Tower Core
Tower Core is another shining star from John Feltham, the author of the previous "Core" series of games. It continues the story line established in Soul Core without a hitch, and even provides a recap accessible from the main menu. An alien being has decided to attack Earth while it was vulnerable. We can't let this happen. Unfortunately, the planet's defense systems are powered by a special Power Core Deluxe which someone forgot to charge before leaving.
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@Frick:
The pattern you want is in the second chamber of the far left tower. Try using the goggles and looking on the top half.
The sacrifice I think you get from the middle tower, but I too am stuck on the crystal placement. I think you get the pattern in the right tower, but I'm unable to make it work.
Tower Core walkthrough:
Intro:
Grab the wristband from the table, and write down the coords from the computer.
Go to the turret, and grab the power core.
Go to the telepad, enter the coords, and hit the enter button.
Spirit:
1:
Get the combinations from Tech 2. You'll need to enter both, ringing the bell after each one.
2:
You do have the stone hand from Tech 1, right?
Scan the pieces with your visor, taking note of the weight. To those without math skills:
The weights differ each time, two should have ?.5 weight, though, and those need to go on opposite sides.
They should differ in weight by 100.
Rank the remaining peices by weight. Each one should be 50 heavier than the last. Put the lightest one on
the heavy side of the scale, the next on the light side of the scale, the next on the heavy side, and the last
on the light side. That should balance the scales.
3:
Place the peices so that each one isn't vertical, horizontal, or diagonal from any other.
Place them at (1,3) (2,5) (3,2) (4,4) (5,1), with (1,1) being the upper-left corner.
4:
Drop your wristband on the altar.
Scan it, gather the pieces, and repair it at Tech 1.
Crystal:
1:
Just play with the levers until all the pipes open. Shouldn't take too long.
2:
You need to place all the gems in the proper locations. It's easy enough to brute-force, but you're missing
two gems.
Get them at Spirit 3. You'll need a knife.
3:
Take the stick, light it in the fire at Spirit 1, then light the torches at Crystal 2.
4:
Get the combination and explosive growth device from Tech 3.
Get the seed from Tech 2.
Remember to prime the device, then detonate it.
Take the resulting apple, and feed it to the altar statue.
Tech:
1:
Grab the goggles, put them on, and scan the handprint.
Get the chalk dust from Spirit 1, and use it in the Transmat device.
2:
Get the design from Spirit 2.
Look up.
3:
Use the tree to break the glass in Crystal 4, and use the red coloring on the tank.
Go to Crystal 1, and observe the color changes.
4:
Remember that you can move two things at once.
The Zog will eat the rat, the fly will eat the Zog, the plant will eat the fly, and the radiation will kill the plant.
Start with the Zog and the plant.
Leaving:
In level 5 of each tower, there's and x, a y, and a z. Get those numbers, and use them to return home. The
rest should be straightforward.
Walkthrough
-
Talk to the woman if you like, but it's not necessary. Turn around and turn off that annoying alarm by pressing the red button. Then grab the little watch-thing off the desk. That's your teleport controller.
-
Click on the red computer console on the wall. Click the dot in the center, read the stuff, then scroll down to find the necessary coordinates for the teleportation.
I'm not sure if these coordinates change each time, but it doesn't look like it.
X: 764
Y: 395
Z: 405 -
Zoom back out. Click the little button beside the door to open it and leave. First place to go is the turret, so head there and pick up the Deluxe Power Core from the power socket.
-
Head to the Telepad and drag the Teleport Controller from your inventory to the Telepad. Enter the coordinates from the computer console at the living quarters and press the button on the watch marked "Enter." Then step onto the Telepad.
-
Welcome to... whatever this place is. Click the arrow on the right first and head into the Tech Tower.
-
Grab the goggles from the Transmat machine. Click on the goggles to equip them. Hey, cool, it's just like Samus Aran's scan visor! *Ahem* ...anyway, equip the goggles and scan the handprint scanner. Your hand print obviously won't be accepted, so this is necessary. It says calcium carbonate is necessary. If you don't know what that is, Google it or stick with me.
-
Remove the goggles and leave the Tech Tower. Click left twice and head into the Spirit Tower.
