Campy, wonderfully silly, and packed to the gills with supernatural mayhem, Robin Johnson's text-based adventure Draculaland puts the Bram Stoker classic in your hands with a very liberal comedic twist or ten. You are Johnathon Harker, newly arrived in Transylvania following an optimistic telegram from Van Helsing, who, surprise surprise, has discovered this "Dracula" fellow happens to be a vampire. Van Helsing seemed pretty sure he could dust Dracula easy, but he's nowhere to be found in the tiny village you start out in. Maybe you'd better look for him? To play, just click the buttons on the right side of the screen to select actions. They're all pretty self explanatory, such as directions, talking to someone, picking up or dropping items, and so forth. It is possible to fail fatally, so use the button to save your game... or the one to undo your last action if you wind up losing a pint too many.
Draculaland feels like what you'd get if you mixed a more restrained version of Dracula: Dead and Loving It with Hitchhiker's Illustrated Guide to the Galaxy... a wonderfully weird and loving parody of the source material packed full of silly puzzles that require you to think outside the pinewood box. The click-style mechanics eliminate the most frustrating aspect of most interactive fiction titles, which is of course trying to figure out the right verb the parser will accept for a particular action. (I'm sorry. I don't understand, "Just open the door, you Celestia-forsaken machine!") This leaves you free to enjoy the puzzles which are, largely, pretty darn fun. The aforementioned click-to-act buttons means it's easy to exhaust options if you're stuck, but even if they're fairly silly, solutions usually make an odd sort of sense once you align your thinking with the game's world. The downside is that the game often gives very little in the way of player hints or nudges towards its stranger puzzles, and it can be frustrating if you have to resort to trial and error to solve something that's deliberately goofy. The writing is simple, but effective, and often pretty funny, and the whole thing passes with a sort of breezy effortless charm that makes it sparkle. More "spoopy" than spooky, Draculaland is a great place to visit... just make sure you have some Italian food before you head out.
The game sort of reminded me of Transylvania for the Apple 2. Same kind of puzzles and general weirdness. Quite fun.
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