We thought we had seen the last of Being One. But here he is again puzzling his was through another mysterious space station. Here though, the stakes are higher: It's a race against time to cure himself of the disease he's been infected with, battle the station's other inhabitants, and move one step closer to his revenge. But nothing is as it seems in Being One: Episode 5 - Infection, the newest in Psionic's series of horror adventure games.
As in previous installments, Being One: Episode Five is very much a cross genre work. The framework is point and click adventure, where you use the mouse to examine and pick up items from around the station. Your inventory, accessible in the upper-right corner of the screen, has a number of tools you'll use in your investigation: a microscope for examining biological samples, an autohacker used to access terminals around the station, a multi-tool for disassembling mechanical devices, and, of course, a gun for use on any hostile creatures. These tools will often prompt minigames of all different kinds: shooter, arcade, puzzle, and so forth, all controlled with the mouse. The story is told through datapads and evidence collected hidden-object style around the station, and the plot is sure to leave you twisted.
Play the entire Being One series:
Franchises that release new installments several years after a supposed finale are usually met with skepticism. We're looking at you, Indiana Jones. Fortunately, Being One had enough dangling plot lines and questions that the transition to a new episodic is relatively seamless. It may be a little convenient that the first place Being One goes to after his escape is another atmospheric space station, but let's face it, it's good atmosphere, and it'd be weird if this game took place on a farm or something. The graphics are as gorily beautiful as ever, with some CGI bits that are almost aggressive in their "check out what our animators can do!" awesomeness. The game could have used a little more hand-holding, especially in the use of your new inventory devices. There is a logic behind all of them that is satisfying to discover for yourself, but it's hard to do that when bullets start flying. Also, the game ends rather suddenly, which is good in the sense that an Episode 6 must certainly be in development, but man, let's hope we don't have to wait another three years. All in all, though, fans of the series and of scifi horror in general will be happy to spend a little more time in the skin of Being One, and will definitely be eager for more.
Walkthrough Guide
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Being One: Episode 5 - Infection Walkthrough
List of Evidence
The Falcyon: automatically gained after the flight at the beginning.
MK 2 Multi-Pistol: in Security after defeating the gunbots.
The Layout: from the map on the table in the sleeping quarters.
Nanobots: after examining the remains of a second nanoslave.
Venus: from listening to the message on the Quantum Relay about someone afloat in space.
Dr. Rycroft's Theory: from the terminal in lab 4.
Earth Attack: from watching the QTV Screen in the living quarters.
Nanoslaves: from the datapad in lab 5.
Weston Carnodyne: from the manifest on the boxes in storage.
The Teleporter: from the terminal in lab 4.
Locations of Datapads
On the walkway in front of the lift.
Next to the skeleton in the living quarters.
On the ground next to the pod in lab 2.
On the ground in lab 4.
Next to the pod in lab 5.
On the ground in storage.
On the ground to the left in maintenance.
Next to the overturned chair.
Locations of Security Cameras
Two above the security door after the focusing mini-game.
Above the door in security.
To the left of the lift.
Above the quantum relay (to the right) in the living quarters.
On the ceiling in the labs.
Above the maintenance door in storage.
On the ceiling in maintenance.
Above the switch on the wall in the freezer.
On the middle pillar in the computer room.
Main Walkthrough
Entering the Nano-Station
You start out in an avoidance mini-game. You cannot die, presumably, the less you're hit, the higher your score.
Enter the Nano-Station.
After the shower, exit the Radiation Screening.
Next is a focusing mini-game.
Where exactly to place the focusing meters is randomized.
The image will not change as you scroll the meters, you have to do it incrementally.
Enter Security.
Use your gun on the gunbots when they are up; they take about two shots each.
Exit Security.
Read the datapad on the walkway.
Living Quarters
Examine the Quantum Relay and QTV Screen.
Read the datapad by the skeleton.
Enter the Sleeping Quarters.
Sleeping Quarters
Collect the layout map off the table to the right.
Enter the restroom.
Restroom
Use the gun to kill the nanoslave.
Now use the microscope on the remains and shoot the four odd-looking cells.
Back up to the main hallway.
Labs
Enter Lab 2.
Lab 2
Use your gun to kill the nanoslave.
Now use the microscope to examine the remains and shoot the four bad cells.
Read the datapad on the ground next to the pod.
Use the autohacker on the terminal to the right.
This is the mini-game called Difference Engine.
Watch the numbers as they pass through the middle and observe how they change.
Enter the numbers from top to bottom that represent the change in the floating numbers.
The code is randomized each game.
Now click the terminal to read the messages.
Flip the swith to the left of the pod to deactivate it.
Back up, enter the next corridor and head into Lab 4.
Lab 4
Use the Autohacker on the terminal.
Read the terminal.
Now read the datapad on the ground.
Back up and enter Lab 5.
Lab 5
Use the autohacker on the terminal.
This is the mini-game called Difference Engine.
Watch the numbers as they pass through the middle and observe how they change.
Enter the numbers from top to bottom that represent the change in the floating numbers.
The code is randomized each game.
Click the terminal to read the messages.
Read the datapad next to the pod.
Enter the room to the left and examine the body.
Use the microscope on the body and zap the four abnormal cells.
Back up to Lab 5 and flip the switch.
Now back up to the main corridor.
Storage
Read the datapad on the ground.
Examine the manifest on the boxes to the left.
Enter maintenance.
Maintenance
Read the datapad on the ground to the left.
Examine Access Panel 1 and use the multi-tool on all four bolts.
Solve the pressure mini-game by rotating each dial to match the target.
Each dial runs clockwise from 0-9.
Simply rotate the dials to match the target.
Wait for the target to change, a green light at the bottom should light up.
Do this three times to complete it.
Back up and examine Access Panel 2.
Again, use the multi-tool on all four bolts, then solve the mini-game.
Enter the freezer.
Freezer
Use the microscope to examine the remains and shoot the four abnormal cells.
Flip the freezer switch.
Make note of the numbers scrawled on the right.
Back up to the main corridor.
Computer Room
Read the datapad near the overturned chair.
Use the autohacker on the terminal to the far left.
This is the mini-game called Difference Engine.
Watch the numbers as they pass through the middle and observe how they change.
Enter the numbers from top to bottom that represent the change in the floating numbers.
The code is randomized each game.
Click the terminal to read the message.
Use the autohacker on the terminal to the right.
This is the mini-game called Difference Engine.
Watch the numbers as they pass through the middle and observe how they change.
Enter the numbers from top to bottom that represent the change in the floating numbers.
The code is randomized each game.
Click the terminal to read the message.
Examine the server and enter the code from the freezer wall.
7491
Back up to the main corridor
Main Corridor
Use the autohacker on the lift and enter the numbers as indicated by the difference engine.
This is the mini-game called Difference Engine.
Watch the numbers as they pass through the middle and observe how they change.
Enter the numbers from top to bottom that represent the change in the floating numbers.
The code is randomized each game.
Now use the lift, then exit it.
End Room
Use your gun on all four yellow pipes.
Finally shoot the lightning panel above to kill the creature.
Congratulations! You've beat the game!!!
Posted by: Kyh | May 25, 2012 2:43 PM