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Parasite


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Rating: 4.4/5 (273 votes)
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PsychotronicParasiteYou are the Parasite, a squelching land squid from the stars who sees profit opportunities where a less sophisticated alien might see bunnies and butterflies. Your goal in this new platform game from Nitrome is to destroy all of the world's tree spirits (played here by the supporting cast of Princess Mononoke) and replace them with mining structures. Your space ship is a cross between a hot rod and a coal boiler. Your weapon of choice is zombification. You strut when you walk, you break wind freely, and you feed on the life-blood of planets. If you had bones, you would be bad to them.

Move your soft, squishy, vulnerable body around with the [arrow] keys and jump with the [up] key. In a break with the Nitrome tradition of three-unit health bars, anything you touch will kill you. Your best survival strategy then, as a morally flexible space parasite, is to find a medium-sized creature and jump on its head, thrusting your tentacles into its skull and steering it around by tugging on its brain-meats. Ha ha ha haaaaa, fun!

Once you have enslaved a creature, press [Z] to use its unique ability (if it has one) and [X] to abandon it to live out the rest of its days in peace and prosperity. Or rather, to explode into chunks. Possibly peaceful ones.

Most of your victims will take one of three forms: a kitten with insect wings, a silverback bear-monkey, or a gob-horking pig. Most of the gameplay over the course of the game's 20 levels revolves around using the natural abilities of these creatures to overcome obstacles. For example, the kitty-fly not only serves as an air taxi, it can transport crates and other objects with its tail.

Analysis: Parasite is yet another great-looking game from Nitrome. Although the mainly purple-and-green background color scheme had a depressing effect on me over time, I could never get enough of the character animation. The purposeful slither of the alien, the clumsy toddle of the bear-monkey, the way your enslaved subjects drool with soulless malevolence — if you have even a touch of the arch-villain in you, this game will charm you down to the core of your thin, waxed mustache.

The central concept is so good, I wish that the level design supported it better. Having a bruiser, a helicopter, and a projectile vomiter at your disposal, you'd think there would be more puzzles involved. But Parasite mostly wallows in platforming and reflex challenges, sometimes the exact same challenges several times in a row. It's maddening to me that the pig's spitballs can rebound off of walls to hit difficult targets, but there are only two such targets in the entire game. That you get to ride an acorn like a guided missile, but the screen is too small for you to see oncoming hazards in time. And then there are three full levels about flying that horrible acorn. This game is an action platformer wearing the clothing of a puzzle platformer, and neither role fits comfortably.

There are enough moments of real ingenuity, though, that I can still recommend that you play some Parasite. When I drop an exploding bee hive on a pack of armored snails, or when I navigate a maze of wooden barriers and tunnels with a pair of zombie slave bears, I can feel the same kind of exuberance and love that went into Fat Cat or Final Ninja Zero (the same production team worked on all three games). The controls feel good enough, the lead character has a powerful presence, and the music does a nice trick where it gets sinister whenever you zombify a subject. All the pieces are here for an amazing game; they just need to be put together more cohesively. Here's hoping for a sequel.

Play Parasite

Walkthrough Guide


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PARASITE WALKTHROUGH

Level 1:

Spirit 1:

Go right, up the trees and left.

Spirit 2:

Jump atop the tree left of the checkpoint, go up and far right. It's okay to fall to the ground. Go right.

Spirit 3:

Fly the winged kitty far up and right.

Level 2:

Spirit 1:

Go right while jumping over the water.

Spirit 2:

Go right jumping the thorn vines until you reach the edge. Up the tree and fly the winged kitty to the top of the big tree to your right.

Spirit 3:

You can keep the same kitty or grab another. Just fly left horizontally, then slightly up.

Level 3:

Spirit 1:

Go right, fly the winged kitty up the simple maze avoiding the thorn vines. It's a backward E. Stay along the borders and you'll be fine.

Spirit 2:

You can keep the same kitty or grab another, as there are plenty. Fly right, down to solid ground and right until you see the stick barrier then fly up.

Spirit 3:

Dispose of the kitty and ride the bear beast right. Smash stick barrier and walk to the end. Smash down, go left and smash down again. You'll land on the spirit.

