Time for another installment in the charming Binga series of games, this one aptly titled, Binga 2!
But before you click that start button, know this first: You'll have to think fast on your feet and on the edge of your seat to solve each one of the mini-games and puzzles that are thrown at you rapid fire, because with each second that passes your score gets worse. The goal of the game is to get through it in the shortest time possible. And the score that only really counts is your first pass through, am I right?
Tom Vencel's characteristic and lovely Ninjadoodle graphics abound in this game, which makes storming through the game so quickly a bitter sweet experience. Personally, I just want to take my time and enjoy each set to maximum enjoyment, so you don't want to know my score.
Play all the Binga games:
If you like mini-games and puzzles fired at you in rapid succession like that which were popularized in the Wario Ware games on Nintendo platforms, then limber of your fingas because Binga is your thinga.
Walkthrough Guide
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Ten-Word Walkthrough
Each spoiler below tells how to beat the respective part of the respective round in exactly ten words. Brevity is a good goal for a Binga walkthough because of its race-against-the-clock arcadey nature.
Round 1
Click on car and it moves. Push ball into basket.
Yank the chain downwards to flush. Just ignore the hand.
Turn on the hot water. Can you read Roman numerals?
Round 2
Use bowling ball to push basket. Ball's in red bucket.
Click rings to rotate. Make the peace sign (see corner).
Open the envelope, then count the corners on the shapes.
Round 3
Drop car and ramp. Push ramp. Drop ball. Push ball.
Dump all the bombs in the bucket. Incidentally, that's "defuse".
Turn on lamp, open the blinds. Count the stars' points.
Round 4
Click electrical boxes. All four switches' arrows should face outwards.
Click the smallest sumo, then second smallest, and so on.
Click swimmers to make them turn. First place is first.
Round 5
Drop ball, push seesaw twice (gently!), make upper car jump.
Click only the odd-numbered dice (or the even, depending).
Note the robots' heights. Click them to see their positions.
Round 6
Make catapult out of leftmost platform. Launch with bowling ball.
Click only dark (or light) sushi. Be careful, they fall.
Pour out box, count colored balls. Two 4's, two 2's.
Round 7
Load elevator. Lower car removes blockade. Upper car drops ball.
Remove cards until sum equals 21. Leave six, seven, eight.
Rotate disk to reveal key numbers. North, east, west, south.
Round 8
Click shelves, then arrows to tip. Bombs explode on contact.
Tip over all five cones. Just tossing them should work.
Turn the people around. What numbers rhyme? One is "ten".
Posted by: SonicLover | December 9, 2011 7:48 PM