Once upon a time there was a crocodile. He was a very hungry crocodile. He was also a very greedy crocodile. He wanted to eat as much as he could, but he also wanted to collect as much treasure as he could. In the end, he decided to split the difference and eat as much treasure as he could. There probably isn't a moral to this fable, but suffice to say, the crocodile is waiting for you to join him. He's hungry, he's greedy, and his name is Chompy. Chompy is a puzzle platform game by Wolve about a rambunctious reptile that loves running, jumping, and coins, and not necessarily in that order.
Move Chompy with the [arrow] keys and jump with the [spacebar]. There are a certain number of coins in each level to collect, and you must do so as quickly as possible in order to get the special crown. Later levels introduce bouncy mushrooms, pushing conveyor belts, fiery enemies, and other obstacles to your mission. There are 30 levels in all. The first 15% of Chompy left me feeling meh with over-familiarity, so I was surprise how it was able to win me over following the initial speed bumps. A lot of it has to do with presentation: there's just a real sense of joy from the characters, effects and animation that's infectious in the best way. (One supposes we could add the music too, though its particular brand of Jungle Japery should probably be credited elsewhere...) When the levels open up from a single screen, Chompy comes to life and, almost in spite of myself, I enjoyed racing the clock to fill up the coin meter and make the little reptile flip with joy. The ever-more elaborate levels keep things interesting, even if the difficulty never climbs particularly high. In short, Chompy is a fun platforming romp, with a level of shine in its mechanics to distinguish it from other similar works. And that's no crock!