-
Don't mess with any of the stuff just yet. Just drag some chalk dust into your inventory and head back to Tech Tower.
-
Put the goggles and the chalk dust into the transmat machine. Yes, chalk dust is calcium carbonate. Voila! Stone hand! Grab it and the goggles.
-
Use the stone hand on the scanner. Then grab the hand again and head on up.
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Another computer console. Click it and then click on the icon on the left. This will give you two series' of symbols. These change each time, so write them down. BOTH of them.
-
Head back to the Spirit Tower. Notice the symbols above each item? Yep. Drag each item to the bonfire in the correct order for one of the invocations and ring the bell on the left. The Invocation of Passage opens the door to the next floor. The Invocation of the Blade gets you a small knife.
-
Head up to the second floor of the Spirit Tower and put the stone hand on the glowing pad there. Then put on the goggles. It'll show you the weight of each item. Unfortunately, this also changes each game.
So here's what you do: Add up all the numbers and then divide the total in half. After that, just do some addition until you get half on one side and half on the other. Balance the scales and you're free to proceed. You can't put more than 3 things in a basket.
While you've got those goggles on, look up and note the geometric pattern. We'll be using that later.
-
Use your knife on the gleaming gems and take them. Now it's time to play a little game. Put the five "queens" on the board so that they cannot capture each other.
Put the first one in the lower left corner. The second one row up and two to the right. Same with the third. Put the fourth queen on the top row in the fourth square and the fifth in the fourth row, second square.
There's nothing more you can do here, so it's time to head to the Crystal Tower.
-
I still don't get whatever pattern is here, so experiment until you get all the little waterfalls open. The switches are next to the door. Once you get them open, head up.
-
Yet another puzzle that changes its order... sigh. Put the gems into their correct slots on the wheel. The eye indicates when a gem is in the right spot. The ruby and sapphire gems are also used here. Once you get them in the right order and the door is opened, head up.
-
Grab the stick and head to Spirit Tower. What? You really can't do anything else here. Just grab the stick and go back to the Spirit Tower.
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Light the stick and go back to Crystal Tower.
-
Go up to the second floor and drag the flaming stick to one of the torches. They'll light up. Now head to Tech Tower.
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Up to the second floor with ya. Click on the computer console and then click on the Crystal Tower symbol. Have it dispense a seed for you. Zoom out and grab it. (In case you're wondering, the Tech Tower symbol is just a hint for a future puzzle.)
-
Remember that geometric symbol? Good. See that big pad of squares above the stairway? Move the mouse over it and stuff lights up. Recreate the pattern and head to the third floor.
-
Grab the Explosive Growth bomb and the bottle of red dye. Then have a peek through the telescope. This also changes each time. Note the positions of each star, then head the Crystal Tower.
-
Head to the third floor and plant the seed. Then head up to the fourth floor. Remember the positions of the stars on the grid? Yep, that was a hint for the five stars you see before you.
-
Head back down and put the Explosive Growth bomb next to the seedling. Press the center to prime it. Hey, relax, will ya? It's an Explosive GROWTH bomb.
-
Head back to Tech Tower and hit the detonator button for the bomb. Head back to Crystal Tower and up to the fourth floor.
-
I told you so. Pick the apple from the tree. Then click on the branch closest to the tube of water and put in the red dye. Head down to the first floor and note the order that the waterfalls change color. This changes each game as well.
-
Head to Spirit Tower and up to the fourth floor. Put the apple onto the alter. Then click the apple to put it in the mouth of the face. Take the gem. Now to do something you'll probably hate me for.
-
Put the Teleport Controller onto the alter. You heard me. Use the goggles to scan the debris and then gather up the debris.
-
Head up to the top floor and put the Power Core into the socket. Push the button above it to fill it with spiritual energy. Take note of the X coordinates just left of the stairs. I'm guessing this changes each game, too. Your done here, so head to the Crystal Tower.
-
Put the gemstone into the door on the fourth floor of Crystal Tower and head up. Put the crystal energy into the Power Core and note the Y coordinates. Head to Tech Tower.
