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JohnBAfter an extensive beta period where the game moved from a download to a browser-based Unity experience, the 3D platform adventure game Atmosphir is open and ready for everyone! Fueled by user-created content, Atmosphir allows anyone to craft custom levels using a simple, thorough, and surprisingly fun editor.

AtmosphirThe goal of Atmosphir? Run around and have fun! Each level has its own set of objectives, story (if it has a story at all), enemies, landscape features, and so on. Maybe all you need to do is run to the other side of a platform before time runs out. Maybe you need to find a certain item, defeat some enemies, or reach the checkpoint flag. Maybe you'll take part in an epic journey that spans several chapters. The objectives are entirely up to the level designer, all you have to do is hop in and have a good time.

Items, enemies and equipment add a "game" feeling to Atmosphir, and if used correctly, they can make exploration all the more entertaining. Some common items include speed and jump boosters which increase your movement speed and jump height respectively or health items to keep you alive and kickin'. You'll also find more intriguing power-ups like the comet that allows you to fly for a short period of time. Combat is also a part of the experience, so be prepared to take some swings at enemies from time to time.

Creating your own content is just as much a part of Atmosphir as playing the game is. Using a simple point and click interface, you can place, move, color and shape your stage using everything you would normally see in the game. Raise and lower your build level to craft vertical stages, hollow out caves to create secret passageways, set level goals, music, time limits, power-ups, and so on. It's your canvas, and the more you play around with level design, the better your creations will become and the more the community will appreciate your work.

And there's multiplayer! Many levels feature either cooperative or competitive multiplayer modes, allowing you to hop in and play with random Atmosphir folks or some of your friends. You can either join existing sessions or create your own, the choice is yours.

AtmosphirAnalysis: The strength of Atmosphir is in its community, and even throughout the game's beta phases users weren't afraid to flex their imaginations. At the time of writing there are over 50,000 custom levels created by the players, ranging from simple one-trick stages to serious adventures to just-for-fun stages. There's no shortage of cool stuff to find, and you can filter levels by rating and difficulty to find something suitable for your mood.

Behind the scenes, Atmosphir is run on Atmos, an in-game currency used for purchasing clothes, weapons, masks, hairstyles, facial features, and other items to customize your avatar. Most of these are purely cosmetic, but several will alter your character's attack power/speed or allow you to defend yourself. Spending money is entirely optional for the game, and even if you never drop an atmo you still have access to all the levels, the editor, and character customization tools the game has to offer.

Update: Unfortunately, Atmosphir is no longer available to play.

The down side? There really isn't one. Aside from the occasional stink bomb of a level (the map designer's fault, not Atmosphir's), you'll find very few problems with the game. The occasional camera hiccup or a minor hit detection snafu are the only things you'll run into while playing, and that says a lot for a game that lets anyone create levels. Some days the servers are slower than others, creating awkward lag when you switch menu screens or try to change levels. Otherwise, your only limitation is your imagination.

Atmosphir is doing great things for community driven games and 3D browser-based platformers. It's come a long way since its initial inception, adding lots of nice features and upgrading itself with each iteration. With a strong player community and a creative, active development team, the experience is getting nothing but better as time passes!

Update: This game is no longer available. Previously tagged as: 3d, browser, community, creativity, free, game, leveleditor, mac, multiplayer, platform, rating-g, unity, windows


Looks good, but I doubt my PC would be able to handle this one

Mrcoble July 25, 2010 6:55 PM

Finally! I was wondering when this would be reviewed!

As an avid user of Atmosphir, I can tell you that it would take an absolutely terrible computer to not be able to run this. You should at least try it.

StephenM3 July 25, 2010 7:20 PM

Oh my god, this looks amazing. Creating an account right away.

Yanahma July 25, 2010 7:53 PM

Long time player of this game and I have to say, if you've never heard of it, I suggest you sign up ASAP! This is an amazing game, and I have fun with it whether I'm designing, playing or even just interacting with the community via the forums or chat room.

The level designer is deceptively powerful. At first I thought it was all blocks, but you can rotate in an axis to any degree, scale to 50% to 200% (2000% on some blocks!), in combination to the huge amounts of floors, blocks, props and other items, the only limit really is your imagination! I've seen some things made by people that have seriously blown my mind.

The best part about this game is the fact that the developers are in constant contact with the community. This is one game where if you suggest an idea, there's a good chance it'll be read by someone who can implement it. The constant communication between the people who make the game and the players themselves really makes it feel like you're being heard, and that you're shaping a game that could well become the next biggest thing on the net.

Hope to see a lot more newcomers to the game! If you ever need help with anything, give me a shout. My username is Yanahma, and I'm part of the Editorial Staff (in charge of giving the 'Level of the Day' award, a highly sought after commendation of exemplary level design).



Registering after this.

Kind of looks similar to that MineCraft game posted on here a while back.

Alexiorsay July 25, 2010 9:31 PM

I really, really, really want to like this game but the inexact controls just kill it for me.

phinneas flatbottom July 25, 2010 10:27 PM

I got the unity player and it still wont allow me to sign in or play. Doesn't seem to recognise that I have it.I'm giving up...maybe.


Did you restart your browser after installing Unity, phinneas?

phinneas flatbottom July 25, 2010 11:06 PM

Yessiree I did!

It's probably a cookie thing.

I think. thanks for answering me.


Something really sad has happened here... I created a character and everything, I can click on levels and the Game is Paused screen comes up. When I click play/resume, nothing happens. Does anyone else have this problem? I'm on a Mac.

Cruel world.

linderella July 26, 2010 12:37 AM

D: I got dizzy while playing!!


Can't play it... after 3 tries managed to get past the loading screen, but then got stuck on the avatar screen.

Sucks, cuz this looks pretty cool. Maybe I'll try it out on someone else's computer??


Very cool game, but I wish the camera wouldn't move so much. It started to make me sick.

munchybot July 26, 2010 3:29 AM

You can turn off auto-camera in pause \ options \ misc.

John259 July 26, 2010 5:18 AM

A good idea but dreadful controls make it unplayable. Cursor left and right should rotate the camera, not make the player move. Jumping should be possible by left-clicking. Having to keep switching between mouse and keyboard when moving is very slow and very annoying. Precise movements are impossible.

Also it needs a powerful computer and a fast Internet connection.


I agree, the controls are a bit awkward sometimes. I know you can change the keys but... I spent about 5 minutes trying to grab onto a ledge. Maybe that's just me.

Also, I've been waiting ages for this level to load... it seems to be stuck on 49%.

John259 July 26, 2010 7:47 AM

JohnB: Many thanks for the hint about being able to change the controls. That improves things very considerably.


I'm sure I would love to play this game, but after I login, it always redirects me to "Welcome to Atmosphir!" each time I try to load a level, and I already bought my "necessary" extra items with the 150 atmos I started out with. It's almost like they want to scam me into buying more atmos.

Spazzbite July 26, 2010 12:28 PM

Just installed the Unity Player for this, and now whenever I try to load the game, a "Cannot open LOG" error comes up, and my browser closes. Running Firefox on Win7, any suggestions?

Mrcoble July 26, 2010 5:27 PM

Everyone who is having problems:
I would advise you go to the forums ( and create a thread in the "Support" section. You will most definitely be able to find help there.

And one last note, please note that the game is still in beta. There are bound to be problems, and with a team of 7 people, some of those problems may take a while to be fixed.

NTerror7 July 26, 2010 8:25 PM

If you haven't tried this game, Do it! An account is very easy to make, and it sends you off on a great tutorial level where you learn the basics of this game's type of platforming.

We're always from looking for new members! That is, unless you're a troll. If so, go away. We already have one, and he can be quite a handful.


TheMusicGirl July 26, 2010 9:15 PM

Will someone please help? I downloaded Unity and waited for it to load, and when it did, I got a line up of characters. When I move my mouse on them, a blue ring appears. But when I click, nothing. It works for my sister who has the same browser (IE) so why won't it respond? I can click the "login" button, but that's it. Whaaaaa.

