Elephant Quest
Wooly the Mammoth has stolen your hat, and in order to get it back, you're going to need to get some epic questing going on, exploring a huge, non-linear environment, completing side-quests, collecting keys, and shooting cute but evil monsters in the face with your laser. Whimsical and with wide-appeal, this is certain to be another major hit from jmtb02!
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My goodness what a fine and inspiring games maker is jmtb02.
My heart skipped when I saw he'd made a new game as he'd managed to draw me away from my platforming/RPG fetish to play his crossover 'achievment' games but you can imagine my physical reaction to finding out it was a platforming RPG.
The controls and game dynamics are so lovely and tactile (lazer sound especially).
I'm loving it. Very very much.
Thank you Mr Cooney. Again.
This game was fun and I enjoyed it overall, but a lot of times the screen felt very crowded, especially once you complete a few quests and have some things following you around, and then there are messages popping up on screen constantly and pictures of enemies and things flying around everywhere. It didn't help that I ran into a bug where I got stuck in the ceiling, and when I reloaded the page I had all my quest items back (but the quests were still marked completed so I couldn't get rid of the items again). It just made seeing what I was doing into a huge mess and caused significant slowdown.
The game was charming enough that I finished it despite this. I can't get enough of that elephant.
Lots of fun, although it has its share of problems. For me, the biggest problem was that it slowed down a lot, even on low quality. I don't exactly have a slow machine, but maybe that's my own problem. I ended up avoiding the "extra minions" upgrade just for the fact that I already had enough stuff cluttering up the screen. I also found it somewhat difficult to control the elephant at times, particularly when jumping and standing near edges, and found that upgrading the elephant's jumping capabilities served primarily to slow down my travel time. And you can count me among the many who were apparently confused by the quest involving Nancy's trophy--I backtracked through the entire cloud level looking for that trophy, since by the look of it on my quests page, I hadn't even completed the first step of "find trophy and bring to Nancy."
Nevertheless, I did enjoy playing, and was very pleased by the ending.
For those of us (ok, me!) who don't often play this sirt of thing... How do you get past the flying red things in the ruins? They kill me immediately. Therefore, I can only visit the grasslands and the caves, and it is getting pretty stale. Do I jsut have to keep killing the same things over and over to get enough experience to survive?
I'm really stuck. I'm in area 31, the one right outside of the southwest key room in the Clouds, at the lower door. You have to ascend a series of narrow steps, with gaps in between them and low ceilings so that you have to jump and move right at exactly the right place. I died maybe 3 or 4 times in the entire rest of the game, and I've died at least 50 times here. When I tap the right arrow key, the game ignores it, and when I hold the key down for literally the shortest time of which I'm physically capable, it overshoots and sends the elephant off the other side of the platform. Did anyone else have problems like this? Does it have to do with the fact that I maxed out my speed and jump skills?
(PS - I did find a way out...
The old "game doesn't save your exact location and when you reload it puts you in a slightly different place" trick.
Still, I'd like to know if anyone else noticed the control problems.)
My computer is awful and it keep reminding me of this when it come to great games like this. I keep on getting a debugged looking map half 9/10 times I try loading the game after the first cut scene and finally when I was able to play it I keep on getting problems when it come to movements that I commanded a min ago and having the mouse delay and lag behind.
My computer suck so badly that it not even funny...Anyway as far I ~could~ get from the game, it seem to be a great game and I would give it 5/5 if it wasn't the fact that I can't play it. (I not voting because I haven't seen the full game, it not because I can't play it.)
A walkthrough is coming! I am working on it even as I type. (Well not AS I type. If I could type in two different windows at once, that would be pretty impressive.)
@Boomstick:
The yellow key is in area 32, in the Caves. I'm making a numbered master map right now, so if you still can't find it, just hold on and I'll have it out soon.
After getting killed by the Wooly boss several times, I quit, and opened the game again later. Fortunately it booted me out of that room so I could go back and finish Nancy's & the 10 balloon quests, but now I've lost the names of elephants on the map. No big deal.
What has me totally stuck is that 10th balloon. I can see it in area 28, near the orange elephant (Duke?) but can't seem to make the jump. I've tried to get to it from both sides. Any ideas?
I found the tenth/last balloon, but cannot reach it. It's the blue one.
I should have increased my Agility more, but it's too late now.
Any suggestions?
Also, I cannot beat Wooly. He just rushes me and stomps me to death. I try running toward him and then jumping and turning around, but he's too fast. Any ideas?