-
Put the goggles and the remains of your teleport controller into the Transmat machine. Flip the switch, take the controller (you can take the goggles too, if you want), and head up to the third floor.
-
Push the buttons above the stairs in the correct order, as you learned from the red waterfalls of Crystal Tower. Head up.
-
Yep. It's one of THOSE puzzles. Here's how it works: Nuclear canister kills the plant, plant eats the bug, bug drains the green thing, green thing eats the mog-rat.
Move the green thing and the plant into the right chamber first. Move the green thing back. Move the Mog-rat and the bug to the right and take the plant back to the left. Move the nuclear canister to the right. Go back to the left and take the green thing and the plant and move them to the right. The door is now open.
-
Fill the canister with technological energy and note the Z coordinates. Leave and go back to the Telepad.
-
Enter the coordinates and leave for Earth. Get to the turret and put in the power core. Push the button on the left to charge the turret, then the one on the right to fire. The world is saved!
Walkthrough
-
Turn around and pick up the watch from the desk, push the button under the alarm if you want but it's not necessary click on the screen go down to the bottom and write down the coordinates
-
push the button by the door then click outside go to the defense turret and click the ting in the center then go to the telepad, drag your watch onto it then input the coordinates that were on the screen push enter then click on the teleporter
-
turn around and go left then enter the building and take the chalk dust
-
exit and turn right twice enter that building take the glasses and use them
-
click on the handprint scaner the remove the glasses and put them back also put the chalk dust in the compartment and push the button
-
take the hand and the glasses use the hand on the handprint scanner afterwards pick it back up
-
go upstairs click on the computer the click on the farthest left symbol write down the two codes it shows
-
leave and go to the spirit tower enter the two codes by dragging the item under the symbol into the fire when you are done with a code ring the bell
-
Take the knife and go upstairs put the stone hand in the empty slot then use the goggles write down the mass for each thing also look up and copy the image shown
Weight puzzle
-
add together the weights then divide by two this is the weight that both scales have to have, put the two weights with a different decimal in each scale it is now a simple problem to figure out the other two to fit in
-
go upstairs use the knife to pry out a gem from each of the heads
Checkerboard puzzle
-
all you have to do is put them in so that none of the peices are along the same vertical, horizontal or diagonal line
Here's a grid -
--o--
o----
---o-
-o---
----o -
Go upstairs and drag you watch onto the pedestal/altar scan the debris then pick it up
-
go upstairs put the power core in the slot and push the button also write down the x coordinate then pick up the power core go to the tech tower put the goggles in the slot and the debris in the compartment push the button and retrieve your stuff
-
leave and go to the left and then enter the building, pull the lever with three dots above it, then pull the one with two until there is only one more hole open (if there remains two hole open pull the three dot lever) then pule the lever with one dot above it until all the holes are filled
-
go upstairs and put the ruby and sapphire in the empty slots by the other gems then drag in gems to fill the slots in the center when it is filled push the button in the center any gems in the right spot will shine and make a sound, take out any wrong ones and put in a new combination repeat until it is complete
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go upstairs, take the stick a then go to the spirit tower light the stick and go to the second floor of the crystal tower light the torches and go to the second floor of the tech tower
-
click on the computer then the crystal symbol push dispense seed go back and take the seed from the slot if you notice above the door there are squares that when you mouse over turn on or off input the symbol found in the weight room
Grid -
-------o
ooo-oo-o
o-o--o-o
o-o--o-o
o-oooo-o
o------o
oooooooo -
go upstairs and take the two items look through the telescope and note the position of the stars in relation to the grid go to the fourth floor of the crystal tower and match up the stars to the grid
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Plant the seed and put the bomb next to it then prime the bomb by clicking on it go to the third floor of the tech tower and push the detonate button go back to the fourth floor of the crystal tower and take the apple from the tree and click on the branch second-farthest from the right put the red dye in the water and go to the first floor and note in which order the water turns red in, this is the password for the third floor of the tech tower, put in the password and go upstairs
-
I number everything in the box left to right e.g. the plant is number 4, if a room is not in focus the higher numbers will kill the ones directly lower so you have to bring 2+4 to B then 1+3/3+5 to B then 2+4 to A then 1/5 (whichever you left behind before) to B then 2+4 to B
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Go upstairs put the core in push the button and write down the z coordinate take back the core and go to the fourth floor of the spirit tower and put the apple on the pedestal
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Take the crystal and put it in the door on the fourth floor of the crystal tower go upstairs and charge the core and write down the y coordinate
-
leave the tower and then push back put your watch on the telepad and enter the coordinates enter then go to the defense turret put the fully charged core in the center and push the button with the arrows on it then push the button with the crosshairs on it
Win!
