Duck: Think Outside the Flock
Following the lead of his previous puzzle games, Seen on Screen and Fields of Logic, Bart Bonte has just released a new game into the wild, this one called Duck: Think Outside the Flock.
The objective of Duck is to figure out what to do for each of the 25 levels of the game. Just right for most casual gamers, though some of the more hardcore out there will be able to breeze through most of the levels easily. As is usual for this type of game, its appeal lies within the thrill of discovery, though you will also need just a dash of luck and skill. And those ducks are so darn cute.
Always a happy day whenever Bart releases a new game, try for yourself and see why.
Walkthrough Guide
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Ducks in a Row (a walkthrough in 3 acts)
Act One
Movement I
The duck follows the conductor's movements. The conductor directs the duck to collect both white floats.
Movement II
The ducks turn around at the conductor's command. The conductor turns all three ducks to face him.
Movement III
The ducks swim around in a circle, then stop. The conductor picks the duck that showed an arrow at the beginning.
Movement IV
Sixteen ducks line up in a square. The conductor picks the purple one.
Movement V
The duck mirrors the conductor's movements. The conductor directs the duck to collect both white floats.
Movement VI
The duck follows the conductor's movements. The conductor directs the duck to pick up the white floats while avoiding the purple ones.
Movement VII
The ducks and their neighbors turn around at the conductor's command. The conductor picks five ducks in an X pattern to make them all face him.
Movement VIII
The duck follows the conductor's movements. The conductor directs the duck to pick up the white floats from smallest to largest.
Movement IX
The duck mirrors the conductor's movements. The conductor directs the duck to pick up the white floats while avoiding the purple ones.
End of Act One
Act Two
Movement X
Sixteen ducks line up in a square. The conductor picks the one with one eye.
Movement XI
Yellow and purple ducks arrange in circles, moving to the adjacent empty circle at the conductor's command. The commander directs them around until they all reside in circles of their color.
Movement XII
The ducks swim around in a circle, then stop. The conductor picks the duck that showed an arrow at the beginning.
Movement XIII
The duck follows the conductor's movements. The conductor directs the duck to collect the three small floats, then the three medium, then the three large.
Movement XIV
At the conductor's command, the ducks swim to other locations. The conductor directs the ducks to line up horizontally in the middle.
Movement XV
A large duck shows up, which the conductor pulls out of the way to reveal a smaller duck, which turns around at the conductor's command.
Movement XVI
The ducks and their neighbors turn around at the conductor's command. The conductor picks four ducks in a tilted square formation, so that all sixteen ducks face him.
Movement XVII
Yellow and purple ducks arrange in circles, moving to the adjacent empty circle at the conductor's command. The commander directs them around until they all reside in circles of their color.
Movement XVIII
The duck follows the conductor's horizontal movements, but mirrors the vertical ones. The conductor directs the duck to pick up the white floats while avoiding the purple ones.
End of Act Two
Act Three
Movement XIX
The conductor pulls the large duck out of the way, revealing a smaller duck which he also pulls out of the way, and so on until the smallest duck is revealed. He turns around at the conductor's command.
Movement XX
Sixteen ducks line up in a square. The conductor picks the one with the wrong eye closed.
Movement XXI
The duck follows the conductor's vertical movements, but mirrors the horizontal ones. The conductor directs the duck to collect the white floats while avoiding the purple ones.
Movement XXII
The ducks turn around, two at a time, at the conductor's command. The conductor looks for pairs of ducks that match each other, and they swim away when found.
Movement XXIII
The conductor drags all three ducks out of the way, then drags them again to reveal three smaller ducks which turn around at his command.
Movement XXIV
The ducks and the ones in their diagonal lines turn around at the conductor's command. The conductor picks the four center ducks, then two corners, so that they all face him.
Movement XXV
The finale is a game of tic-tac-toe. The conductor picks the center circle, then the corner opposite where the opponent picks. He then blocks the opponent's attempted threesome, which also gives him the perfect opportunity to win on the next turn.
End of Act Three
Posted by: SonicLover | August 1, 2008 5:42 PM