Sneak Thief 1: Prime Catch
Sneak Thief 1: Prime Catch is a point-and-click adventure from Pastel Games where you play a thief, a sneaky one if the title didn't tip you off. In it, you're tasked by a man called Don Fabiano to retrieve the inventions of Prof. Bellamy. For your efforts, you will be paid top money and isn't that the best kind of money?
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Ah, yet another PastelGames game. Unfortunately, this game could have used some 'onHover cursor changing' over movement hot spots like arrows. That said I've enjoyed the game so far but am stuck despite knowing what it is I need to do.
The red telephone feels like a literal red herring right now though there is a part from it that I would like to grab if I could. Odds are I've missed a tool somewhere or the right hotspot. The color scheme works well to help you know what is important but if you miss the 'hidden' blue stuff its rather frustrating...
ElliotM,
look closely at the "fishbowl on table" scene. there's an important tool that's easy to overlook. it has 2 purposes, which i'm sure you'll recognize quickly.
how can this be categorized as anything other than "escape the room?"
its short alright. the video walkthrough on YouTube is 2:07 from standing in front of the desk to out! thankfully, it takes a bit longer than that to solve it the first time, LOL!
well crafted little time killer. i'd recommend this to anyone with at least 2:07 to spare.
Walkthrough
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Grab screwdriver
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Click to the right to turn toward the grate
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Use screwdriver on grate
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Get piece of paper
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Click the bottom of the screen, then go left
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Click the desk, then click the bottom of the screen
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Click the tubelick the circular object, enter the code from the paper you just got. When the draw opens click inside to grab the fish net
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Click the top of the screen twice, then go left
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Click the TV screen, notice how the monkeys are positioned
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Go right one screen, click on the desk
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Make the monkeys match those on the TV
Speak no evil, see no evil, hear no evil
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Click the tube, then click the newly added blueprint in your inventory to view it
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Click the top of the screen twice, then go to the right twice
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Grab the drinking glass
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Go to the right
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Grab the knife embedded in the book on the left
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Click the lampshade, grab the lightbulb
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Click the fishbowl, use the fishnet on the fishbowl, click the fishbowl
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Go back, go to the right
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Click the phone
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Use knife on the wire, grab wire, go back
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Go to the right, click the clock
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Set the minute hand at 12 and the hour hand at 5, click the device
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Go back, click the chair
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Use knife of the chair, grab gem
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Go back, go two screens to the right
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Use the device and the light bulb on the coat rack.
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Use the fish bowl on the space right next to the coat rack.
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Use the wire on the space in between the coat rack and the fish bowl.
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Use the gem on the device
Sorry, this is my first time putting a walkthrough together. I hope it was coherent and useful.
UPDATE: The errors in the walkthrough have (finally) been corrected.
I got stuck once. I didn't understand you could
drag the clock hands
. How embarrasing.
Time for criticism!
- When you point at an inventory item it moves upwards, dodging the cursor. Only Steve Jobs gets away with this one. :)
- When you want to put an inventory item back, you have to point at the exact item, which is a bit unnecessary. How about just dropping it anywhere on the inventory bar.
- Zoom out areas aren't marked. I had to guess which corner works in each screen.
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You give the player a screwdriver that only works on one set of screws.
Very nice game, highly remeniscent of the Escape From... series.
But whenever a new Mateusz game comes out, there's a tiny part of me thinking "Why isn't he working on the next SubMachine, darnit?" :-). They're always so cool it's a very tiny part, though.
Everyone having trouble with the endgame:
It's all on the blueprint: lightbulb at the top, fishbowl at the side, clock innards in the upper-middle and wire from the clock to the fishbowl. Then the gem in the middle of the clock.
I think I have found a frustrating glitch. No matter how many times I program in the 3 symbol code on the drawer lock, it plays the animation showing the lock falling off, and then zooms out to display the lock still on the drawer.
I've tried this so many times, and it never lets me in the drawer after I unlock the lock. Anyone else have that issue?
For those of you having problems with the clock
I was looking at the wrong clock. I was actually looking at the guage which, according to the walkthrough, is on the left of the clock. The real clock is above the chair. Doh...
My time was 5.00 so I don't know if there's a mistake in the walkthrough or if it's a randomised time.
PS
I am registered but can't remember my user name. Bad memory!
A couple of minor annoyances, but what bothered me in particular was that there were no arrows to indicate zooming out or switching screens. Even though I knew it, I still couldn't shake off the feeling that maybe, just maybe there was an object close to the end of the screen that I had to find, and ended up switching screens back and forth several times during the game.
Other than that, it was a thoroughly enjoyable 10 or so minutes.
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Walkthrough Guide
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Walkthrough
Grab screwdriver
Click to the right to turn toward the grate
Use screwdriver on grate
Get piece of paper
Click the bottom of the screen, then go left
Click the desk, then click the bottom of the screen
Click the tubelick the circular object, enter the code from the paper you just got. When the draw opens click inside to grab the fish net
Click the top of the screen twice, then go left
Click the TV screen, notice how the monkeys are positioned
Go right one screen, click on the desk
Make the monkeys match those on the TV
Speak no evil, see no evil, hear no evil
Click the tube, then click the newly added blueprint in your inventory to view it
Click the top of the screen twice, then go to the right twice
Grab the drinking glass
Go to the right
Grab the knife embedded in the book on the left
Click the lampshade, grab the lightbulb
Click the fishbowl, use the fishnet on the fishbowl, click the fishbowl
Go back, go to the right
Click the phone
Use knife on the wire, grab wire, go back
Go to the right, click the clock
Set the minute hand at 12 and the hour hand at 5, click the device
Go back, click the chair
Use knife of the chair, grab gem
Go back, go two screens to the right
Use the device and the light bulb on the coat rack.
Use the fish bowl on the space right next to the coat rack.
Use the wire on the space in between the coat rack and the fish bowl.
Use the gem on the device
Sorry, this is my first time putting a walkthrough together. I hope it was coherent and useful.
UPDATE: The errors in the walkthrough have (finally) been corrected.
Posted by: Brad | September 10, 2010 8:33 PM