Sphere Core was the first in the series:
http://sphere.core.fizzlebot.com/
The only part that really held me up was the third floor of the Spirit Tower.
I hadn't even considered dragging the markers because I thought they looked like buttons (and everyone knows you don't drag a button...it's just not done!).
I came back to this page to read a walkthrough but didn't even need get that far because the review reminded me of the game's own built-in hints!
[Edit: Spoiler tags added. -Pam]
"I teleported to a distant planet". How obviously humorous.
Cluetips sound like a good idea, since if they work as planned, they'd prevent people from hastily asking questions to other users about anything that confuses them. Apparently, they don't help out in every case, or people just play with them off. The different places with puzzles that must be solved between them bring to mind the Archipelago or the Dark Room. The view pans slowly, but that isn't much of a problem for anyone with patience.
Thanks, Sonic Lover, for chronicling this ever-improving series of games.
Though for another review, try replacing every mention of the Portal Cake with "Need a Dispenser here!" or something. Y'know, for variety.
Okay, to clear things up:
-Cluetips: they provide helpful hints rather than just explaining things, but they're still no help when, for a non-spoilery example, something happens by holding the cursor over an object and something else happens when you click, while it's one-or-the-other with most other objects.
-The view: it takes a while to go from one tower to the other, since, instead of just appearing in one room from the last, you watch the view change from one room or tower to the other. Though it adds to the ambiance, it makes going from one floor of one tower to another across the map feel like a chore.
Great game. Very Myst-like. The puzzles were pretty good, not too hard. The clues were also very good - not giving away too much, but enough to help. The only thing I didn't really like was the plot. Seriously? an incoming alien fleet? I shouldn't have as much time as I want to repel an alien fleet.
Overall, I thought this was a very well made game.
Hi Soniclover,
Thanks so much for your awesome review, really chuffed with all the feedback people have been giving me about the game.
Your article was excellent, loved how you probed a bit more into the back story of the games (and I will freely admit here than most of the story wasn't invented until around the time I made prism core, due to complaints that sphere core and cube core didnt really have a story behind them)
Oh and to the guy asking about where to find the second game in the series, all my previous games are available on my website (powerabuse.co.uk)
ok so i have looked through the telescope and jotted down the code but when i make the cyrstals look like the constellation it doesn't do any thing help!
heres what my constellation looks like
^ ^ ^ * ^
^ ^ ^ ^ *
* ^ * ^ ^
* ^ ^ ^ ^ the star arent to even on the squares and are somtimes half way on the line. how to i do this?
The font used for numbers at the end is constant width for every number except for "1" (which is only the width of a vertical line). This is particularly difficult to understand if there are two "1"s in a row.
The coordinate I obtained at the top of the tech tower was "117".
close up (200% zoom)
game window
Sitting back from my monitor, I saw a fuzzy "0" followed by one of the special characters from MS word. It wasn't until after I blew up the image that I thought they might be a pair of 1s and a 7.
I had practically beaten the game, but was unable to finish until I could figure out what the weird image said.
If the "1" had serifs it could fit the width of the other numbers used and still be recognizable.
Hmmm. Not too sure about this one, but maybe it's just my useless computer making the transitions between floors and towers painfully slow.
I really dislike games where you know exactly what you have to do, but need to click half a dozen times to actually do it. Having said that, most of the puzzles are well implemented and logical, and set at a nice level of difficulty.
Some quite obvious improvements could be made, like
why do you have to click on the bomb again to prime it once you have placed it? I imagine 90% of people place it, go over to the tech tower to detonate it, and then wonder why it didn't work. It's not an interesting problem to solve, it's just frustrating.
