be used without you having to be holding it.

More Tesshi-e!

Reply
heidifridolf July 4, 2014 8:07 AM

Only my second time completing a Tesshi-e with Happy Coin ending all by myself, no hints, no walkthrough. Love Tesshi-e :-)

Reply
simplynigel July 4, 2014 8:24 AM

Tesshi-e is my favorite. I feel so good whenever one of these tesshi-e games comes up. The music, the attractive designs of rooms I'd actually like to be in, the signature details and style of the puzzles. And another big plus: the payoff at the end actually feels worth it.

Reply

I encountered an annoying not-quite-bug:

For the NEWS boxes, I had been setting them to the appropriate letter as I encountered them, but when I set the last one (the S) the compass table refused to open. I had to go around the room and turn all of the boxes off (nothing selected), then go around again and set them appropriately, and then the compass table deigned to open.

Reply
shipoopie July 4, 2014 4:57 PM replied to Reka

It didn't work for me the first time either but that was because I had one set incorrectly.

Reply

This was really clean and well made! There was only one part that I found annoying...

...which was using the water to complete the electrical circuit. I felt like that was a weird jump in logic and not particularly intuitive. I had to use the walkthrough for it because I was stumped.

Otherwise, all the puzzles made sense and it flowed logically. It wasn't too easy, but not too "how the hell was I ever meant to think of that?!"

Reply
JetSetVegas July 7, 2014 7:36 PM

This game required a bit more thought than the standard Tesshi-e game which wasn't a bad thing, but it also required a couple leaps of faith that was not so good. The wire puzzle was one that comes to mind as well as the Mr. Birdy puzzle. That one was just a bit stupid and lazy. Come on Tesshi-e!

Reply
shipoopie July 7, 2014 11:39 PM replied to Squiddly

@Squiddy

After I tried all of the ideas I had for creating a long enough thingy to connect the two ends of that circuit, the next thing I thought of was water (because I had some and I was looking all around for ways to use it). But, since that can be considered outside knowledge, there could have been some clue somewhere to indicate that water conducts electricity. BUT, since it's also technically outside knowledge that electricity exists, then who doesn't know that electricity exists and who amongst the people that know about electricity don't also know that water conducts electricity? Everybody knows about water and electricity and even though a wacky drawing hidden behind a cabinet describing the water vs electricity mystery would be a welcome jog to our memory, its absence does not create a leap of logic.

It's more of a leap of logic for me to try to put the key in with the magnet to complete that circuit.

Reply
MrsRavoon July 9, 2014 7:33 PM

I didn't find the wire puzzle to be expecting too much from us. One has to bring certain basic knowledge to these games: Magnets attract some metals. Water is wet. Hollow balls are buoyant. A little box with wheels made from a sliced-up dowel will roll downhill. Unlabeled boxes the size of a breadbox will heat/melt/bake things left inside them. And so on.

(Of course one also has to conveniently forget certain things. The ability to dig with a screwdriver, for instance.)

Reply

Love these games. My problem is that the ads constantly load and reload about every two seconds. For me it makes the game very sluggish. Most of the time I don't know that I have solved something because there is a lag in the response.

I don't mind ads but maybe have static ones. Not the ones that are constantly reloading.

I use Chrome - maybe it is a chrome issue. I don't know. It just takes away the fun of these games.

Reply
andr01d March 16, 2015 8:33 AM replied to 4red3s

Controlling ads: You can turn off Java plugins (which is what most of the ads are) in the settings menu (chrome://settings/). Select Settings - Advanced - Content settings (under Privacy) - Plugins and select "click to run." Now when you encounter a Java plugin you want to play (like a Tesshi-e game) you can click on it and allow it to run.

In addition, I always resize my browser window to be the same size as the game I am playing. Whether you have Java enabled or not, this is a simple way to prevent distracting imagery from interfering with the game atmosphere.

I hope that helps you enjoy the games more.

Reply

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