For the loving masses of Kairosoft fans out there, allow us to summarize our thoughts on this game with just a few words: Kairobotica is an insta-buy. There, now you can spend the extra time patrolling planets, defeating evil snack foods, felling fowl robots, and leveling-up your own 'bots in the hyper-addicting RPG simulation hybrid manner that Kairosoft does so well. If you need a little more convincing, or you feel that reading this author's work is a joy unto itself, by all means, sit back and learn all about one of the best Kairosoft releases yet!
Like Game Dev Story, Dungeon Village, and the other "Story" games that before it, Kairobotica puts you in charge of a tiny pixel community and gives you the power to form it as you see fit. Gameplay is divided between managing your colony and working with the Kairobot Corps, a "state-of-the-art brigade of mass-produced guardians of galactic peace", a.k.a. tiny yellow-faced machines that specialize in RPG-style combat. By increasing the size of your home turf, you can improve your machines in a number of ways, allowing them to fight off the monsters that have infested this corner of the galaxy, all courtesy of the moderately evil Doctor Mochipon!
Your flying colony can travel between worlds, parking itself near a planet so your team can go on patrol, complete missions, and entertain the locals with your many wond'rous sights. Use the touch interface to set up houses and factories to get your game started. Houses hold kairobots for your combat force, while factories replenish them when they die. As soon as a mission is available, head out on patrol. The side view combat will be familiar to anyone who has played an 8- or 16-bit RPG. Select attack options from the menu and your party of robots will carry out your orders. When they take damage, their number is reduced, but when you win, you move on to the next section, ready for a bigger challenge. Make it to the end and you'll get some nice mission bonuses, but if you're defeated, you'll have to start all over again.
Through combat you'll gain gold, experience, items and more, and you'll take those earnings back to the colony to improve things. One aspect of the game is increasing tourism to your flying space wonder. You'll accomplish this by upgrading buildings (which also helps out the combat side of things), creating special structures like gift shops or pastures, and by using items on squares to increase their "fun" rating. The more a planet's people like you, the better your amity score will be, the higher their population will climb, and the more you'll earn from these continually evolving species.
Analysis: Make sure you have a few hours free before you download this game. It has the ability to draw you in and not let you go until your phone's battery starts bellyaching. The learning curve is shallower than many Kairosoft games, but the complexity is still there, it just doesn't get introduced until later. The way Kairobotica expands is quite elegant. The more planets you have access to, the more missions you can complete, the more upgrades you can buy, the more random events you'll encounter, and the more fun you'll have.
The interface for Kairobotica is Kairosoft's standard pseudo-non-smartphone layout that has always felt a bit cramped for some player's liking. A round d-pad menu can be shown or stashed, and using it to control the game is often a more precise way to go. Either way, managing your robots or checking in on the latest space tourist sale isn't so difficult, and before long you'll handle it without a second thought.
If pressed to explicate any shortcomings, it would be worth mentioning that Kairobotica's battles can be a bit slow-paced, especially if you decide to undertake extra patrols just for the experience. Combat isn't as much about tactics as it is about number superiority, and the only tough decision you'll make is deciding when to retreat to heal your forces. Otherwise, you just sit back and watch the battles play out.
Kairobotica shares a lot with Epic Astro Story and its other Kairosoft cousins. But the adventure is something new entirely. Epic in scope but personal in nature, your flying colony will be your home as you see what strange and desolate planets are out there in the universe. Just load up on helper robots, remember that donuts can be evil, and get ready for a long and satisfying game. We weren't kidding when we said it was an insta-buy.
Walkthrough Guide
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Kairobotica Strategy Guide
General Tips
Keep your Kairo House count relatively high (about 1/3 of your squares).
Look at your finances to see where you make the most money or are losing money. Build more of the profitable ones to improve cashflow (most likely pastures, if well stocked, and gift shops).
Replay patrols to both raise your Kairobots' experience and to increase your Amity with the planet. A new planet is often made available once your Amity is maxed out.
If Info Points is where you're struggling, spend some time at the planets with more advanced civilizations, which will both garner you more visitors and earn you more points.
Patrol Info/Rewards
The amount of gold you earn is based on your Amity with the planet and Reputation.
The special areas mentioned, only apply to the first time you do the patrol. Otherwise, it becomes another enemy/reward area.
