Being One:
Episode 1 - Escape the Lab
Your eyes open on a green tinted scene in a nightmare. As bubbles slowly meander upward through your field of vision, the details of a dark laboratory etch themselves into your consciousness from just beyond some sort of glass casing. After desperately flailing about with the unit's internal locks, the viscous green fluid that envelopes you suddenly drains away and your transparent prison no longer holds you captive. This is the world of Psionic's Being One.
In this first episode you find yourself aided by an unknown benefactor, set loose upon a place where strange experiments have been conducted on humans and some... things that are decidedly not human. Your goal is to escape the laboratory, possibly discovering details about your confinement, as well as the identity of your unnamed ally in the process.
As is this case with most of Psionic's games (such as Ghostscape), Being One is one part point-and-click adventure, one part room escape, and one part hidden object game, though it should be pointed out that the hidden object elements may not be as strong here as they were in past offerings. Use your mouse to find items and solve item-based puzzles. Meanwhile, navigation is as simple as clicking on the yellow arrows that point to various landmarks.
With a dark setting and foreboding story, Being One promises to be Psionic's most intriguing and earnest effort yet. There appears to be a more concerted dedication to storytelling here than in Psionic's already engrossing portfolio of work. But while its plot and production values point to incredible promise, this first episode is quite short, making it feel more like a prologue than anything else. Still, if the rest of the episodes are as well built and executed as this, Being One will definitely be a series for point-and-click fans to keep their eye on.
Walkthrough Guide
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Being One Episode 1 Walkthrough
Click the locks on either side of the screen. Click on the two wires on either side of the emergency release in front of you. Click on the emergency release to let yourself out of the capsule.
Click on the cell phone, read the message, then close it.
Click on the green arrow to "get up"
Click on the arrow in the middle of the screen to look around.
Click on the red mug to move it. Pick up the key underneath it.
Open the top drawer and look in it. Note the password at the top which says "ANGEL". Return to the main view.
Use the key on the bottom drawer to unlock it. Get the sample tube inside and return to the main view.
By the fire extinguisher, there is a dustbin. Click on it and get the sample tube (2) before returning to the main view.
A little bit below the navigation arrow to the right, there's another sample tube(3), go ahead and pick that up. Now turn right.
To the left of the chamber below the navigation arrow is a sample tube, pick it up (4).
To the immediate left of the chamber is a tripswitch. Click on it to get to a close up view. Once there, continuously click on the end of the arrow until it is in the full on position and the lights are glowing green. Return to the main view.
Take note of the four numbers written on the wall to the right of the chamber: 5921.
Turn right.
In the cabinets to the left, open the bottom doors. Take the sample tube (5). And return to main view.
Click on the left arrow down at the end of the hall.
Pick up the sample tube on the ground to the right of the middle door (6).
Click on keypad 1. It's all the way to the left of the screen. Enter in the code that was written on the wall by the sleep chamber you were being held in (5921). Click Okay.
Pull the power cable that is attached to the righ side of the chamber. Return to the main view.
Close out of the text message on the cellphone, and then click on the specimen 2 report that is posted on the wall right next to the keypad 2 (in the middle of the room). Take note of the code: 7782
Click on the keypad 2 and enter 7782 and hit okay.
Again click on the power cable to the right of the chamber to shut it down and return to the main view.
We don't have the pass code for the final chamber yet so turn right.
To the left of the doors is another tripswitch. Activate it the same way you activated the last one. Turn right again.
There is a sample tube on the lower shelf directly below the left most monitor. Pick it up to bring our total up to 7.
The third and final tripswitch is just to the left of the fire extinguisher there. Throw it like the others and return to the main view.
Turn right. Off to the right there is a closed cupboard click on it to get the eighth sample tube. Return to the main view.
Use the left most arrow to return to the lab table. Click on the sample Analyzer.
Click on the green arrow to send all samples to the computer. Now go all the way back to the computer room.
Click on the computer. To log in, use "angel" as your password.
Read all the reports, but pay special attention to the specimen 3 report. At the bottom of this report, there is a code: 1259. Now go back to the red room with the access to the sample chambers.
Click on keypad 3 and enter 1259 and click okay.
Pull the power cable on the right, return to the main view and close out of the text message.
Now go back to the computer. Login (the password should automatically be entered already), and this time click on the bottom most link "activate door".
WARNING: Once you go through the double doors, there is a point where you can die. You will be able to restart should you die, but now is the time to choose whether you want to read ahead in the walkthrough, or try it on your own.
