Looking for a bit of pre-Halloween adventure to get you all fired up? Well, maybe it's time you heard about Earl Grey and This Rupert Guy. Rupert is a courier, who has a package to deliver to Earl Grey, who lives in the spooky mansion on the hill. No, that's seriously the address, and Rupert isn't going to rest until he's delivered the package to Earl Grey in person. That's right, no tossing the goods into a bush in roughly the vicinity of the address; you're not working for UPS, after all. But finding the Earl is going to be a little tricky since his home is a little unconventional, and it doesn't take long for obstacles to start springing up. The game is mostly kid-safe, being about as frightening as a baby bunny just waking up from a nap in a YouTube video, but there are two instances of words that may be considered a little blue for younger children, so parents be advised and play first.
Playing is simple; just click on things to interact, and click on objects in your inventory to use them. The game very thoughtfully displays the name of interactive objects when you mouse over them, so you don't have to worry about pixel hunting here. Early on Rupert gains a pair of glasses that let him see environments in a new light, and you can click on them in your inventory to take put them on or take them off. The mansion is home to several adorable but lonely spirits, and helping them is entirely optional. If you're a jerk, you can choose to help them, but deliberately misinterpret their requests.
The game is absolutely beautiful, with cute sketchy graphics and a clean, professional presentation, and the writing is even fairly funny from time to time, if a little odd. The only real downside is that it's fairly short, probably only around fifteen minutes or so, and there's only one ending regardless of what you might choose to do for the ghostly residents. But for the short time it'll take out of your day, Earl Grey and This Rupert Guy is definitely worth a look, and we can only hope we'll be seeing more of Rupert one day soon.
Walkthrough Guide
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Earl Grey and This Rupert Guy Walkthrough
Since we're adventurers after all, immediately enter the room with the sign that reads "Do Not Enter." That'll show 'em.
In the Laboratory
Click on the Laboratory Equipment set up on the table.
After the Equipment mysteriously explodes by itself, because you definitely didn't touch it, return to the Laboratory.
Speak with the Gentleman Ghost to learn that his life dream was to make a Long Living Potion.
He will tell you the ingredients to make this potion included something RED, GREEN, and BLUE
Pick up the small Vial on the far left side of the screen.
The RED goo is on the floor beside the left chair. The GREEN goo is on the opposite side of the table, by the right chair. The BLUE water is on the counter-top, beneath the hammer and saw.
You now have a choice of whether you want to give the Ghost the correct potion, or some random mixture. If you mixed the potion correctly, it will glow.
Depending on your choice, the Ghost has now met his glorious or terrible fate (Giving you the "Complete a dead man's dream" and "Destroy a dead man's dream" achievements in your journal, respectively).
While we're here, pick up the red and white striped Crowbar. How festive!
In the Main Hall
Climb the staircase.
Hmm, that was unexpected.
Move once to the right and you'll notice the Dining Room door has been boarded up. Use your newly gotten Crowbar on the blocked door. Take that obstructions to mail justice!
In the Dining Room
Pick up the Pepper beside the left chair and the Bread Loaf in the basket on the table.
Take off your Ghost-Vision Glasses and take the Library key from the fireplace mantle.
Exit to the Main Hall and use the Key on the locked Library Door.
In the Library
Pick up the Mop by the door and the Book on top of the bookcase. Hmm.. it's out of reach, but maybe we could climb up on that Chair?
The Chair seems to be missing a leg, but you've got the perfect replacement!
Use the Bread on the Chair to fix it. Now you can climb up and reach that Book! Rather than do any pesky reading, you receive a Key to a Chest.
How convenient! The Key works on the large blue Chest in the corner of the room. We're not that greedy, so we'll just take one Gold Bar.
Put your glasses back on - the Sarcophagus is shaking! Speak to the ghost within and you'll find that: A. he's not very nice and B. he's got a Bone you want!
Now that the coffin is open, you can take your glasses off. The ghost disappears and his Bone is yours for the taking.
Return to the Hall
Exit to the Main Hall and put your glasses on again. Place the Mop in the Display Case.
It turns into a Sword which you can pick up.
Return to the Dining Room
When you enter the Dining Room, activate your supernatural glasses. Notice the ghost Dog on the table looks a little peckish. Give him the Bone and he'll leave the table.
Now that he's gone, you can remove the Tablecloth. Rupert will note that the Tablecloth would make excellent rope material, but you're only half way there.
That red Curtain by the window looks pretty useful. Time for a little redecorating.
Use the Sword on the Curtain. The Tablecloth and Curtain will combine automatically to form a Long Cloth. You still need to add something heavy to tie the rope down.
Combine the Long Cloth with the Gold Bar in your inventory to complete your Rope.
Back to the Main Hall!
Use the Rope on the Railings above you.
Climb up and move once to the left.
West Corridor
For now, ignore the ghost sitting at the table and continue to the Bedroom Door on your left.
The Bedroom
Speak with the Back-bent Ghost to learn she died trying to see herself in the mirror. You also discover that she looked similar to a woman in a painting in the house.
Pick up the Gel by the mirror. You can use it to draw a picture of the Back-bent Ghost. You are presented with a choice of which to draw:
The correct painting is on the first floor by the broken stairs. The wrong painting is next to Grandma Ghost in the West Corridor.
Inspect whichever painting you chose and Rupert will get a mental picture. Return to the Bedroom and use the Gel to draw it on the mirror.
