Hood: Episode One
She's a witch! Or is she? The townsfolk in the sleepy, creepy little burg you're summoned to seem split on that, and it's clear something very strange is going on. Take a step towards finding out the truth in this short first installment of a new point-and-click adventure series from one of the co-creators of Alice is Dead. After all, fairytales were made to be twisted.
Read More39 Comments
"having to manually close narrative windows is a little annoying, and some items you need to pick up are small and nondescript enough (or just not even visible onscreen)"
Good God, this. Either make the items clear to the viewer or remove that awful feature so we don't have to close windows while searching for items. Scratch that, remove the windows ANYWAY.
It's interesting so far so let's hope he does manage to release the sequels fast.
Looking for the hangover cure.
Why are the items hidden apparently at random, and with NO visual clues? Why is the mushroom under THAT bush, and not any of the others? Why was the egg in that certain place, that I clicked purely by chance? Still haven't found the damned cricket.
The story is interesting, I even have a vague idea of who I think is pulling all the strings, but the gameplay design is sorely lacking. There doesn't seem to have been much thought put into how it would eventually play.
@Maude Buttons
It's in the top room of the house belonging to the father and daughter. The one you refer to when you say the door is locked.
I swear I clicked around there and never found it. Now I have, but only now that you gave me the hint to look there. A very poor hotspot decision.
Also: WHY WOULD A CRICKET BE THERE?
Totally unintuitive.
The hangover cure was incredibly annoying to find
just click random bushes... and under the girl's bed which you couldn't click before. Oh, you'd also need to get a "base" which is just a bottle.
and I didn't like how you couldn't make some things until you progressed to a certain part despite no reason why you can't. I enjoyed the atmosphere like that of Alice, but it really didn't have as much of a "fairy tale" kind of feeling twisted or not. For someone not familiar with the tale, save the diary, it'd appear very much a "stock" fantasy than anything twisted/horror like.
Still, waiting to see what the ep. will entail.
@Lucie - There's an arrow at the top right corner that continues the end of the game's story. It's really hard to see.
Honestly there's not much about this game that is good. There are essentially two "puzzles" that aren't just wandering around to make everyone appear in the right place and talk to them. The dialogue is awkwardly written, the interface with the dialogue boxes needing to be closed is annoying, and the mindless clicking to find items is boring and frustrating.
I barely read the review, click the link, and went, "Oh, a follow-up to Alice is Dead? Cool." Because really it's the exact same style. Not that this is a bad thing, it's just that one would hope the designers learned from the mistakes of Alice is Dead and improved. Apparently not. Though I do like that this story, if it continues, seems to be pointing in the direction of a less ambiguously bizarre and sudden ending.
Also if someone could get a walkthrough up it would be much appreciated.
Where in the blue blazes is that sparrow egg?!?
Locations of the ingredients for the sobriety potion:
Dead Cricket
Have you read Cameron's diary yet?
The cricket is under the bed in Cameron's room (upstairs in the rich man's house.
Black Mushroom
The mushroom is under the bush to the left of the front door of the rich man's house.
Sparrow's Egg
The egg is in the long grass/bushes next to the porch of Ettlethorne's house.
ps Sorry for the poorly worded explanations.
Locations of Jack-o-lantern items; under spoilers if people wish to discover and find the items on their own.
Pumpkin
On the porch of the first house you come to (Ettlethorne's house) after leaving the village. Fairly easy to find.
Knife
In a toolbox in the alchemist's shop, in the lower left corner.
Candle
In the second house you come to after leaving the village (Cameron's father's house). It will be on the right side of the mantle above the fireplace. Hardest for me to find.
Hood: Episode 1 Walkthrough
Town
-
Go into the second door on the right to enter the alchemist's shop.
Alchemist's Shop
-
Click Elem the Weathermage to speak with him.
-
Talk to CourSid the Alchemist.
-
Click the toolbox on the ground to the left of the counter to receive the Carving Knife.
-
Go back to town, then go through the first door on the right into the tavern.
Tavern
-
Click Lady Marian Windlethorpe to speak with her.
-
Go back to the town, then go into the first building on the left into the Elder's home.
Elder's Home
-
Click the Elder to speak with him.
-
Exit the building, then follow the path to the left to reach the outside Ettlethorne's house.
Ettlethorne's House.
-
Take the Pumpkin on the corner of the porch.
-
Go inside and speak with Ettlethorne.
-
Exit the building, continue left to the outside of Cameron's house, then move forward towards the well at the rear of the house.
Cameron's House
-
Click Elem the Weathermage to speak with him again.
-
Go back to the alchemist's shop.
Alchemist's Shop
-
Speak with CourSid the Alchemist again to learn the ingredients to the sobering potion: Tonic, a Sparrow's Egg, a Dead Cricket, and a Black Mushroom.
-
Go back to the tavern.
Tavern
-
Click the shelves of bottles behind the counter to take the Tonic.
-
Return to the outside of Ettlethorne's house.