Return to the double doors, and exit the lab.
To defeat the mech, you must first turn four handwheels. There are two on the left hand side that are lined up almost vertically with each other. On the right side, they are horizontally aligned each above the machinery unites. When you have turned all four handwheels, you need to throw the red switch that is marked by a lightning bolt sign. This switch is on the very left edge of the screen.
With the mech defeated, you can click on the arrow in the middle of the screen to "move on".
Congratulations, you have beaten the game!
Posted by: Kyle E. Moore | July 6, 2009 8:45 AM
Another Being One Episode 1 Walkthrough
Vat
You wake up in a vat of green goo. In front of you is something that looks like a switch. On either side of the switch are dangling wires. screenshot
Click on each wire to connect to switch.
On the far left and far right are locks. Click on each.
Now click on switch to escape vat.
On the ground is a cell phone, take it.
Close the phone.
Click the forward yellow arrow to get up.
Click the forward yellow arrow to look around.
Computer
Just to the right of the desk on a table under a monitor is a sample tube. Take it. (sample 1). screenshot
Open the top desk drawer and read the paper. Computer password is "angel".
Click on the red mug to move it and take the exposed key.
Use the key to open the bottom drawer.
Take the sample tube (sample 2).
Click on the computer and login using "angel". It will tell you you need 8 samples.
To the left of the chair is a dustbin (garbage can). Click on it.
Take the sample tube from the dustbin (sample 3).
Turn right.
Outside Vat
In the lower left of the scene, under the words "no escape" written on the wall is a sample tube. Take it (sample 4). screenshot
Just to the left of the vat is a trip switch. Click on it.
Click on the handle of the trip switch until it goes all the way over to "on". This will take about 9 clicks. The lights on the switch will turn green.
To the right of the vat is a map on the wall. Click on it to get the layout of the lab.
Above the map is a code 5921.
Turn right.
Corridor
You are now facing down a long corridor. To your left is a cabinet. screenshot
Open the bottom doors of the cabinet and take the sample tube (sample 5).
Hover your mouse over the arrows down the hall. The right arrow goes to science equipment, the middle arrow goes to the exit door, and the left arrow goes to the specimens.
Click on the right arrow.
Science Equipment
On the second shelf down to the left is a sample tube. Take it (sample 6). screenshot
To the left of the fire extinguisher is another trip switch. Click on it and turn it on.
Turn left.
Exit doors
To the right of the doors you will see three card readers. You need three access cards to escape. screenshot
To the left of the doors is another trip switch. Click on it and turn it on.
Turn left.
Specimens
On the floor, just to the right of the specimen 2 door is a sample tube. Take it (sample 7). screenshot
To the right of each door is a report. Read the reports. The specimen 2 report will give you the code 7782.
Turn left.
Corridor 2
You are now staring down the corridor back towards the computer and the vat. screenshot
On your right, below "abomination" written on the walls is a small cupboard
Open the cupboard door and take the sample tube (sample 8).
Turn left to go back to the Science Equipment.
Science Equipment
Now click on the sample analyser.
Click on the green triangle to send the samples to the computer.
Turn right to face the corridor again.
Corridor 2
Go down the corridor and to the left, back to the computer.
Computer
Login to the computer and read the reports that come up.
The report on specimen 3 will give you the code 1259.
You will not yet be able to activate the door.
Turn left and go back down the corridor to the specimens.
Specimens
Click on keypad 1 and type in the code 5921 and click ok.
Specimen 1 door will open.
On the upper right of the vat is a power cable. Click on the cable to unplug it. screenshot
When you back out of the room the phone will tell you you have a green access card.
Click on keypad 2 and type in the code 7782 and click ok.
Unplug specimen 2 and back out to receive the red access card.
Click on keypad 3 and type in the code 1259 and click ok.
Unplug specimen 3 and back out to receive the blue access card.
Turn left and go back down the corridor to the computer.
Computer
Login to the computer and click on "activate the door".
The computer should say "door activated".
Turn left and go down the hall to the exit doors.
Exit doors
The doors are now open.
Go through the doors to exit the lab.
Brace yourself.
End Game
To the right are some machines.
On the side of the machines is a red switch just above a yellow lightning sign. screenshot
Click on the switch.
There are 4 wheels on the walls, two on the left, two on the right.
After flipping the switch turn on each wheel as fast as possible.
You have now turned on the sprinklers and shorted out the droid.
Move onwards.
Freedom!
Posted by: grinnyp | July 6, 2009 9:21 AM