Spirit 4:

Go right, punching the other bear and smashing the stick barrier. When you reach the wall, ditch the bear beast, jump up and grab the next one. You need to be atop the bear to reach, so if you don't time your jump properly, go left, grab another bear beast and repeat. Keep going right, punch a bear, smash a barrier and punch the last bear.

Level 4:

Spirit 1:

Go right, grab a bear beast and continue right smashing a stick barrier and punching snails as needed along the way. Dismount and jump to the platform.

Spirit 2:

Grab another bear beast and continue right punching two bears and a stick barrier until you reach the pink heart barrier. Continue right and down, grab the next bear, go left and smash down. You'll land in pink hearts killing the bear and the spirit is on the left.

Spirit 3:

Go left through the trees avoiding the snails. There's only a few so it's easy. When you reach the grassed stone wall, the spirit is at the upper left.

Level 5:

Spirit 1:

Go down, right and up until you reach the crate. Go up the tree, take a flying kitty back down to the crate and place it on the button. Ditch the kitty and go through the open door on the right.

Spirit 2:

Grab the next kitty, fly up through the simple maze avoiding the thorn vines. The spirit is at the top.

Spirit 3:

You can smash the snails with the crate here as the parasite suggests, but it serves no purpose. Keeping the same kitty or grabbing a new one, pick up the crate and go right to the gap where the pink hearts are. Just dive right down killing the kitty and dropping the crate because that's where you both need to be and there's no other way down. Grab the bear beast on the right and punch or push the crate left until it covers the button, opening the double doors. Ditch the bear, jump through left and down.

Spirit 4:

Grab the bear beast on the right and continue right until he steps on the button, opening the double doors. Ditch him, jump through to the tree and grab a flying kitty. To your right are six tall trees in a row. On the topmost of the outer tree on each side is a crate. Grab and place both on the two buttons on each side of the base of the two middle trees. This opens the door on both sides at ground level below exposing the last spirit.

Level 6:

Spirit 1:

Head right and up through the trees to the platform with the horking pig. Jump aboard and continue right shooting snails in your path until you reach the trees. Ditch the pig and climb up to the right platform avoiding the snails. You can actually kill all the snails in the trees (even those off-screen) by shooting straight up or at an angle (using up arrow) and moving back and forth under the span of the tree clump. Just remember it takes two shots to kill one, and up to three snails can occupy the same spot, so you'll want to take your time and fire many shots.

Spirit 2:

Go right and drop onto the trees. You can make your life easier here by using the pig below to kill all the snails in the right tree clump. Climb up, go right, jump on the pig continuing right and shoot the button on the wall opening the door (sometimes, once you go right with the pig, another appears behind you and can kill your pig. Just shoot him). Head right through the door (shooting snails along the way), to the pink hearts and jump down in them. You'll land on the spirit.

Spirit 3:

Go left, grab a new pig and continue while shooting other pigs and snails in your path. Make your way down the tree, still riding and shooting, and go right once you reach the ground. Shoot both buttons. Ride through the open door.

Level 7:

Spirit 1:

Go right jumping the water and avoiding the acorn cannons until you reach the tree. Climb to the next level and head back left doing the same until you reach the flying kitties. Grab one and fly to the upper right platform.

Spirit 2:

Keeping the same kitty, fly right avoiding the cannons and thorn vines. Fly up to the top avoiding the cannons, then left.

Spirit 3:

Go left jumping the thorn-filled gaps and avoiding the cannons. Climb up the tree and go right.

Spirit 4:

Jump in the cannon and shoot right horizontally until you hit the wall. You'll fall through pink hearts onto treetops. Jump in the left cannon. Again, shoot straight right horizontally until you reach the last spirit.

Level 8:

Spirit 1:

Go right jumping the gaps and avoiding the giant ladybugs. Jump in the cannon, fly all the way up and left.

Spirit 2:

Go left to the cannon. What follows is a series of flights maneuvering through a maze to get to the last checkpoint. There are many cannons so you can't end up out of your way. But instead of relying on them all, you may as well hone your flying skills here because you're going to need them later. Some skill will enable you to actually do this in just a few shots, but I'll write it out from cannon to cannon.

