Sometimes a good story isn't necessary to make a good game. Case in point: Slab Games' new tower defense offering, Billy Makin Kid. Why Makin Kid, you ask? Because Billy is the last man left on the earth after super-evolved apes have taken over, and to defend himself against the hordes of flying monkeys and angry gorillas, he has to spawn children and turn them into defense units, apparently without the aid of a single female. Makes no sense? It doesn't matter, because the game features some great twists on the tower defense genre, from the way you create units to the types of towers themselves, which aren't towers at all, but Native American totems.
While the game lacks a coherent story, it has a clear objective. As Billy spawns new children inside his teepee, you're expected to defend Billy's spawning ground against a boss who is kept locked up in a cage. summon soldiers by clicking on their icon and then on a wooden totem to plop them into the game. You need a certain amount of kids as they spawn periodically to summon defenders, not to mention some gold, so keep an eye on your resources and mouse over any dropped gold to pick it up. Hit enough times by ape enemies and the cage will break and the boss will be unleashed. If you can't recapture the boss before it reaches the end of the map, you've lost. Fortunately, you can craft new kinds of units from raw materials dropped by enemies. Click on a dropped treasure chest to open it, and then on your inventory in the bottom right to open it up and drag items together to combine them. This allows for plenty of surprises along the way and describing them would only ruin the fun. Perform well on a level to get gems you can spend on upgrades between stages.
Like another game it most closely resembles, Kingdom Rush, you will have a wide variety of ways to upgrade units, abilities, and totems, all of which are well balanced. But, unlike Kingdom Rush, BIlly Makin Kid doesn't give you a choice of difficulty and there aren't any special modes to unlock. Still, the game's ability to craft bigger and better units as a group (freeing the player from the tedious work of upgrading individual units), plus its unique map settings and setups, will be enough to satisfy even the most jaded of tower defense strategists.
Walkthrough Guide
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Here's a list of all the items in case anyone gets stuck on finding that last item....
Found Items:
Wood
Stone
Steel
Skull
Feather
Thunderstorm
Gunpowder
Magic and Occultism
Advance Mech Tech
Created Items:
Wood + Thunderstorm = Fire
Fire + Gunpowder = Explosion
Feather + Magic and Occultism = Egg
Stone + Egg = Yolk
Skull + Egg = Green Egg
Explosion + Advance Mech Tech = Bomb
Beginning Melee Unit:
Basic Melee Unit
Created Melee Units:
Wood + Stone = Sling shooter
Wood + Steel = Sword Man
Wood + Feather = Archer
Skull + Archer = Skeleton Archer
Skull + Sword Man = Skeleton Sword Man
Skull + Thunderstorm = Frankenstein
Fire + Archer = Fire Archer
Skull + Fire Archer = Skeleton Fire Archer
Steel + Gun Powder = Gunner
Skull + Magic and Occultism = Witch
Green Egg + Frankenstein = Stone Head
Advance Mech Tech + Gunner = Machine Gunner
Advance Mech Tech + Archer = Crossbow Man
Advance Mech Tech + Sling shooter = Catapult Man
Bomb + Catapult Man = Bomb Catapult Man
Gunpowder + Fire Archer = Rocket Man
Posted by: Robert Kiefer | April 13, 2012 4:46 PM