Casual Gameplay Escape
This week, we present the exclusive debut of a super-duper, extra-special room escape game, one we can guarantee that absolutely no other website has yet featured. Don't you feel special? To all the JIG faithful, we present to you the world premiere of.... Casual Gameplay Escape!
Casual Gameplay Escape is the result of a collaboration between Jay is Games and Sean Hawkes, whom, as you may remember, took first prize in our very first Casual Gameplay Design Competition (CGDC1) with his wonderful puzzle game Clack. Now, granted, Clack's chain reaction-y goodness is far removed from the escape game genre; in fact, this is Sean's first room escape game. In my mind, however, this is a plus; the fact that Sean is approaching the genre from a different direction encourages innovation and novelty. And indeed, Casual Gameplay Escape is not at all typical and it delivers a truly remarkable experience!
There is no inventory; in fact, there are no objects to collect whatsoever. There are no codes to crack, no hotspots to click around madly for. Instead, what is presented is a series of puzzles—some straightforward, others not so much—that you must solve in order to unlock the door. I won't give any hints regarding these puzzles, but I will say this: look at everything, pay attention to detail, and think outside the box.
In truth, while this game is indeed situated within a room from which you must escape, the setting is mainly a neat structure within which to present a wide variety of interesting, intelligent and unique puzzles. This is not a criticism, however. Casual Gameplay Escape is a new and intriguing twist on the genre, one that I believe will engage room escape and puzzle fans alike.
I would have liked a bit more backstory to balance out the lack of other classic room escape game features. Still, despite these minor quibbles, I greatly enjoyed Casual Gameplay Escape. I found it to be creative, well-made, and challenging without crossing the line into migraine-inducing. Enjoy!
Solve the puzzles, escape the room: