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Nani-Quest


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Rating: 4.2/5 (160 votes)
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SonicLoverNani QuestNani-Quest, the newest of the many not-so-typical escape games that Detarou is so famous for, dumps you into the middle of what looks like a Dungeons & Dragons dungeon raid gone awry, with an adventuring party consisting of a mage and swordsman who just can't sort out their differences, a martial artist who seems to have really bad luck with mimics and traps, an archer who's always kneeling alone in the corner... and you, apparently the party's only useful member... rogue, maybe? As is the custom, use the mouse to navigate and interact; a changing cursor will alert you to what you can tinker with. Click the edges of the screen when the bars appear to turn left and right, or to back away from a close-up view. When something's in your inventory, click once to use it or double-click to examine it. Expect several clues and gadgets to be used more than once, and don't forget about the SAVE button.

Detarou has a knack for combining surreal elements with surprisingly logical puzzles, and such is the case in Nani-Quest as well... albeit this one's a little easier on the surreal than, say, Dayori or Office. It's an excellent piece of escape work, so go in there and salvage this dungeon raid so the party can recuperate at the nearest tavern. Hope you've got your +5 Mouse Cursor of Puzzle-Solving equipped.

Play Nani-Quest

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough:

Room 1:

1. turn to the right. You should see 3 statues
2. take the paper from the wall. It contains a 3x3 grid of symbols.
3. look at each of the statues. Note the direction their eyes are pointing

up, left, right

4.turn right twice, and look at the box. You can input 3 symbols. These are the same symbols as the paper- but which 3 do you need?
5. Combine the statue eyes directions with the paper to determine the symbols

sword,shield, ring

6. input the symbols based on their positions, and push the button

sword
shield, ring

7. take the candle
8. look at the candle- it has symbols on it
9. turn to the door, and look at the panel next to it
10. It has the same symbols as the candle. Input them, top to bottom
11. orientation does not matter

down arrow
diamond
down arrow
square
down arrow
up arrow
diamond
down arrow

12. go through the door

Room 2

13. Look at the shield above the swords
14. each has a symbol from your paper, and several bars
15. the position of the bars relates to one of the cabinets.
16. move the positions of the swords to match any one of the bar patterns to unlock the corresponding cabinet.
17. search through all of the cabinets that you have access to- you should find a green sphere, a red sphere, a heart medallion, a second candle, and a bag full of stuff. You will also find several symbols, note their positions. You will also find a code mechanism, note its position for later.
18. to access the middle cupboard, you have to get a bit trickier
19. on each of the columns, one sword is always down.
20. on each of the rows, one sword is always down.
22. This means each pair of swords down indicates a row/column combination
21. Look at the two combinations you do have for the middle column, and determine the common down sword. Then look at the combinations you have for the middle row, and determine the common sword. Use this to determine the code for the middle

down up down up up up

22. take the moon medallion from the center cupboard.
23. turn to the door. Look at its code
24. it requires a sequence of four symbols from your paper.
25. you found 4 symbols in their cupboards. Each symbol had a different number of sticks, from 1-4. 26.Correspond their number of sticks to their order, and match their positions with the paper to determine the code

tree, boot, star, eyes

27. enter the next room

Room 3

28. go to the horned device in front of you
29. There is a stone beast, and two buttons
30. take the star from the horned beast
31. This reveals the crown symbol on the beast's forehead
32. turn left to the beast doorway
33. There is a down sword to its left, and an up sword to its right
34. go back to the second room, and look at the sword combination for the crown
35. translate this into left and right button pushes, and input it into the stone beast

right left right right left right

36. the beast slides open. Go look at the panel behind it
37. take the candle, and note the symboled device
38. back up. Look at the beast doors
39. they have protrusions on the inner side, some on the left side, some on the right side
40. input that sequence into the stone beast

left right right left left right right left

41. the door to the next room will open. go through it.

Room 4

42. turn to your left. there are fires burning in the wall
43. use them to light your candles.
44. look at the pedestal next to the fires
45. it has slots for your medallions. Put them in.
46. a compartment opens up above it. Take the rope from inside.
for the good ending:

Use the rope to rescue the guy from the pit

47. Turn to the other side of the room.
48. Look at the nook. There are 3 candleholders. Put your candles in them.
49. Go back, and tie your rope to the lever. This holds the candles in the elevated postion.
50. look at the sequence of 3 symbols now illuminated.

Finishing up

51. go back to the second room, and open up the cupboard with the code device(middle right)
52. Enter the symbols you saw

rectangle with a notch, triangle with lines next to it, doorway

53. take the blue sphere
54. return to the first room
55. look at the nook with the box
56. You can see the candles through the 3 windows
57. put the 3 colored sphere into the slots
58. turn around and look at the statues
59. they have symbols illuminated on them
60. go to the third room, and input that sequence in the panel behind the beast door.

triangle with triangle inset, circle with a line through it, triangle with lines next to it.

61. this reveals the key-take it.
62. go to the fourth room, and use the key on the door.

25 Comments

Arg. Sword puzzle annoy Hulk. Hulk SMASH!

Reply

I've just started and I'm already stuck. :(
AHHHH!

Reply
Procrastinateher November 4, 2011 4:04 AM

And I'm already lost after

picking up the piece of paper with 9 symbols on it

:/

I tried

trying to match the statue eye directions with the symbol locations on the paper, then plugging those into the 3 shield buttons.

I also considered if the gestures the wizard is making match the four buttons on the wall near a door

but I couldn't get it to work.

Detarou is suddenly hard again :( And I don't know if I like or dislike the fewer distractions in each frame...

Reply
Procrastinateher November 4, 2011 4:07 AM

Heheh, it's called Nani Quest, and "nani" pretty much translates to "what". This pleases me.

Reply
Anonymous November 4, 2011 4:20 AM

Already in the third room, no idea how to work the monster-with-horns panel or how to open the "up" door though. Ideas?

Reply

For the first puzzle combine the hints you get from the eyes of the statues and the paper.

Eyes say top, left, right and on the paper the eyes are in the middle.

So the Symbols are Sword, Shild, Ring

Reply
Anonymous November 4, 2011 6:25 AM

Third Room Hint

crown and sword length

Solution

Right,Left,Right,Right,Left,Right

Reply
chibichan93 November 4, 2011 6:41 AM

I don't know what the best ending is, but if it's the one where all four people get out then you just need to use the rope on the guy that fell down the hole before you tie the raised platform for the candles.

Reply

Walkthrough:

Room 1:

1. turn to the right. You should see 3 statues
2. take the paper from the wall. It contains a 3x3 grid of symbols.
3. look at each of the statues. Note the direction their eyes are pointing

up, left, right

4.turn right twice, and look at the box. You can input 3 symbols. These are the same symbols as the paper- but which 3 do you need?
5. Combine the statue eyes directions with the paper to determine the symbols

sword,shield, ring

6. input the symbols based on their positions, and push the button

sword
shield, ring

7. take the candle
8. look at the candle- it has symbols on it
9. turn to the door, and look at the panel next to it
10. It has the same symbols as the candle. Input them, top to bottom
11. orientation does not matter

down arrow
diamond
down arrow
square
down arrow
up arrow
diamond
down arrow

12. go through the door

Room 2

13. Look at the shield above the swords
14. each has a symbol from your paper, and several bars
15. the position of the bars relates to one of the cabinets.
16. move the positions of the swords to match any one of the bar patterns to unlock the corresponding cabinet.
17. search through all of the cabinets that you have access to- you should find a green sphere, a red sphere, a heart medallion, a second candle, and a bag full of stuff. You will also find several symbols, note their positions. You will also find a code mechanism, note its position for later.
18. to access the middle cupboard, you have to get a bit trickier
19. on each of the columns, one sword is always down.
20. on each of the rows, one sword is always down.
22. This means each pair of swords down indicates a row/column combination
21. Look at the two combinations you do have for the middle column, and determine the common down sword. Then look at the combinations you have for the middle row, and determine the common sword. Use this to determine the code for the middle

down up down up up up

22. take the moon medallion from the center cupboard.
23. turn to the door. Look at its code
24. it requires a sequence of four symbols from your paper.
25. you found 4 symbols in their cupboards. Each symbol had a different number of sticks, from 1-4. 26.Correspond their number of sticks to their order, and match their positions with the paper to determine the code

tree, boot, star, eyes

27. enter the next room

Room 3

28. go to the horned device in front of you
29. There is a stone beast, and two buttons
30. take the star from the horned beast
31. This reveals the crown symbol on the beast's forehead
32. turn left to the beast doorway
33. There is a down sword to its left, and an up sword to its right
34. go back to the second room, and look at the sword combination for the crown
35. translate this into left and right button pushes, and input it into the stone beast

right left right right left right

36. the beast slides open. Go look at the panel behind it
37. take the candle, and note the symboled device
38. back up. Look at the beast doors
39. they have protrusions on the inner side, some on the left side, some on the right side
40. input that sequence into the stone beast

left right right left left right right left

41. the door to the next room will open. go through it.

Room 4

42. turn to your left. there are fires burning in the wall
43. use them to light your candles.
44. look at the pedestal next to the fires
45. it has slots for your medallions. Put them in.
46. a compartment opens up above it. Take the rope from inside.
for the good ending:

Use the rope to rescue the guy from the pit

47. Turn to the other side of the room.
48. Look at the nook. There are 3 candleholders. Put your candles in them.
49. Go back, and tie your rope to the lever. This holds the candles in the elevated postion.
50. look at the sequence of 3 symbols now illuminated.

Finishing up

51. go back to the second room, and open up the cupboard with the code device(middle right)
52. Enter the symbols you saw

rectangle with a notch, triangle with lines next to it, doorway

53. take the blue sphere
54. return to the first room
55. look at the nook with the box
56. You can see the candles through the 3 windows
57. put the 3 colored sphere into the slots
58. turn around and look at the statues
59. they have symbols illuminated on them
60. go to the third room, and input that sequence in the panel behind the beast door.

triangle with triangle inset, circle with a line through it, triangle with lines next to it.

61. this reveals the key-take it.
62. go to the fourth room, and use the key on the door.

Reply

The level of quirkiness is just right in this escaper.

You also gotta feel sorry for the one guy - seems he was just plain unlucky!

Reply

Couldn't have done this one without the walkthrough and found it disappointing not to interact with the characters apart from the rescuing guy in the hole.

Reply

Hey y'all, could you use spoiler tags, please? Describing endings and how to achieve them definitely counts as a spoiler.

Reply

Using Safari on a Mac, the panel behind the beast face doesn't accept any of my combinations. Anyone else ?

Reply

@pesky

There is more than one place that uses those symbols.

Reply

Could anyone provide a translation for the text on the endings? I'm curious.

Reply

the statues on the first screen to the right remind me waaaay to much of the weeping angels.

Reply

Wait...something's not right here... ...where's

that freakin' panda? Grrr...the one time I've actually got some means of getting back at him, too!

Reply

Mystify: thanks. I did finally remember that and went back to finish it.

Reply

I know the guy's artwork is weird, but some of his stuff is based in more common themes. Can anyone explain the monk caught in pots ? Is this part of a moral story in Japan or something ? It looks very much like part of a traditional tale.

Reply
Carny Asada November 6, 2011 11:56 PM

To be honest, I thought he was struggling with the Luggage from Discworld.

Reply
wawrzeniec November 7, 2011 1:40 AM

Nice game.

The ending text says approximately

(good ending)
You have brilliantly led the heroes.
ESCAPE SUCCESS

stamp says: Perfect

(bad ending)
Thanks to your help the heroes have safely(laugh) escaped
ESCAPE SUCCESS

monk says: Maa, I'm only a monk anyway..

Reply

Concerning the "symbols" in room 2.

I think they represent hands, so the "sticks" would actually be fingers.

Reply

pesky: Those are apparently a style of dungeon monster known as "mimics." They appear to be such things as treasure chests, pots, barrels, and whatnot, but...well, as they say in Soviet Russia, treasure collects YOU!

Reply
Schmorgluck November 18, 2011 3:15 PM

Normally, I would complain that In Soviet Russia jokes are getting pretty old, but your timing and delivery are flawless, An Onyx Mouse. Well played. And lol.

Reply

The symbols in the cabinet are hands.

Reply

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