Anonymous July 26, 2010 10:50 PM

I'm stuck on Heyora Woods 2-1. I got to the village part and got all 3 flying wood platforms, but I can't get to where they are!

zbeeblebrox July 27, 2010 2:14 AM

This has surprisingly solid 3D for an independent game. They still need to work out the kinks with hit-detection for props - especially the trees, which if you jump onto them sort of make you float over the leaves rather than land - so that the character actions are more solid. One place where it could be especially improved is removing detection entirely, or almost entirely, when jumping up from underneath a prop object. I've noticed this particularly with the giant flowers, which oddly hamper your jumping ability when you're under them...even though they're just flowers. But otherwise I'm impressed.

Obviously, like all 3D platformers, it's imperative that you go into the options and change the controls until you're comfortable with them (it's interesting how many people are just taking it for granted that the control scheme is as it is. I take it most of you guys are console gamers?). After that, getting into it was a snap. Which is great news for such an ambitious game. It's so easy to go big on the fun details and forget to spend enough time on the vital elements. So bravo!

I'll need to play it some more in order to tell how good it truly is, but it's certainly off to a great start.


The giant robot tutorial isn't working for me. I've blown up all the blocks I can see in the robot, but the second to last moving platform isn't moving.

Wolfe Procter July 27, 2010 11:56 AM

The game has good platforming despite a bug with climbing ledges, but any combat makes the player freeze.

Obbidobbi July 27, 2010 4:22 PM

If a level doesn't work, it's the designers fault. Don't blame atmosphir for having some bad levels. PM the designer instead.


Really well done! well polished in every aspect.

But I couldn't find a single level that was fun to play, and I've been trying for a couple of days now. Maybe the community is too young, I'll remember to chech back on this on the future :]


This is a great community generated game and I've seen some great levels but a few things about the controls and the overall "feel" still bug me. Super Mario this is not.


The weakness in these user content games is always the levels, isn't it? I'd be interested if some of you could share the levels you liked. (What are those great levels, Toad72?)


I've had some luck with stages by Yanahma.

Person of Awesome July 28, 2010 7:56 PM

COOL. This is extremely and utterly genius. I can't believe I've never seen a 3d community level editor game before!

Jensen Ohno July 28, 2010 8:14 PM

Cmmatzat seems to have some good levels...

DuffyZeEmu July 29, 2010 2:38 PM

For those of you having trouble finding any good levels, I'd suggest playing Level of the Days. You can find them in the Cool Levels section of the forums, and all LOTDs are of a very high quality. I should know, I'm a member of the Editorial Staff, like Yanahma.

I'd also suggest the one level I've built in this build of the game, but then I would :P

Also, I'm pretty sure that the Developers are working on making the default control scheme more bearable.


The Cool Levels section appears to be here.


How do you rotate on axis and change direction of gravity changer?

Some person January 14, 2011 4:08 PM

I found an extremely good Atmosphir level called "In Vengeance of Love". Everyone should definitely try it, although it is a little difficult.

Anonymous March 20, 2011 1:29 AM

I am not someone who gets seasick very easily. The last time I played this, I felt queasy after 10 minutes.

Anonymous April 11, 2011 3:13 PM

Atmosphir is a simply amazing game. Its only downfall is its load times. :D


Looks fun, but my computer can't handdle it.

emily79965 January 12, 2013 8:27 PM

Is this game playable anymore? When I tried to play this game, it brought me to a page that said "This website is temporarily unavailable, please try again later." Is the website still open?

emily79965 January 21, 2013 1:06 AM

That's too bad. This game looks really fun and I was looking forward to playing it. Oh well, I guess all good things must come to an end. It seems like lately no matter ho good a game is it closes down in a couple years or so.

kroltan1 July 12, 2014 7:52 PM

Hello, I'm Kroltan, a user of Atmosphir and a enthusiast developer.
With the help of people from a online forum dedicated to this game, we managed to get the game running once again, currently we have the designer and single-player working, all that's left is remaking the multiplayer modes. Anyways, if you'd like to play this, drop by at OneMoreBlock!

Note: neither I nor anyone in the linked website receive any kind of monetary or otherwise economically valuable feedback from the revival project. We do this as a side project, as a homage to this awesome game.


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