Earth
Dr. Mochipon (100G, only available during the Defeat Mochipon! mission): 7 areas (3rd one contains Ducky Franks who teaches you the skill Blitz, 6th one contains Dr. Mochipon and 2 Donaughts, last one contains Chankomaru), Cushion rewarded, Mission rewards 1000G and a Gold Cardboard
Econaut (100G, only available during the Defeat the Econauts! mission): 8 areas (7th one contains 5 Econauts, last one contains a Kairo Driller), Study Kit rewarded, Mission rewards 1500G and a Silk Hat
Eurasia (Free): 3 areas, Hoe/Cushion rewarded
Japan (80G): 4 areas (last one contains Mini Kairobot), Study Kit/Hoe rewarded
Chimpan's Lab (100G): 4 areas (last one gives you ability to build a research lab), Study Kit/Hoe/Gold Cardboard rewarded
America (150G): 3 areas (last one contains an Econaut), Cushion/Hoe/Study Kit rewarded
North Pole (150G): 5 areas (last one contains an Econaut the first time, else a Mysterious Man who heals you <Permanent>), Study Kit/Bat Wings rewarded
Cave (200G): 8 areas, Cushion rewarded
Parcho
Achikichi (100G, only available during the Defeat the Achikichi! mission): 5 areas (last one contains 3 Achikichi), Dictionary rewarded, Mission rewards 2000G and a Mobile Phone
River City (Free): 4 areas, Dictionary/Vinyl Tent rewarded
Parched Plateau (100G): 3 areas, Vinyl Tent/Dictionary rewarded
Healthy Desert (200G): 4 areas, Vinyl Tent/Dictionary rewarded
Bearington Village (250G): 3 areas, Dictionary rewarded
Deep Cave (300G): 5 areas (last one contains a Parcho resident who raises your aura or a Mysterious Man who repairs you <Permanent>), Dictionary/Vinyl Tent rewarded
Oceana
Explore Oceana (100G, only available during the Mochipon discovered. mission): 4 areas (last one contains Neo Mochipon and 2 Puchirin),
Watery Plains (200G): 4 areas, Hammock rewarded
Green Island (300G): 3 areas, Hammock rewarded
Whirlpool Beach (400G): 3 areas, Sprinkler rewarded
Sucrosia
Explore Sucrosia (Free, only available during the New Planet Discovered! mission): 3 areas (last one contains a Tiny Captain and 6 Tiny Pirates),
Item Usage on Buildings
Bat Wings
Culture +6, Fun +5
Factory: Compat. OK
Farm: Compat. OK
Kairo House: Compat. Good
Cushion
Culture +2, Fun +2
Factory: Compat. OK
Farm: Compat. OK
Kairo House: Compat. Good
Dictionary
Culture +5, Fun -1
Factory: Compat. Good
Farm: Compat. Bad
Kairo House: Compat. OK
Hammock
Culture +4, Fun +2
Factory: Compat. OK
Farm: Compat. OK
Kairo House: Compat. Good
Hoe
Culture +0, Fun +2
Factory: Compat. Bad
Farm: Compat. Good
Kairo House: Compat. OK
Silk Hat
Culture +6, Fun +8
Factory: Compat. OK
Farm: Compat. OK
Kairo House: Compat. Good
Sprinkler
Culture +0, Fun +4
Factory: Compat. Bad
Farm: Compat. Good
Kairo House: Compat. OK
Storage Case
Culture +3, Fun +1
Factory: Compat. OK
Farm: Compat. OK
Kairo House: Compat. Good
Study Kit
Culture +4, Fun +0
Factory: Compat. Good
Farm: Compat. Bad
Kairo House: Compat. OK
Thin Pipe
Culture +6, Fun +0
Factory: Compat. Good
Farm: Compat. Bad
Kairo House: Compat. OK
Vinyl Tent
Culture -1, Fun +3
Factory: Compat. Bad
Farm: Compat. Good
Kairo House: Compat. OK
Item Research Results
Bat Wings
Produces a Kairo Devil.
Dictionary
Produces Refrigerator (to sell in Gift Shop).
1 Time Researched: Price 45G, Quality 25, Stock 5
2 Times Researched: Price 55G, Quality 28, Stock 7
Gardening Kit
Produces an Animal Snare.
Gold Cardboard
Produces a Mini Kairobot.
Hammock
Produces Washer (to sell in Gift Shop).
1 Time Researched: Price 35G, Quality 20, Stock 5
2 Times Researched: Price 55G, Quality 23, Stock 6
3 Times Researched: Price 60G, Quality 24, Stock 7
Heavy Wheels
Produces a Kairo Express.
Hoe
Produces an Animal Trap.
Mobile Phone
Produces a kPhone 5.
Old Tool
Produces a Kairo Driller.
Shuriken
Produces a Kairo Ninja.
Silk Hat
Produces a Dapper Kairo.
Sprinkler
Produces an Animal Snare.
Storage Case
Produces Hair Dryer (to sell in Gift Shop).
1 Time Researched: Price 15G, Quality 10, Stock 5
2 Times Researched: Price 25G, Quality 11, Stock 6
3 Times Researched: Price 30G, Quality 14, Stock 8
Study Kit
Produces Shaver (to sell in Gift Shop).
