You have just 4 minutes to fight off a variety of sea creatures, such as jellyfish, squid, crabs and sea serpents, by finding their weakness and then exploiting it. When you destroy creatures, collect the eggs they leave behind with your tentacles and bring them to the brightly glowing orbs. Doing so will increase your speed and extend the length of your tentacles. Spin your tentacles with the mouse to collect eggs and to attack other creatures. The more you grow the faster and farther your attacks will reach. The faster you deliver eggs to the collectors, the more formidable your enemies will become in return. And while you may occasionally lose tentacles in a fight, they will be restored when you bring eggs back to the orbs.
Unlock a series of achievements and race against the clock to meet more intense enemies and to greatly increase your score. Make sure to explore the bottom of the sea floor, as there are some additional challenging foes down there as well.
Analysis: The 3D rendered graphics and underwater environment in Blush are gorgeous, the lighting is brilliant, and the music calm and soothing. In contrast, the gameplay, with its 4-minute window and the circling and swinging motions required with the mouse, is frenetic and addictive. Combined these qualities simultaneously give the game a relaxing vibe like Flow, and the frantic pace of a shooter game. The undersea world the designers have created is stunning and the lighting effects give it a surreal and compelling quality that really draws the player in.
However, a non-timed version is sorely needed for all of us casual gamers, since you are presently limited to just four minutes of play in arcade scoring style. It would be so very nice to be able to advance through the game in levels, and at your own pace, and to play for an extended period of time.
Blush started out at TIGJam, where it was called Squiddy, and in 8 weeks the developers from Flashbang Studios have made a gorgeous game that is a joy to play. The game design is so well done for such a short time frame, although they were developing the idea for quite some time before the 8 week production. Here is some behind the scenes footage of the game. The footage shows a zoomed-out view of the entire ocean (spoiler!), but viewing it will also help you get your bearings.
You will need to download the Unity browser plug-in to play the game, if you don't have it already installed. It is a fast and painless installation, and so very worth it.
There is a special achievement for playing during today's launch, so get it while you still can.