Jacksmith
Join Jack and his friend Scout on the trail of the dastardly wizard who nabbed the princess, learning to forge increasingly more powerful weapons for the soldiers who are willing to pick up arms for you, and gather new, more powerful blueprints and materials along the way. Despite there being nary a fast food item in sight, gameplay is pretty similar to Flipline's Papa's series of games... only with steel and pigmen.
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You know, the last Papa's game I didn't play too much, and kept thinking, "Gee, it's about time they did something different." This is exactly what they needed to do! It's familiar and easy to pick up, but at the same it's extremely unique.
Now, if I could only get over the fact that Jack has hands and not hooves...
I hate the Papa's series of games - a bunch of time-intensive, repetitive busy-work that is ultimately a lengthy grind. And I can't play them at home as they're not trackpad friendly in the least. And they've all seemed like a lesser version of the Cooking Mama games for the DS.
This game, however, has an interesting premise at least. If it were trackpad friendly and the resource management were less obtuse I might play it at home and attempt to pursue it to some sort of satisfying conclusion.
I played it with a trackpad with no problems, and it's one of the reason for which I like this game, this and the forging mechanics. :)
Never liked the previous Papa's games.
I agree with the others -- I just couldn't get into the other games. The mechanics were more finger-destruction than fun. This is fun. It's got a good pace, it's got depth and story, and you get to hit stuff. It's like they got a dose of nerdook.
Geek ragequit at the point I was asked to make bladed weapons out of gold.
Kind of fun other than that.
@ motty So stabbing and cutting weapons made from a soft metal bother you, but the fact that you're a magical talking donkey with human hands does not? ;)
There is a certain annoying repetitiveness to this game, but I still find it quite playable and fun. I'm also enjoying the degree of removal from the violence. Swords don't kill fire-breathing worms, anthropomorphic pigs do.
Putting all those pegs on the mace is kind of a PITA.
Extremely addictive... like all Flipline games. Be warned.
Got hooked on this one, and like the fact that it's a pretty different concept, it keeps you interested trying to match the weapons to the classes of beasts, and it's easy to play for 5-10 minutes at a time.
Got to the end, faced and beat the final boss then....wait....what? So you've
defeated Dudley, saved the princess, sat through the long but mildly-amusing cutscene
and now you have a half-cozen more levels, with no real reason to play them?
Naaah....achieved the objective; I'm done.
Its a fun game but it does seem to have a snowball effect.
If you mess up a level and your dudes can't kill the main boss, guess what? You don't get the loot and the special epic weapon blueprint.
That means you are less likely to have an epic weapon in your next fight(s) which are quite powerful and boost EVERYONE's stats, and thus are more likely to scrub out on that scenario too, which continues the downward spiral.
I guess if that happens you could try just making a bunch of copper weapons and not getting very far each time and gathering as much loot as possible. But even then you are still 'making progress' instead of staying in the same place and grinding some so you can get more parts and stuff, in order to be able to kill the bosses.
Basically once you fail to kill a few bosses, the game will ensure you ALWAYS fail because you won't have the epic weapons.
At least in earlier levels, I didn't have trouble when I skipped a few bosses. Make up for it with metals/upgrade pickups during battle, and pay close attention to the elemental weaknesses. All you need is one or two fighters to survive to get through a level. Epic weapons seemed like a nice goal, not a necessity.
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