Crazy Go Nuts 2
Squirrels are nothing if not resourceful creatures. They're clever enough to stow away acorns for winter, so why shouldn't they be clever enough to invent cannons for the sake of blasting themselves through row after row of things? And on top of that, they're safety-conscious enough to craft helmets to shield their fuzzy little skulls from the impact. Pretty progressive for rodents, don't you think? Help the crazy critters out in the latest squirrel-slinging arcade game from Miniclip: Crazy Go Nuts 2.
The premise is mundane enough: you're using a cannon to launch squirrels like bushy-tailed missiles into clusters of airborne acorns, hoping to accrue enough points to beat the level's target score and move on to the next. Just like I said, totally mundane. The mouse aims the cannon, and clicking the mouse fires the cannon. [R] is used for resetting the level, [P] pauses, and [S] is a wonderful key that resets your last shot. Doesn't sound too glorious, but when your squirrel gets stuck bouncing about for eternity in a little wooden box, you'll be glad that key is there.
Scoring isn't too advanced. The more acorns you hit with one rodent, the more points you rack up. Also, the longer your combo, the more stars you receive (which you can also collect from shooting star containers), which bolster the point value of every acorn shot. On top of that, there's multi-shot acorns, fiery acorns, and an inexplicably fun "There's only a few acorns left" mode where your cannon becomes a gatling gun of furry fury. Suffice it to say, the squirrels have their work cut out for them.
You'll quickly appreciate the aforementioned shot-reset key, as there will be many a shot where a squirrel gets hung up on an obstacle of some sort, and no more shots can be fired until the squirrel falls off the playing field. Also, some of the later levels seem to require a little bit of old-fashioned quadruped luck as opposed to complete skill, but given the nature of the squirrels' weight and well-timed ricochet shots, that could be debatable. It's really all about how long you can get your combos to run, and whether or not you can get to the power-ups early in the match. If you get stuck on a level too long (which can happen), you can switch between two seasons for level variety, which ought to keep you from going actually crazy. Otherwise, have fun and go nuts!