Thanks!
I think this game is adorable. And fun. Love it.
Elephant Quest Walkthrough
Maps
-
A level map with all areas numbered: Labeled Map of Elephant Quest.
-
A map showing all the balloon locations, marked with red Xs: Balloon location map.
Main Quest/Speedrunner Map:
This map shows the locations of the six keys and six doors needed to access the main boss.
-
Blue keys are marked with blue circles and the word "key" in blue.
-
The yellow and green key are marked with circles and the word "key" in yellow or green respectively.
-
The yellow door is on the right hand side of main area 15, and the green door is on the left hand side. Both are marked with "door" in yellow or green depending.
-
The four blue doors are marked with "door" in blue.
-
Finally, everything is numbered with a suggested speedrunning order:
-
Enter the caves and get the yellow key.
-
Unlock and go through the yellow door, taking the downward branch to the ruins.
-
Pick up the ruins' blue key.
-
Go up into the forest and pick up the green key.
-
Go up and pick up the forest's blue key.
-
Go back to the main area and unlock open the green door.
-
Go up and get the upper cloud blue key.
-
Get the lower cloud blue key.
-
Go back to the caves and unlock all four blue doors with the blue keys and fight the boss.
-
Elephant Quest Walkthrough - 100% Completion Style:
-
Since the game is non-linear, there are many possible orders for completing the quests. Therefore, this guide has two parts: a quest guide, and an overview of the contents of every area, divided by category.
-
All numbers refer to the official room numbers (as seen in the mini-map in the upper left corner when you play the game). Please look at the numbered map if you are confused about where something is.
Quest Guide:
-
Wooly's Flight: The main storyline quest, culminates in collecting blue keys to open four doors to find Wooly, which is the boss fight.
Please see the main quest/speedrunner map and guide.
-
Bearish Means: Collect and deliver a teddy bear to Mark.
Mark is in area 15, and the teddy bear is in area 26.
-
Chance of Rain: Collect and deliver an umbrella to Mr Tooty.
Mr Tooty is in area 16, and the umbrella is in area 17.
-
First Place Trophy Chase: Find a missing trophy, then deliver it to its rightful owner.
First, talk to Nancy in area 41. Then, collect the trophy in area 3. Go back and talk to Nancy again, then talk to Sam to complete the quest.
-
Mr W's Throwdown: Deliver Mr W's message to The Duke.
Mr W is in the main area 15. The Duke is in area 28.
-
I HAS HUNGER: Find Ella's friend Bethany in the Ruins.
First, Ella in area 5, then Bethany in area 42.
-
Three Luftbalons: Find 3 balloons and show them to Bob.
Check the balloon map for balloon locations. Bob is in main area 15.
-
Time For a New Watch: Ask Mr Doo to fix Nate's watch in the Clouds.
Both Nate and Mr Doo are in area 10. Nate is lower than Mr Doo.
-
Seven Times Lighter Than Air: Find 7 balloons and show them to Bobby.
Bobby is in area 2. Check the balloon map for balloon locations.
-
All Overblown: Find 10 balloons and show them to Bobbington.
Bobbington is in area 27. Check the balloon map for balloon locations.
-
Buffalo's Identity Crisis: Do a lot of messages between elephants to find out who Buffalo is.
First, Buffalo in area 23. Then Dave in area 13. Then Steve in area 12. Finally, go to Pokey in the main area 15 to complete the quest.
-
Sushi Society Fan Club: Find 3 sushi cat dolls for Joey. This is a bonus quest only available to people who have logged in on Armor Games.
Joey is in area 22. The three cats are in areas 7, 21 and 43.
Area Guide:
Areas are arranged by category, and arranged within category in numerical order. The numerical order is kind of strange, so check the main numbered map to get your bearings.
Grasslands:
Area 4:
Starting area
Sprouts (gives instructions)
Area 5:
a balloon
Ella (quest giver)
Area 11:
Tasselphant (gives instructions)
Cormyn (gives instructions)
Area 12:
Contains Steve
Area 15:
This is the main branching off area.
Pokey (part of a quest)
Mark (quest giver)
Bob (quest giver)
Mr W (quest giver)
Larry (flavor text)
a balloon
yellow and green locked doors
Area 16:
Mr Tooty (quest giver)
Area 19:
enemies only
The Caves:
Area 20:
enemies only
Area 21:
a sushi cat doll (if logged in on Armor Games)
Area 22:
Joey (quest giver, only appears if you are logged in on Armor Games)
Area 26:
a teddy bear
Area 27:
Bobbington (quest giver)
locked blue door (path to the boss area)
Area 32:
yellow key
The Forest:
Area 7:
balloon
a sushi cat doll (if logged in on Armor Games)
Area 8:
only enemies
Area 13:
a balloon
Dave (part of a quest)
Area 17:
umbrella
Area 23:
Buffalo (quest giver)
Area 24:
only enemies
Area 29:
green key
Area 46:
blue key
The Ruins:
Area 28:
a balloon
The Duke (part of a quest)
Area 35:
enemies only
Area 36:
balloon
Area 41:
Nancy (quest giver)
Area 42:
Bethany (part of a quest)
Area 43:
a sushi cat doll (if logged in on Armor Games)
Area 44:
enemies only
Area 45:
blue key
The Clouds:
Area 1:
blue key
Area 2:
Bobby (quest giver)
Area 3,
trophy
Area 6:
only enemies
Area 10:
a balloon
Mr Doo (part of a quest)
Nate (quest giver)
Area 14:
a balloon
Area 18:
Sam (part of a quest)
Area 25:
only enemies
Area 30:
blue key
Area 31:
a balloon
Path to the Boss:
The way to the boss is behind a locked door in area 27 (in the caves). Every room from there to the boss has a door with a lock. The rooms are numbered 34, 37, 39, and 40. These rooms are totally empty, except for room 40, which contains James, who warns you if you go through the door, you can't come back out. Going forward from 40 takes you to the boss battle.
Skill Tree and Abilities Guide
-
You can complete the skill tree without having enough points to fully upgrade every skill. The random squares (marked with question marks) give upgrade a random area, so you may end up with 300 points in dexterity but only 250 in agility or vice versa. You need to put 25 points into an ability to move it up one rank, to a max of 4 ranks or 100 points. Points between no ranks don't make any difference, so you might want to only spend points once you've got 25 to spend.
-
Here is an ugly, but functional, full-sized version of the skill tree. You can use this to more easily figure out the best path to take. I suggest first going up from the start and taking the path to the +15 INT square; that will get you enough INT to go up a rank in "Credit Junkie", which will speed up your time on the skill tree.
AGL (agility):
Overview: Every skill in agility is useful, so if you get shortchanged here by the random squares, that's a real bummer. Upgrading Acrobatics fully is a must in order to reach some things.
-
Acrobatics: Each rank increases ability to jump by one square, to a max of four. Extremely useful skill, necessary to reach some areas.
-
Hide Armor: Damage deflection, 25% per rank. Useful.
-
Constitution: Total hit point increase, 25% per rank. Probably the least useful of the three.
INT (intelligence):
Overview: This is the most important trait to develop in the beginning, as the "Credit Junkie" skill enables you to traverse the skill tree much faster.
-
Weapon Targeting: This says it increases the ability to aim your weapon, but I have to say I didn't notice too much improvement. I would consider this one the least useful.
-
Credit Junkie: Credits awarded per levelup. This is the priority skill to unlock if you want to get through the game faster. You get an extra credit per rank, up to a total of six credits per level up (including the base two).
-
Spike-Readiness: Decreases damage taken from spikes, useful, especially if you want to speed run and just get through places quickly without having to use platforming skills to avoid spikes.
DEX (dexterity)
Overview: Only one of the skills here is really worth maxing out, so if you're like me, naturally this will be the area where the random numbers give you lots of points. Sad.
-
Weapons: Damage done by weapons, up to a max of 12 dmg/sec. Very, very useful, of course.
-
Swiftness: How fast your elephant goes. I'll be frank: I upgraded my elephant to only 50 points worth and I found him plenty fast. I think extra speed might make him too hard to handle. It's up to you.
-
Adrenaline: It appears this affects how much you regain from the hearts monsters drop. Since death is so low-penalty, this is not that useful of a skill.
CHA (charisma)
Overview: The best skill here can actually backfire on you if your machine is prone to lag, so those with slow machines can consider charisma to be low priority.
-
Miniphant Swarm: Per rank, you will be accompanied by more little floating elephants that independently attack monsters. They are extremely useful because you get the same experience for their kills as for kills you make yourself. If you have a slow computer, you may find that the miniphants cause too much lag, however.
-
Quest Uptake: Increases XP bonuses per rank, I think by 25% per rank. Mezzo for usefulness.
-
Cantering: Makes your avatar toddle and look "+1 cuter" per rank. Totally useless, of course, but fun!
Not fair. Not fair at all.
I am supposed to write over 100 pages of stuff with an excessively short deadline, and here I am, having spent half of my night after an elephant.
But it was worth it. Oh yes it was!
This is sort of Metroid without the boring parts!
(and the absurdly large powerup tree screen was cooooool!)
Here's another map for y'all!
Main Quest/Speedrunner Map:
This map shows the locations of the six keys and six doors needed to access the main boss.
Blue keys are marked with blue circles and the word "key" in blue.
The yellow and green key are marked with circles and the word "key" in yellow or green respectively.
The yellow door is on the right hand side of main area 15, and the green door is on the left hand side. Both are marked with "door" in yellow or green depending.
The four blue doors are marked with "door" in blue.
Finally, everything is numbered with a suggested speedrunning order:
-
Enter the caves and get the yellow key.
-
Unlock and go through the yellow door, taking the downward branch to the ruins.
-
Pick up the ruins' blue key.
-
Go up into the forest and pick up the green key.
-
Go up and pick up the forest's blue key.
-
Go back to the main area and unlock open the green door.
-
Go up and get the upper cloud blue key.
-
Get the lower cloud blue key.
-
Go back to the caves and unlock all four blue doors with the blue keys and fight the boss.
Elephant Quest Walkthrough - 100% Completion Style:
Since the game is non-linear, there are many possible orders for completing the quests. Therefore, this guide has two parts: a quest guide, and an overview of the contents of every area, divided by category.
All numbers refer to the official room numbers (as seen in the mini-map in the upper left corner when you play the game). Please look at the numbered map if you are confused about where something is.
Quest Guide:
-
Wooly's Flight: The main storyline quest, culminates in collecting blue keys to open four doors to find Wooly, which is the boss fight.
Please see the main quest/speedrunner map and guide.
-
Bearish Means: Collect and deliver a teddy bear to Mark.
Mark is in area 15, and the teddy bear is in area 26.
-
Chance of Rain: Collect and deliver an umbrella to Mr Tooty.
Mr Tooty is in area 16, and the umbrella is in area 17.
-
First Place Trophy Chase: Find a missing trophy, then deliver it to its rightful owner.
First, talk to Nancy in area 41. Then, collect the trophy in area 3. Go back and talk to Nancy again, then talk to Sam to complete the quest.
-
Mr W's Throwdown: Deliver Mr W's message to The Duke.
Mr W is in the main area 15. The Duke is in area 28.
-
I HAS HUNGER: Find Ella's friend Bethany in the Ruins.
First, Ella in area 5, then Bethany in area 42.
-
Three Luftbalons: Find 3 balloons and show them to Bob.
Check the balloon map for balloon locations. Bob is in main area 15.
-
Time For a New Watch: Ask Mr Doo to fix Nate's watch in the Clouds.
Both Nate and Mr Doo are in area 10. Nate is lower than Mr Doo.
-
Seven Times Lighter Than Air: Find 7 balloons and show them to Bobby.
Bobby is in area 2. Check the balloon map for balloon locations.
-
All Overblown: Find 10 balloons and show them to Bobbington.
Bobbington is in area 27. Check the balloon map for balloon locations.
-
Buffalo's Identity Crisis: Do a lot of messages between elephants to find out who Buffalo is.
First, Buffalo in area 23. Then Dave in area 13. Then Steve in area 12. Finally, go to Pokey in the main area 15 to complete the quest.
-
Sushi Society Fan Club: Find 3 sushi cat dolls for Joey. This is a bonus quest only available to people who have logged in on Armor Games.
Joey is in area 22. The three cats are in areas 7, 21 and 43.
Area Guide:
Areas are arranged by category, and arranged within category in numerical order. The numerical order is kind of strange, so check the main numbered map to get your bearings.
Grasslands:
Area 4:
Starting area
Sprouts (gives instructions)
Area 5:
a balloon
Ella (quest giver)
Area 11:
Tasselphant (gives instructions)
Cormyn (gives instructions)
Area 12:
Contains Steve
Area 15:
This is the main branching off area.
Pokey (part of a quest)
Mark (quest giver)
Bob (quest giver)
Mr W (quest giver)
Larry (flavor text)
a balloon
yellow and green locked doors
Area 16:
Mr Tooty (quest giver)
Area 19:
enemies only
The Caves:
Area 20:
enemies only
Area 21:
a sushi cat doll (if logged in on Armor Games)
Area 22:
Joey (quest giver, only appears if you are logged in on Armor Games)
Area 26:
a teddy bear
Area 27:
Bobbington (quest giver)
locked blue door (path to the boss area)
Area 32:
yellow key
The Forest:
Area 7:
balloon
a sushi cat doll (if logged in on Armor Games)
Area 8:
only enemies
Area 13:
a balloon
Dave (part of a quest)
Area 17:
umbrella
Area 23:
Buffalo (quest giver)
Area 24:
only enemies
Area 29:
green key
Area 46:
blue key
The Ruins:
Area 28:
a balloon
The Duke (part of a quest)
Area 35:
enemies only
Area 36:
balloon
Area 41:
Nancy (quest giver)
Area 42:
Bethany (part of a quest)
Area 43:
a sushi cat doll (if logged in on Armor Games)
Area 44:
enemies only
Area 45:
blue key
The Clouds:
Area 1:
blue key
Area 2:
Bobby (quest giver)
Area 3,
trophy
Area 6:
only enemies
Area 10:
a balloon
Mr Doo (part of a quest)
Nate (quest giver)
Area 14:
a balloon
Area 18:
Sam (part of a quest)
Area 25:
only enemies
Area 30:
blue key
Area 31:
a balloon
Path to the Boss:
The way to the boss is behind a locked door in area 27 (in the caves). Every room from there to the boss has a door with a lock. The rooms are numbered 34, 37, 39, and 40. These rooms are totally empty, except for room 40, which contains James, who warns you if you go through the door, you can't come back out. Going forward from 40 takes you to the boss battle.
I was the one who asked about how to get to the last balloon. It was in Area 28 - I knew where it was and could see it, but could not reach it. I had to go to a monster filled room and keep attacking until I could level up and increase my jumping abilities until I was able to jump four blocks high.
Agility is very important.
It helped me defeat Wooly as well.
Great game. Excellent.
Skill Tree and Abilities Guide
For some reason, you can completely complete the skill tree without having enough points to fully upgrade every skill. If you finish the tree, you will have 300 points to spend in dexterity, 250 in agility, 270 in intelligence, and 290 in charisma. So apart from dexterity, you do need to make some decisions. You need to put 25 points into an ability to move it up one rank, to a max of 4 ranks or 100 points. Points between no ranks don't make any difference, so you might want to only spend points once you've got 25 to spend.
Here is an admittedly ugly, but functional, full-sized version of the skill tree. You can use this to more easily figure out the best path to take. I suggest first going up from the start and taking the path to the +15 INT square; that will get you enough INT to go up a rank in "Credit Junkie", which will speed up your time on the skill tree.
AGL (agility):
-
Acrobatics: Each rank increases ability to jump by one square, to a max of four. Extremely useful skill, necessary to reach some areas.
-
Hide Armor: Damage deflection, 25% per rank. Useful.
-
Constitution: Total hit point increase, 25% per rank. Probably the least useful of the three.
INT (intelligence):
Overview: This is the most important trait to develop in the beginning, as the "Credit Junkie" skill enables you to traverse the skill tree much faster.
-
Weapon Targeting: This says it increases the ability to aim your weapon, but I have to say I didn't notice too much improvement. I would consider this one the least useful.
-
Credit Junkie: Credits awarded per levelup. This is the priority skill to unlock if you want to get through the game faster. You get an extra credit per rank, up to a total of six credits per level up (including the base two).
-
Spike-Readiness: Decreases damage taken from spikes, useful, especially if you want to speed run and just get through places quickly without having to use platforming skills to avoid spikes.
DEX (dexterity)
Overview: The only skill possible to totally max out, and yet only one of the skills is really worth maxing out. Sad.
-
Weapons: Damage done by weapons, up to a max of 12 dmg/sec. Very, very useful, of course.
-
Swiftness: How fast your elephant goes. I'll be frank: I upgraded my elephant to only 50 points worth and I found him plenty fast. I think extra speed might make him too hard to handle. It's up to you.
-
Adrenaline: It appears this affects how much you regain from the hearts monsters drop. Since death is so low-penalty, this is not that useful of a skill.
CHA (charisma)
Overview: The best skill here can actually backfire on you if your machine is prone to lag, so those with slow machines can consider charisma to be low priority.
-
Miniphant Swarm: Per rank, you will be accompanied by more little floating elephants that independently attack monsters. They are extremely useful because you get the same experience for their kills as for kills you make yourself. If you have a slow computer, you may find that the miniphants cause too much lag, however.
-
Quest Uptake: Increases XP bonuses per rank, I think by 25% per rank. Mezzo for usefulness.
-
Cantering: Makes your avatar toddle and look "+1 cuter" per rank. Totally useless, of course, but fun!
Regarding lagged/ignored/stuck control problems this is something I see in a lot of flash games and have assumed it's endemic to flash and not worth commenting on for particular games. Mostly exiting and restarting the browser solves or at least minimizes the problem for me (it worked for this game). Sometimes the problem will come back after a short time.
Enjoyed the game! As neddo said, can't get enough of that elephant. JIMP's graphic is icing on the cake, and suits elephant "universe" just fine.
I made it to level 29-30 with 2 quests not completed, and still, boss-battle was fairly easy.
The ending scene made me chuckle in its genre-deconstructing absurdity:
elephant forgiving mammoth after the final battle and they sharing their caps for the rest of the day
Equivalent of that would be
Chrono making peace with Lavos, and they happily frolicking on the remains of charred earth, or Shepard forgiving the Reapers, 'couse its in their nature to be like that..
This was such a fun game!
For anyone else needing to level up before facing Wooly, I found that the best way to do it was with area 24. It was easy, with only crawlers and droppers, and gave 34xp when all killed, plus it usually dropped 2 or 3 hearts, each one good for extra xp. It's also through the door from area 28, which gave the 44xp for killing all enemies (the highest amount I found). Although for area 28, you've got to hit both sides, so you'll need agility's extra jump(s) to do it.
@Neddo: What I'm really wondering is if the yellow +? squares are random, or if they're the same from game to game. That could affect which skills you're able to max out.
@joye: I notice in your image of the skill tree, there are two squares you haven't used - the red +5 HP just above and to the left of the center, and the orange +5 AGI hanging off it. Not that one more +5 AGI is going to do much for you. :)
I was wondering if anybody else is having trouble with the sushi cat quest?
I talked to the elephant that appears in the caves when you've logged into armor games and I've got one sushi cat, the one from the caves, but I can't find the others and the elephant that talks about the quest has disappeared once I refreshed the page. I'm still logged in though.
Is anyone else having this problem and knows how to fix it? Thanks!
I have a problem. The game says as if I were playing at another flash site, though I am at "Armor Games". This has stopped me to play. Help? Windows XP
Another tip is what has happened to me before:
http://i1206.photobucket.com/albums/bb453/Szymon_Wozniak/yrsh.png
Picture of what the problem is.
@all people having problems with the Sushi Cat quest:
I've found that being logged-in to the Armor Games site is sometimes not enough--you still have to click on the "log-in" area in the upper right of the main menu and hit "continue" (you'll hear a cheer if you have sounds on). Try that and see if it fixes your problem.
@Szymon: I'm afraid I don't know what is causing either problem.
@chunli99: The game has automatic local saves and if you're logged in on Armor Games it has a global save as well. Is it possible that you deleted your Flash storage for the Armor Games domain, or did something else to remove your save?
@ThemePark, oho, that makes sense. I will have the walkthrough updated accordingly.
I've been taking a look at the map, and as far as I've been able to figure out, you get a minimum of 160 HP, 245 INT, 245 AGI, 240 CHA and 240 DEX. Then there's 19 yellow squares which are probably randomized. Since they give a minimum of 5 points, you could be so unlucky as to not be able to max out any of the four stats. And with a maximum of 10 points, even if you're lucky, you won't be able to max out more than three stats.
I didn't see where anyone had mentioned it but you can replay the game with all of your stats intact. That is where I discovered a WEAPON SECRET!
If you go back through and complete the quests it gives you even more weapons. I think I counted at least 10 miniphants flying around and I had two of every weapon chained to my elephant. It made defeating Wooly at the end twice as fast. I'm sure this could be done a few times, so for speed runners if you want to defeat Wooly even faster this is a must.
Additionally the miniphant swarm could make it so that you don't even have to bother firing your weapons when going through levels. Works best if you have a powerful number cruncher.
Having leveled up pretty high and purchased every available box of ability points from the topmost mazelike menu, I somehow have:
-1 extra credit...useless and unspendable
-Maxed out stats in dexterity, but 10 extra dedicated points to spend in that category
-A need for 20 agility points, 30 intelligence points and 20 charisma points.
In a word, frustrating. A bothersome problem for the perfectionists among us which kind of ruins an otherwise fun game.
Very fun. :) I'm gonna play it again now.
But just a note on the walkthrough:
I'm pretty sure the "Adrenaline" skill makes your elephant slowly regenerate health over time. Though this is still not a very useful skill because, as you pointed out, dying doesn't really set you back any.
Otherwise great as far as I can tell.
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Walkthrough Guide
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Elephant Quest Walkthrough
Maps
A level map with all areas numbered: Labeled Map of Elephant Quest.
A map showing all the balloon locations, marked with red Xs: Balloon location map.
Main Quest/Speedrunner Map:
This map shows the locations of the six keys and six doors needed to access the main boss.
Blue keys are marked with blue circles and the word "key" in blue.
The yellow and green key are marked with circles and the word "key" in yellow or green respectively.
The yellow door is on the right hand side of main area 15, and the green door is on the left hand side. Both are marked with "door" in yellow or green depending.
The four blue doors are marked with "door" in blue.
Finally, everything is numbered with a suggested speedrunning order:
Enter the caves and get the yellow key.
Unlock and go through the yellow door, taking the downward branch to the ruins.
Pick up the ruins' blue key.
Go up into the forest and pick up the green key.
Go up and pick up the forest's blue key.
Go back to the main area and unlock open the green door.
Go up and get the upper cloud blue key.
Get the lower cloud blue key.
Go back to the caves and unlock all four blue doors with the blue keys and fight the boss.
Elephant Quest Walkthrough - 100% Completion Style:
Since the game is non-linear, there are many possible orders for completing the quests. Therefore, this guide has two parts: a quest guide, and an overview of the contents of every area, divided by category.
All numbers refer to the official room numbers (as seen in the mini-map in the upper left corner when you play the game). Please look at the numbered map if you are confused about where something is.
Quest Guide:
Wooly's Flight: The main storyline quest, culminates in collecting blue keys to open four doors to find Wooly, which is the boss fight.
Please see the main quest/speedrunner map and guide.
Bearish Means: Collect and deliver a teddy bear to Mark.
Mark is in area 15, and the teddy bear is in area 26.
Chance of Rain: Collect and deliver an umbrella to Mr Tooty.
Mr Tooty is in area 16, and the umbrella is in area 17.
First Place Trophy Chase: Find a missing trophy, then deliver it to its rightful owner.
First, talk to Nancy in area 41. Then, collect the trophy in area 3. Go back and talk to Nancy again, then talk to Sam to complete the quest.
Mr W's Throwdown: Deliver Mr W's message to The Duke.
Mr W is in the main area 15. The Duke is in area 28.
I HAS HUNGER: Find Ella's friend Bethany in the Ruins.
First, Ella in area 5, then Bethany in area 42.
Three Luftbalons: Find 3 balloons and show them to Bob.
Check the balloon map for balloon locations. Bob is in main area 15.
Time For a New Watch: Ask Mr Doo to fix Nate's watch in the Clouds.
Both Nate and Mr Doo are in area 10. Nate is lower than Mr Doo.
Seven Times Lighter Than Air: Find 7 balloons and show them to Bobby.
Bobby is in area 2. Check the balloon map for balloon locations.
All Overblown: Find 10 balloons and show them to Bobbington.
Bobbington is in area 27. Check the balloon map for balloon locations.
Buffalo's Identity Crisis: Do a lot of messages between elephants to find out who Buffalo is.
First, Buffalo in area 23. Then Dave in area 13. Then Steve in area 12. Finally, go to Pokey in the main area 15 to complete the quest.
Sushi Society Fan Club: Find 3 sushi cat dolls for Joey. This is a bonus quest only available to people who have logged in on Armor Games.
Joey is in area 22. The three cats are in areas 7, 21 and 43.
Area Guide:
Areas are arranged by category, and arranged within category in numerical order. The numerical order is kind of strange, so check the main numbered map to get your bearings.
Grasslands:
Area 4:
Starting area
Sprouts (gives instructions)
Area 5:
a balloon
Ella (quest giver)
Area 11:
Tasselphant (gives instructions)
Cormyn (gives instructions)
Area 12:
Contains Steve
Area 15:
This is the main branching off area.