1 Time Researched: Price 20G, Quality 15, Stock 5
2 Times Researched: Price 40G, Quality 17, Stock 7
Thin Pipe
Produces Teletype (to sell in Gift Shop).
1 Time Researched: Price 60G, Quality 35, Stock 5
2 Times Researched: Price 80G, Quality 36, Stock 7
Vinyl Tent
Produces an Animal Trap.
Water Purifier
Produces Toothbrush (to sell in Gift Shop).
1 Time Researched: Price 20G, Quality 180, Stock 5
Non-Item Research
Link: Combat skill. Work together in a rolling attack. Info Points used: 3. Power x1.5. Targets selected enemy row.
Brain Boost: +1 Int
Field Guide (Monster Stats)
Donaught
HP 12, Attack 2, Speed 3
EXP: Head +1, Arms +2, Body +2, Legs +2
Can steal: Cushion
Metabok
HP 8, Attack 2, Speed 3
EXP: Head +1, Arms +1, Body +1, Legs +1
Can steal: Study Kit
Rice Baller
HP 15, Attack 3, Speed 3
EXP: Head +0, Arms +3, Body +2, Legs +1
Can steal: Hoe
Tin Candroid
HP 18, Attack 4, Speed 3
EXP: Head +1, Arms +5, Body +2, Legs +2
Can steal: Cushion
Choco Donaught
HP 23, Attack 4, Speed 5
EXP: Head +1, Arms +8, Body +6, Legs +8
Can steal: Study Kit
Mimida
HP 26, Attack 5, Speed 5
EXP: Head +0, Arms +6, Body +4, Legs +10
Can steal: Study Kit
Mini Wairobot
HP 20, Attack 8, Speed 4
EXP: Head +1, Arms +10, Body +7, Legs +10
Can steal: Storage Case
Castellar
HP 25, Attack 10, Speed 12
EXP: Head +0, Arms +12, Body +8, Legs +4
Can steal: Dictionary
Scorponus
HP 12, Attack 25, Speed 40
EXP: Head +2, Arms +4, Body +15, Legs +6
Can steal: Vinyl Tent
Cactos
HP 24, Attack 10, Speed 22
EXP: Head +0, Arms +20, Body +7, Legs +8
Can steal: Storage Case
Raccoon 150R
HP 45, Attack 10, Speed 55
EXP: Head +1, Arms +10, Body +6, Legs +20
Can steal: Dictionary
Puchirin
HP 35, Attack 8, Speed 15
EXP: Head +1, Arms +4, Body +12, Legs +15
Can steal: Hammock
Uraratan
HP 45, Attack 12, Speed 12
EXP: Head +2, Arms +12, Body +8, Legs +8
Can steal: Thin Pipe
Has Sleep Attack.
Moldina
HP 45, Attack 10, Speed 15
EXP: Head +1, Arms +6, Body +18, Legs +12
Can steal: Hammock
Has Sleep Attack.
Achikichi
HP 55, Attack 12, Speed 1
EXP: Head +8, Arms +20, Body +30, Legs +1
Can steal: Vinyl Tent
Econaut
HP 60, Attack 8, Speed 11
EXP: Head +15, Arms +6, Body +5, Legs +8
Can steal: Hoe
Dr. Mochipon
HP 100, Attack 6, Speed 4
EXP: Head +35, Arms +30, Body +30, Legs +8
Can steal: Animal Trap
Kaibara Hermit
HP 98, Attack 16, Speed 18
EXP: Head +2, Arms +11, Body +15, Legs +12
Can steal: Thin Pipe
Pippion
EXP: Head +2, Arms +16, Body +22, Legs +25
Col. Moja
EXP: Head +4, Arms +30, Body +25, Legs +26
Kinchakun
HP 120, Attack 32, Speed 35
EXP: Head +5, Arms +25, Body +35, Legs +12
Can steal: Teacup
Oceana Devil
EXP: Head +54, Arms +32, Body +48, Legs +45
Tiny Captain
HP 300, Attack 62, Speed 60
EXP: Head +10, Arms +20, Body +30, Legs +10
Can steal: Silk Hat
Tiny Pirate
HP 180, Attack 30, Speed 80
EXP: Head +10, Arms +20, Body +30, Legs +10
Can steal: Silk Hat
Neo Mochipon
HP 180, Attack 35, Speed 65
EXP: Head +125, Arms +32, Body +32, Legs +8
Can steal: Heavy Wheels
Metallik
EXP: Head +500, Arms +5, Body +5, Legs +5
Chicken
EXP: Head +1, Arms +0, Body +0, Legs +0
Sheep
EXP: Head +1, Arms +0, Body +0, Legs +0
Goat
EXP: Head +1, Arms +0, Body +0, Legs +0
Kangaroo
EXP: Head +1, Arms +0, Body +0, Legs +0
Posted by: Kyh | August 12, 2012 11:08 AM