Bob the Robber 2
Bob the charitable robber is back! Once again you can steal to your heart's content, and you don't even have to feel guilty about it. Help Bob stay out of sight of guards, watchdogs and security cameras, and empty every drawer and pocket you can find. It's all for a good cause, so do your best!
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Before anyone starts to think level 10 is broken, it's not. They don't tell you, but you have to beat the clock on that level or you automatically lose.
I usually like stealth games but this one doesn't seem to work for me. I can pretty much ignore cameras as the alarm means almost nothing to impede my advance in the game. Knocking out guards is so easy and with no consequences.
Design flaws are expected in very innovative games but this isn't the case.
I don't mind this, though it gets boring very quickly. Cute graphics and easy game play... a bit like a Fisher Price version of Trilby, Art of Theft.
It's not much of a stealth game when you the consequences of getting caught and beating up guards are so minimal.
"I've been hit over the head and rendered unconscious, should I raise the alarm? No, it was probably just a cat."
Yeah, you can see the countdown timer just over the objective arrows in level ten, but I keep getting caught before the countdown reaches anywhere near the end, and without my alarms all used up. It's really confusing!
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