Don't worry about the ladybugs at the start, you'll annihilate them. Jump in the cannon and shoot up, turn right at the top then down at the wall. An upside down U. Jump in the cannon on left wall and shoot straight right. Jump in the cannon, shoot up and turn left. Jump in the cannon, shoot up and turn right. Jump in the cannon on right wall and shoot left, turn down and right. Jump in the cannon and shoot up. Avoiding the pink hearts, turn left then down, then right. You can crash either into the spirit on the platform below or into the pink hearts above it.

Level 9:

Spirit 1:

Go right over the treetop and take the moving bongo logs all the way down and left. Continue left under the large piston log.

Spirit 2:

Go left to the tree just before the spike ball squirrel. Jump to the LOWER level and jump on him from there. Go ahead and swing the ball around (using left-right arrow keys) to kill ladybugs to make things easier in case you restart. When dismounting, press the right arrow key when pressing X. Go left and jump on the horking pig. Continue left through the trees shooting snails and ladybugs. Again, you may as well kill them if case you restart. Ride the pig onto the log (you'll need him at the end) and navigate up, right and up. Since you probably won't get this in one try, take the time to kill the ladybugs up here because they will be a pain. Once you take the second large log up, go right and shoot the button.

Spirit 3:

Go right, hop on the crate, then the second level of the trees. As spike squirrel approaches from below right, drop onto him. There's scores of ladybugs here and when you think you got them all, you don't. So repeat as necessary because you'll probably use the path below often. Go right, grab the kitty and back left to the crate. Fly up, right and up. You'll see the buttons on the right but you need to take the crate left. Go through the large piston logs (I found it easier to go over rather than under when carrying a crate) and drop the crate on the button. Get the new crate, go right through the logs and use it to cover TWO buttons. Go back, get the other crate and do the same.

Level 10:

Spirit 1:

Go right avoiding the small piston logs until you get the log squirrel. Hop aboard and use him to slide along pushing the snails off the platform. If you restart, he'll stay where you left him. So if you hate snails, take the time to get rid them now. Dismount at the far right, climb the tree, avoiding the few snails, to the very top right.

Spirit 2:

Ride the bear beast at right and make your way down the tree punching ladybugs as needed. At the bottom, smash down through the stick barrier. Ditch the bear, head right through the pink hearts and under the logs.

Spirit 3:

Go right and jump atop the big log squirrel. Go up, killing the ladybugs by pushing them against the walls if you want (not really needed as this is an easy part). When you get to the top, dismount, climb the tree and go left jumping over the snails. Jump atop the little log squirrel, ride him all the way right and down onto the button. Dismount and go through the open door on the right.

Level 11:

Spirit 1:

Grab a flying kitty and a beehive and drop on the snails below as needed to clear the entire area around the spirit. Don't bother with the snails on the far right section.

Spirit 2:

Hop left across the little logs and past the harmless beehive. Yep, it's that quick.

Spirit 3:

Grab the kitty, fly up and do a kitty suicide run through the ladybugs into the pink hearts (you can use the beehive below to off the ladybugs, but it serves no purpose; kitty's going to die anyway). Facing left, there's a whole mess of two dozen moving logs and small platforms ahead and below to negotiate. Since you want to go down and right, you don't need to mess with it. Taking care not to be squashed by the top log, just drop down the two "stairs" then drop straight down and right until you're next to a beehive.

Go right and down again and commandeer the kitty. Use beehives to eliminate the ladybugs at right and snails below, grab the crate nested in the ground at lower left and RELEASE and DROP it on the button at right. Do not dismount yet. Grab the crate again and drag it through the open door. (Note: Placing the crate and not releasing can cause you, kitty & the crate to lift off the ground, requiring leaving the scene and returning again.)

Spirit 4:

If you didn't bring the crate with you and the door is still open, use the kitty at right to get it. (If for some reason the door is closed with the crate on the other side, you must restart). Avoiding the thorn vines, fly the kitty and crate up, right and down and place on the button. Again avoiding the thorn vines, go up through the open door and maneuver the simple maze to the last spirit. You'll encounter ladybugs at the end but can fly through them. You'll sustain some damage, but will still make it. If your flying skills are poor and you sustain damage easily by bumping into the vines along the way, bring the beehive with you to kill the ladybugs.