Ettlethorne's House
-
Click the bush of reeds behind the stone steps of the porch to find the Sparrow's Egg.
-
Go left to Cameron's house.
Cameron's House
-
Click the bush to the left of the door and underneath the window to find the Black Mushroom.
-
Go through the door to enter the house.
-
Click the mantle above the right side of the fireplace to find the Warding Candle.
-
Go up the stairs into the bedroom.
-
Click the drawer of the writing desk to find the Hammer.
-
Click the diary on the desk to read it, note that it mentions a cricket under the bed.
-
Click the bottom of the bed to zoom in and take the Dead Cricket.
-
Go back to the alchemist's shop.
Alchemist's Shop
-
Click CourSid to give him all of the ingredients from your inventory, then speak with him to receive the Sobering Potion.
-
Go back to the weathermage behind Cameron's house.
Cameron's House
-
Give Elem the Weathermage the Sobering Potion from your inventory.
-
Speak with Elem in order to lift the fog.
-
Use the Knife to cut the Pumpkin.
-
Put the Warding Candle inside the carved Pumpkin to complete the Jack-O'-Lantern.
-
Go back to the outside of Ettlethorne's house, then go straight ahead into the forest.
Forest
-
Use the Hammer from your inventory on the two nails sticking out of the left and right tree.
-
Click the demon to speak with it.
I would really appreciate it if JiG posts would stop having images from later in the game, unless they significantly change gameplay. That spoiler might be the only highlight in the game for some players, and I've seen full-out solutions posted before. That just significantly reduces the pleasure of playing.
I do appreciate that you guys work to make the screenshots are visually appealing and recognizable, but it's seriously not worth it.
[Shudog, I apologise. I was trying to select a visually interesting screenshot that wasn't just different interiors, and I didn't think that the image I'd chosen was particularly spoiler-y without the text, but I see your point. I've since replaced it with a new image, and can only offer my apologies and allow you to ruin the plot of one game of your choosing for me in the future. I can take it! -Dora.]
I really wanted to like this game more than I did. I thought the artwork was great and don't mind that it was a short game, but I kind of hate pixel hunting, especially when you have to revisit all the pixels because spots only become active at certain points in the game. I think if further episodes have a changing cursor and descriptions that close on their own, this series will be so much more enjoyable.
Oh, and I have to say that I appreciate it when nominal clues are given in the screenshot for the games. Often, they let me know if I'm going in the right direction and rarely give anything spoilery away.
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Hood: Episode 1 Walkthrough
Town
Go into the second door on the right to enter the alchemist's shop.
Alchemist's Shop
Click Elem the Weathermage to speak with him.
Talk to CourSid the Alchemist.
Click the toolbox on the ground to the left of the counter to receive the Carving Knife.
Go back to town, then go through the first door on the right into the tavern.
Tavern
Click Lady Marian Windlethorpe to speak with her.
Go back to the town, then go into the first building on the left into the Elder's home.
Elder's Home
Click the Elder to speak with him.
Exit the building, then follow the path to the left to reach the outside Ettlethorne's house.
Ettlethorne's House.
Take the Pumpkin on the corner of the porch.
Go inside and speak with Ettlethorne.
Exit the building, continue left to the outside of Cameron's house, then move forward towards the well at the rear of the house.
Cameron's House
Click Elem the Weathermage to speak with him again.
Go back to the alchemist's shop.
Alchemist's Shop
Speak with CourSid the Alchemist again to learn the ingredients to the sobering potion: Tonic, a Sparrow's Egg, a Dead Cricket, and a Black Mushroom.
Go back to the tavern.
Tavern
Click the shelves of bottles behind the counter to take the Tonic.
Return to the outside of Ettlethorne's house.
Ettlethorne's House
Click the bush of reeds behind the stone steps of the porch to find the Sparrow's Egg.
Go left to Cameron's house.
Cameron's House
Click the bush to the left of the door and underneath the window to find the Black Mushroom.
Go through the door to enter the house.
Click the mantle above the right side of the fireplace to find the Warding Candle.
Go up the stairs into the bedroom.
Click the drawer of the writing desk to find the Hammer.
Click the diary on the desk to read it, note that it mentions a cricket under the bed.
Click the bottom of the bed to zoom in and take the Dead Cricket.
Go back to the alchemist's shop.
Alchemist's Shop
Click CourSid to give him all of the ingredients from your inventory, then speak with him to receive the Sobering Potion.
Go back to the weathermage behind Cameron's house.
Cameron's House
Give Elem the Weathermage the Sobering Potion from your inventory.
Speak with Elem in order to lift the fog.
Use the Knife to cut the Pumpkin.
Put the Warding Candle inside the carved Pumpkin to complete the Jack-O'-Lantern.
Go back to the outside of Ettlethorne's house, then go straight ahead into the forest.
Forest
Use the Hammer from your inventory on the two nails sticking out of the left and right tree.
Click the demon to speak with it.
Posted by: Trinn | September 19, 2011 9:08 PM