Pokey (part of a quest)
Mark (quest giver)
Bob (quest giver)
Mr W (quest giver)
Larry (flavor text)
a balloon
yellow and green locked doors
Area 16:
Mr Tooty (quest giver)
Area 19:
enemies only
The Caves:
Area 20:
enemies only
Area 21:
a sushi cat doll (if logged in on Armor Games)
Area 22:
Joey (quest giver, only appears if you are logged in on Armor Games)
Area 26:
a teddy bear
Area 27:
Bobbington (quest giver)
locked blue door (path to the boss area)
Area 32:
yellow key
The Forest:
Area 7:
balloon
a sushi cat doll (if logged in on Armor Games)
Area 8:
only enemies
Area 13:
a balloon
Dave (part of a quest)
Area 17:
umbrella
Area 23:
Buffalo (quest giver)
Area 24:
only enemies
Area 29:
green key
Area 46:
blue key
The Ruins:
Area 28:
a balloon
The Duke (part of a quest)
Area 35:
enemies only
Area 36:
balloon
Area 41:
Nancy (quest giver)
Area 42:
Bethany (part of a quest)
Area 43:
a sushi cat doll (if logged in on Armor Games)
Area 44:
enemies only
Area 45:
blue key
The Clouds:
Area 1:
blue key
Area 2:
Bobby (quest giver)
Area 3,
trophy
Area 6:
only enemies
Area 10:
a balloon
Mr Doo (part of a quest)
Nate (quest giver)
Area 14:
a balloon
Area 18:
Sam (part of a quest)
Area 25:
only enemies
Area 30:
blue key
Area 31:
a balloon
Path to the Boss:
The way to the boss is behind a locked door in area 27 (in the caves). Every room from there to the boss has a door with a lock. The rooms are numbered 34, 37, 39, and 40. These rooms are totally empty, except for room 40, which contains James, who warns you if you go through the door, you can't come back out. Going forward from 40 takes you to the boss battle.
Skill Tree and Abilities Guide
You can complete the skill tree without having enough points to fully upgrade every skill. The random squares (marked with question marks) give upgrade a random area, so you may end up with 300 points in dexterity but only 250 in agility or vice versa. You need to put 25 points into an ability to move it up one rank, to a max of 4 ranks or 100 points. Points between no ranks don't make any difference, so you might want to only spend points once you've got 25 to spend.
Here is an ugly, but functional, full-sized version of the skill tree. You can use this to more easily figure out the best path to take. I suggest first going up from the start and taking the path to the +15 INT square; that will get you enough INT to go up a rank in "Credit Junkie", which will speed up your time on the skill tree.
AGL (agility):
Overview: Every skill in agility is useful, so if you get shortchanged here by the random squares, that's a real bummer. Upgrading Acrobatics fully is a must in order to reach some things.
Acrobatics: Each rank increases ability to jump by one square, to a max of four. Extremely useful skill, necessary to reach some areas.
Hide Armor: Damage deflection, 25% per rank. Useful.
Constitution: Total hit point increase, 25% per rank. Probably the least useful of the three.
INT (intelligence):
Overview: This is the most important trait to develop in the beginning, as the "Credit Junkie" skill enables you to traverse the skill tree much faster.
Weapon Targeting: This says it increases the ability to aim your weapon, but I have to say I didn't notice too much improvement. I would consider this one the least useful.
Credit Junkie: Credits awarded per levelup. This is the priority skill to unlock if you want to get through the game faster. You get an extra credit per rank, up to a total of six credits per level up (including the base two).
Spike-Readiness: Decreases damage taken from spikes, useful, especially if you want to speed run and just get through places quickly without having to use platforming skills to avoid spikes.
DEX (dexterity)
Overview: Only one of the skills here is really worth maxing out, so if you're like me, naturally this will be the area where the random numbers give you lots of points. Sad.
Weapons: Damage done by weapons, up to a max of 12 dmg/sec. Very, very useful, of course.
Swiftness: How fast your elephant goes. I'll be frank: I upgraded my elephant to only 50 points worth and I found him plenty fast. I think extra speed might make him too hard to handle. It's up to you.
Adrenaline: It appears this affects how much you regain from the hearts monsters drop. Since death is so low-penalty, this is not that useful of a skill.
CHA (charisma)
Overview: The best skill here can actually backfire on you if your machine is prone to lag, so those with slow machines can consider charisma to be low priority.
Miniphant Swarm: Per rank, you will be accompanied by more little floating elephants that independently attack monsters. They are extremely useful because you get the same experience for their kills as for kills you make yourself. If you have a slow computer, you may find that the miniphants cause too much lag, however.
Quest Uptake: Increases XP bonuses per rank, I think by 25% per rank. Mezzo for usefulness.
Cantering: Makes your avatar toddle and look "+1 cuter" per rank. Totally useless, of course, but fun!
Posted by: joye | February 22, 2011 8:36 PM