So I finished up everything and received all three coordinates. My problem is that I sacrificed my watch a second time and picked up the ash remains. I tried rebuilding the watch again, but it says the goggles contain no data for it. I attempted rescanning the altar area, but to no avail. It won't even let me take the watch remains out of the transmat box (even if I try to replace it with something else). Any clues? Is this a bug?
I found what I did wrong. I was too fast at thinking that finding the coordinates to go back to the earth was all that was needed on the top floors of each tower. I finally fixed it and this time I did it successfully and I'm out! This is an interesting game that reminds me of Submachine 5 in many ways.
How did I miss the release of one of my favorite series? I was too late for all the buzz when everyone else first played. No matter. All I can say is WOW! I loved, loved, LOVED this game. Absolutely superb. Room transition was slow as some have pointed out, but it was a minor flaw to me.
I did it almost entirely by myself. It took over three hours though. LOL! Mostly because I didn't use the in-game hints. Nor did I use the goggles to see certain things. For example:
The weights of the stone body parts (I used trial & error) and the Grecian design (I simply guessed).
The only thing I used from the walkthrough was
Putting the apple on the altar and then into the mouth of the stone face.
And I was ticked I didn't figure that out myself. But I'm glad the nudge was there for me. Thanks to authors for that.
Finally, did anyone notice that once you complete the 4th floor of the Tech Tower, every time you leave and re-enter...
One organism eats another?! Ha, ha!
Another great chapter in a great series. Well done, Mr. Feltham! THANK YOU!
Hey there,
I tried to get through this without the walkthrough, and I think I found a bug; plus, I seem to have some additional problem that nobody else seems to have had. Here's what I did:
in the Spirit Tower, I used the knife on the masks' eyes and got two gems. I tried to place them on the board but they didn't stick; tried to take out the other two eyes, but was told the right statue looked too sad to take the other eye, and the ruby in the other statue could not be removed. I decided to postpone the solution to this room and went back to the Crystal Tower, where I discovered how to open the door to the second floor and found out I could use my two gems in the wheel. I played on for quite a while after that (planting the seed etc.) but now it seems I'm stuck as to open the next floor of the Spirit Tower, you *absolutely* need the gems, which are now stuck permanently in the wheel - and according to the walkthroughs I finally consulted, I should have five, not two gems. Is there a way out of this situation, or do I have to restart the game from the beginning?
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Walkthrough Guide
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Walkthrough
Talk to the woman if you like, but it's not necessary. Turn around and turn off that annoying alarm by pressing the red button. Then grab the little watch-thing off the desk. That's your teleport controller.
Click on the red computer console on the wall. Click the dot in the center, read the stuff, then scroll down to find the necessary coordinates for the teleportation.
I'm not sure if these coordinates change each time, but it doesn't look like it.
X: 764
Y: 395
Z: 405
Zoom back out. Click the little button beside the door to open it and leave. First place to go is the turret, so head there and pick up the Deluxe Power Core from the power socket.
Head to the Telepad and drag the Teleport Controller from your inventory to the Telepad. Enter the coordinates from the computer console at the living quarters and press the button on the watch marked "Enter." Then step onto the Telepad.
Welcome to... whatever this place is. Click the arrow on the right first and head into the Tech Tower.
Grab the goggles from the Transmat machine. Click on the goggles to equip them. Hey, cool, it's just like Samus Aran's scan visor! *Ahem* ...anyway, equip the goggles and scan the handprint scanner. Your hand print obviously won't be accepted, so this is necessary. It says calcium carbonate is necessary. If you don't know what that is, Google it or stick with me.
Remove the goggles and leave the Tech Tower. Click left twice and head into the Spirit Tower.
Don't mess with any of the stuff just yet. Just drag some chalk dust into your inventory and head back to Tech Tower.
Put the goggles and the chalk dust into the transmat machine. Yes, chalk dust is calcium carbonate. Voila! Stone hand! Grab it and the goggles.
Use the stone hand on the scanner. Then grab the hand again and head on up.
Another computer console. Click it and then click on the icon on the left. This will give you two series' of symbols. These change each time, so write them down. BOTH of them.
