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Creepo's Tales: Friday the 13th


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Rating: 3.7/5 (89 votes)
Comments (5) | Views (22,070)

Creepo's Tales: Friday the 13th

Carmel Games' Creepo is back for another ghoulishly goofy tale of mildly macabre escapery with Creepo's Tales: Friday the 13th. Pedro, a hiker, finds himself trapped in a national park and hunted by a crazed ranger who's turned into a psychotic killer after falling off a cliff... you know, as you do. To help Pedro find a way out, just click around to explore. The cursor will change when you can interact with something, and you can either combine items in your inventory by clicking first one then the other, or pick it up to use it elsewhere. Don't be too scared... despite some great atmosphere thanks to the wonderful ambient colouring and creepy backgrounds, this isn't much of a horror game. In fact, the scariest thing might be how short the game is, though by and large most of the puzzles tend to be logical, which has been an issue with some Carmel Games titles in the past. Will Pedro escape "crazy Mason"? And even if he does, well, he's not out of the woods yet! Hopefully the next installment is a little meatier... you know, something to really sink your fangs into.

Play Creepo's Tales: Friday the 13th

Walkthrough Guide


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Walkthrough

Park Entrance

Open the box next to the map. Get the key. Also, note the colors and numbers on the rock near the moose.

Visitor's center

Use the key to open the door. Go inside.

Get the key and the Carpet. Leave.

Ranger Station

Open the mailbox. Read the ranger's mail.

Shame on you for reading other people's mail!

Get the coin.

Collect the Grappling hook, spatula, and binoculars. Notice the painting with colored X's on the rocks. Leave.

Visitor's Center

Use the spatula on the fortune teller machine to remove the gum.
Use the coin on the fortune teller machine. Go outside and get the knife.

Lookout Point

Use the binoculars on the mountains. Note the rocks match the ones on the map in the Ranger Station. Remember the tally marks on the rocks that were marked by the colored X's.

River Rafting

Use the knife on the rope. Combine the rope with the hook. Use the hook on the barrel.

Using the numbers from the rocks at the lookout point, and the rock near the entrance, enter the code on the barrel.

1 III, 2 II, 3 I

Ranger Station

Use the screwdriver on the floorboard with the screws.
Use the carpet on the hole.

5 Comments

GUnitG7 April 7, 2015 3:51 PM

Walkthrough

Park Entrance

Open the box next to the map. Get the key. Also, note the colors and numbers on the rock near the moose.

Visitor's center

Use the key to open the door. Go inside.

Get the key and the Carpet. Leave.

Ranger Station

Open the mailbox. Read the ranger's mail.

Shame on you for reading other people's mail!

Get the coin.

Collect the Grappling hook, spatula, and binoculars. Notice the painting with colored X's on the rocks. Leave.

Visitor's Center

Use the spatula on the fortune teller machine to remove the gum.
Use the coin on the fortune teller machine. Go outside and get the knife.

Lookout Point

Use the binoculars on the mountains. Note the rocks match the ones on the map in the Ranger Station. Remember the tally marks on the rocks that were marked by the colored X's.

River Rafting

Use the knife on the rope. Combine the rope with the hook. Use the hook on the barrel.

Using the numbers from the rocks at the lookout point, and the rock near the entrance, enter the code on the barrel.

1 III, 2 II, 3 I

Ranger Station

Use the screwdriver on the floorboard with the screws.
Use the carpet on the hole.

Reply

I know it's typical for teenagers in horror movies to hold the idiot ball, but couldn't Pedro easily climb over the fallen tree that's "blocking" the exit?

Reply
GUnitG7 April 8, 2015 8:20 PM replied to Rygar

What? Logic? In a horror movie game? I've never heard of such a thing!!

Reply

Ohhh. It took me until the very end of the game to realise that

Mason was the name of the serial killer, because of Jason from the 'Friday the 13th' franchise.

Maybe it would have taken me less time if they had called it Swarovski Lake or something

I second that horror movie "logic", Rygar!

If it was so easy to thwart Mason by putting a rug over a hole, there would have been ample opportunity to do that without wasting time finding a "special" screwdriver for this one board.

Like using a knife on the screws, or even using a spatula/similar to dig a hole out near the log.

There was clearly space to move around the log. Even if there wasn't, it would have been quicker to find a way around/through it than to go around looking at rocks.

Reply

I liked it, it's cute and I think good for kids to get into escape-type games, maybe?

Reply

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