If you inspected the painting on the 1st floor you will receive the achievement "Tell a white lie to a ghost"
If you inspected the painting on the 2nd floor, you will receive the achievement "Tell a blatant truth to a ghost"
Click on the bed and you'll find out a single sneeze could send it toppling
Use your pepper on the bed and it will crumble, leaving a Piece of Wood which you can pick up.
Click on the floor tile. It cracks, but you need to find a weapon to break it completely. Leave the room and go to the East Corridor.
Take the Flail from one of the knights and return to the Bedroom.
Use the Flail on the cracked Floor tile and pick up the Bombs. Exit the room.
West Corridor
Speak with Grandma Ghost and she'll tell you she wants HOT MINT TEA. The notes in your Journal say there should be some tea in the Dining Room.
Climb back down the rope and enter the Dining Room.
Dining Room
Pick up the tea Cup from the table and use it on the Teapot to fill it with cold, unflavored tea.
If you want to give Grandma Ghost the drab tea, you return to the West Corridor and do so now. (This will earn you the achievement "Screw the elderly")
If you'd prefer to be nice, put the Cup of Tea into the fireplace to warm it up. Then, exit the dining room.
Main Hall
Move to Mainhall(left) and use the Hot Tea on the Mint plant to receive Hot Mint Tea. Climb back up to the 2nd floor
Give the Hot Mint Tea to Grandma Ghost. (You will get the "Be nice to elderly" achievement) Now we can move up to the 3rd floor
The Third Floor
Take off your spectre spectacles and place the bombs at the Earl Grey's door, because explosions are way more fun than knocking.
You still need something to ignite the bombs!
Return to the Dining Room and use your Piece of Wood on the Fireplace to receive a Torch.
Head back to the 3rd floor and light the Bombs with the Torch. I don't suggest waiting around too long...
The Conclusion
You finally found the Earl using your explosive wit! He seems eager to test his new experiment on you.
A time machine that conveniently renders everything you just did completely useless! You can play again if you want to get the other achievements, otherwise this is ...
The End.
Posted by: Trinn | September 20, 2010 1:16 PM
Earl Grey and This Rupert Guy Walkthrough
Note: the gameplay experience can be significantly enhanced by getting to the menu, turning off the music and probably all sounds, and most importantly, changing the dialogue to 'instant.' (The dialogue and cut scenes default to 'slow as watching paint dry.')
1. The Lab:
Do not enter? Check out your notebook. Apparently you are going to enter. So enter already. You just HAD fool around with the lab equipment didn't you? Put on the glasses and have a nice chat with the ghost. Click on him again, and he will tell you about a potion he wants. It specifies the order you have to use. Red Green Blue, but this appears to not be necessary. Pick up the vial from the counter on the far left. Use it on the bowl of Red Slime behind the chair on the left, then on the Green Goo behind the chair on the right, then on the Blue Water on the counter on the far left. Give it to the Ghost and he leaves. One down. Pick up the crowbar from the floor before you leave.
2. Left Hall:
Note there is a painting you can look at, and some mint you can smell, but you can't do anything with either yet. Maybe you should go upstairs and find the Earl. Oops, you are really trashing this house! Go right.
3. Right Hall & Dining Room:
The Library door is locked, you can't open the display case with the sword, and the door to the Dining Room is boarded up. But you have a crowbar! Use it on the door. In the Dining Room pick up the pepper from behind the chair on the left and the key from the mantel of the fireplace on the right. Pick up the hard as rock baguette from the table. You can't do anything with the teapot and cup just yet, and if you try and do anything with the tablecloth, it will report having something too heavy on it. Put on your glasses and note the dog-ghost.
4. Library:
Use the key on the locked Library Door. Fix the chair with the baguette. Inspect the red book on top of the book-case right over the chair, get the key. Use the key on the chest on the right. Grab a bar of gold. Put on the glasses and now you can open the sarcophagus lid. Have a little chat with the ghost. Take off the glasses and take the bone from the body. Pick up the mop by the door and exit.
5. Right Hall & Dining Room:
Use the mop on the display case, put the glasses on and presto, it's a sword! Grab it and go into the Dining Room. Use the sword on the curtain. Put on the glasses and give the bone to the dog ghost. Grab tablecloth. Combine the curtain, table cloth, and gold brick. Go back to the hall, use the combination on the railings by the piece of rope that is dangling.
6. West Corridor & Bedroom:
Go up, go left to the West Corridor, put on the glasses, and have a chat with Grandma Ghost. Take off the glasses and go into the bedroom. Use the pepper on the bed, and get the piece of wood beside the ruined bed. You are really doing damage to this guy's house. Put your glasses on and have a nice chat with the back bent ghost. Click on the lighter patch on the floor at the foot of the bed. Exit, go to the East Corridor; now you will be able to pick up the flail from the knight in the middle. Go back to the bedroom and use the flail on the lighter patch. Get bombs.
7. Right Hall & Dining Room:
Go back down to the first floor, go to the dining room. Use the piece of wood on the fire burning in the fireplace; now you have a torch. Pick up the teacup, use it on the teapot, then use it on the fire. Exit and go to the Main Hall Left. Click on the picture of the lady on the wall. Use the teacup on the mint. Go back, go back upstairs, go to the West Corridor, put on your glasses and give Grandma Ghost the tea. Go in the Bedroom and pick up the gel. Use the gel on the mirror.
8. Third Floor:
Go to the East Corridor then up to the Third Floor. Take your glasses off. Use the bombs on the door, then use the torch on the bombs. You're done, enjoy the silly cut scene and "twist" ending.
Posted by: OrvalB | September 20, 2010 1:17 PM