Head back to the Spirit Tower. Notice the symbols above each item? Yep. Drag each item to the bonfire in the correct order for one of the invocations and ring the bell on the left. The Invocation of Passage opens the door to the next floor. The Invocation of the Blade gets you a small knife.
Head up to the second floor of the Spirit Tower and put the stone hand on the glowing pad there. Then put on the goggles. It'll show you the weight of each item. Unfortunately, this also changes each game.
So here's what you do: Add up all the numbers and then divide the total in half. After that, just do some addition until you get half on one side and half on the other. Balance the scales and you're free to proceed. You can't put more than 3 things in a basket.
While you've got those goggles on, look up and note the geometric pattern. We'll be using that later.
Use your knife on the gleaming gems and take them. Now it's time to play a little game. Put the five "queens" on the board so that they cannot capture each other.
Put the first one in the lower left corner. The second one row up and two to the right. Same with the third. Put the fourth queen on the top row in the fourth square and the fifth in the fourth row, second square.
There's nothing more you can do here, so it's time to head to the Crystal Tower.
I still don't get whatever pattern is here, so experiment until you get all the little waterfalls open. The switches are next to the door. Once you get them open, head up.
Yet another puzzle that changes its order... sigh. Put the gems into their correct slots on the wheel. The eye indicates when a gem is in the right spot. The ruby and sapphire gems are also used here. Once you get them in the right order and the door is opened, head up.
Grab the stick and head to Spirit Tower. What? You really can't do anything else here. Just grab the stick and go back to the Spirit Tower.
Light the stick and go back to Crystal Tower.
Go up to the second floor and drag the flaming stick to one of the torches. They'll light up. Now head to Tech Tower.
Up to the second floor with ya. Click on the computer console and then click on the Crystal Tower symbol. Have it dispense a seed for you. Zoom out and grab it. (In case you're wondering, the Tech Tower symbol is just a hint for a future puzzle.)
Remember that geometric symbol? Good. See that big pad of squares above the stairway? Move the mouse over it and stuff lights up. Recreate the pattern and head to the third floor.
Grab the Explosive Growth bomb and the bottle of red dye. Then have a peek through the telescope. This also changes each time. Note the positions of each star, then head the Crystal Tower.
Head to the third floor and plant the seed. Then head up to the fourth floor. Remember the positions of the stars on the grid? Yep, that was a hint for the five stars you see before you.
Head back down and put the Explosive Growth bomb next to the seedling. Press the center to prime it. Hey, relax, will ya? It's an Explosive GROWTH bomb.
Head back to Tech Tower and hit the detonator button for the bomb. Head back to Crystal Tower and up to the fourth floor.
I told you so. Pick the apple from the tree. Then click on the branch closest to the tube of water and put in the red dye. Head down to the first floor and note the order that the waterfalls change color. This changes each game as well.
Head to Spirit Tower and up to the fourth floor. Put the apple onto the alter. Then click the apple to put it in the mouth of the face. Take the gem. Now to do something you'll probably hate me for.
Put the Teleport Controller onto the alter. You heard me. Use the goggles to scan the debris and then gather up the debris.
Head up to the top floor and put the Power Core into the socket. Push the button above it to fill it with spiritual energy. Take note of the X coordinates just left of the stairs. I'm guessing this changes each game, too. Your done here, so head to the Crystal Tower.
Put the gemstone into the door on the fourth floor of Crystal Tower and head up. Put the crystal energy into the Power Core and note the Y coordinates. Head to Tech Tower.
Put the goggles and the remains of your teleport controller into the Transmat machine. Flip the switch, take the controller (you can take the goggles too, if you want), and head up to the third floor.
Push the buttons above the stairs in the correct order, as you learned from the red waterfalls of Crystal Tower. Head up.
Yep. It's one of THOSE puzzles. Here's how it works: Nuclear canister kills the plant, plant eats the bug, bug drains the green thing, green thing eats the mog-rat.
Move the green thing and the plant into the right chamber first. Move the green thing back. Move the Mog-rat and the bug to the right and take the plant back to the left. Move the nuclear canister to the right. Go back to the left and take the green thing and the plant and move them to the right. The door is now open.
Fill the canister with technological energy and note the Z coordinates. Leave and go back to the Telepad.
Enter the coordinates and leave for Earth. Get to the turret and put in the power core. Push the button on the left to charge the turret, then the one on the right to fire. The world is saved!
Posted by: Wolfgang DelaSangre | April 3, 2009 8:33 PM
Walkthrough
Turn around and pick up the watch from the desk, push the button under the alarm if you want but it's not necessary click on the screen go down to the bottom and write down the coordinates
push the button by the door then click outside go to the defense turret and click the ting in the center then go to the telepad, drag your watch onto it then input the coordinates that were on the screen push enter then click on the teleporter
turn around and go left then enter the building and take the chalk dust
exit and turn right twice enter that building take the glasses and use them
click on the handprint scaner the remove the glasses and put them back also put the chalk dust in the compartment and push the button
take the hand and the glasses use the hand on the handprint scanner afterwards pick it back up
go upstairs click on the computer the click on the farthest left symbol write down the two codes it shows
leave and go to the spirit tower enter the two codes by dragging the item under the symbol into the fire when you are done with a code ring the bell
Take the knife and go upstairs put the stone hand in the empty slot then use the goggles write down the mass for each thing also look up and copy the image shown
Weight puzzle
add together the weights then divide by two this is the weight that both scales have to have, put the two weights with a different decimal in each scale it is now a simple problem to figure out the other two to fit in
go upstairs use the knife to pry out a gem from each of the heads
Checkerboard puzzle
all you have to do is put them in so that none of the peices are along the same vertical, horizontal or diagonal line
Here's a grid
--o--
o----
---o-
-o---
----o
Go upstairs and drag you watch onto the pedestal/altar scan the debris then pick it up
go upstairs put the power core in the slot and push the button also write down the x coordinate then pick up the power core go to the tech tower put the goggles in the slot and the debris in the compartment push the button and retrieve your stuff
leave and go to the left and then enter the building, pull the lever with three dots above it, then pull the one with two until there is only one more hole open (if there remains two hole open pull the three dot lever) then pule the lever with one dot above it until all the holes are filled
go upstairs and put the ruby and sapphire in the empty slots by the other gems then drag in gems to fill the slots in the center when it is filled push the button in the center any gems in the right spot will shine and make a sound, take out any wrong ones and put in a new combination repeat until it is complete
go upstairs, take the stick a then go to the spirit tower light the stick and go to the second floor of the crystal tower light the torches and go to the second floor of the tech tower
click on the computer then the crystal symbol push dispense seed go back and take the seed from the slot if you notice above the door there are squares that when you mouse over turn on or off input the symbol found in the weight room
Grid
-------o
ooo-oo-o
o-o--o-o
o-o--o-o
o-oooo-o
o------o
oooooooo
go upstairs and take the two items look through the telescope and note the position of the stars in relation to the grid go to the fourth floor of the crystal tower and match up the stars to the grid
Plant the seed and put the bomb next to it then prime the bomb by clicking on it go to the third floor of the tech tower and push the detonate button go back to the fourth floor of the crystal tower and take the apple from the tree and click on the branch second-farthest from the right put the red dye in the water and go to the first floor and note in which order the water turns red in, this is the password for the third floor of the tech tower, put in the password and go upstairs
I number everything in the box left to right e.g. the plant is number 4, if a room is not in focus the higher numbers will kill the ones directly lower so you have to bring 2+4 to B then 1+3/3+5 to B then 2+4 to A then 1/5 (whichever you left behind before) to B then 2+4 to B
Go upstairs put the core in push the button and write down the z coordinate take back the core and go to the fourth floor of the spirit tower and put the apple on the pedestal
Take the crystal and put it in the door on the fourth floor of the crystal tower go upstairs and charge the core and write down the y coordinate
leave the tower and then push back put your watch on the telepad and enter the coordinates enter then go to the defense turret put the fully charged core in the center and push the button with the arrows on it then push the button with the crosshairs on it
Win!
Posted by: Cake | April 3, 2009 8:51 PM