Level 12:

As with level 16 below, all the checkpoints here are reachable by cannon only. The particular order below isn't necessary as they can be attained in any sequence. Feel free to follow your own paths, if desired. If you crash during your attempts here, you'll likely survive. So if you want to return to your last point, kill yourself by jumping into the water.
Spirit 1:

Go right and jump into the cannon, Shoot straight left horizontally. At the wall, turn up and when you see a tree branch turn right. You'll probably crash into the wall and land at the entrance. Head left, then while avoiding the ladybugs, jump left over the cannon, continue left and down.

Spirit 2:

Head back up and right to the cannon. Jump in and shoot straight right. As soon as you exit the tunnel, turn up following the tree trunk and left into the entrance above. Go left and jump into the cannon on the wall. Shoot up and turn right.

Spirit 3:

As this checkpoint was in relation to the previous one, your next destination is above you on this same left side. This time, space bees are going to give you a hard time. Go left and drop down, then into the cannon on the wall again. Shoot straight right, turn down then right again once the wall on your right ends. Go up using the vertical tree trunk as a guide. It helps to zigzag around the bees rather than going straight up. They won't charge at you if you pass them far enough to the side. Turn left as the tree does at the top then follow it like a road going left, and then up, then left again.

Spirit 4:

Your next destination is best reached from the original starting point so you want to get there. Jump into the cannon and backtrack out. Shoot up, turn right then down and right again flying straight out. It doesn't matter where you crash, you'll land close to the start point if you survive and fall. If you die, you'll return here so just get out to the entrance, crash and jump far off the edge pushing the right arrow button. Then you'll land at the start. From there, jump into the cannon and shoot straight right horizontally. The tree branch above you provides a perfect road map so just follow it. At the wall, turn up then right into the tunnel (just keep following the tree trunk) then up then left.

Spirit 5:

If you stand right below the cannon on the left wall, you'll see the last spirit on the other side of the wall to your upper left. Jump into the cannon and shoot straight right, turn down, then left out of the passage. Maintain a left horizontal path and turn up when you see the vertical tree truck then right at the top to the last spirit.

Level 13:

You'll meet rolling armadillos for the first time here. They will always roll rapidly toward you once they face you. A tip is to follow them and not jump over until you can reach an elevation on the other side of one. Otherwise, follow slowly until they turn around and charge; then jump. Nevertheless, they are not entirely predictable because once rolling, they often reverse direction at the end of their path while still rolling. Other times, they can appear off-screen from a location where there were none before. Shaking ground and rumbling sounds will alert you. Patience is key.
Spirit 1:

Go right and hop up on the tree. Continue right to the end and up, then left and up.

Spirit 2:

Avoiding the armadillos, go right and up, then left and up.

Spirit 3:

Go right, jump up and again over the armadillo and go right to the safety of the ditch. Continue rightward in this manner.

Spirit 4:

Go right, through the large piston logs. Continue through the large sliding logs until you reach the bear beast and hop on. Turn around and head left on the large sliding logs punching the stick barriers as you go (they will push you off if you don't punch them). At the end, smash down on the stick barrier. Turn right.

Spirit 5:

Dismount while jumping right and up onto the platform and the bear beast. Go left, drop, turn around and punch out the armadillo and stick barrier. Continue right in this manner twice more. Drop down onto the tree, turn left and again punch out the armadillo and the stick barrier Continue left in this manner once more. At the end, ditch the bear on jump to the last spirit. If you die at any point, go back up for another bear.

Level 14:

Spirit 1:

Go left and jump avoiding the acorn cannons. Grab the flying kitty, fly up and right. Do not dismount.

Spirit 2:

Fly back down where you came from and right through the acorn cannons. Your destination is high up, directly above the original checkpoint. But you have helmeted flying gladiator kitties to deal with now. Avoid them while flying up. If you die at any point, go back for another kitty to the left of the acorn cannons.

Spirit 3:

Fly right, ditch the kitty (or fly into the pink hearts) and jump on the platform. Go right, jumping to avoid the thorn vines. At the end, leap over the gladiator kitty. You'll land on the ground below next to the spirit.

Spirit 4:

Go right, grab a kitty and fly right and upward following the small stair-like platforms to the top platform while avoiding the gladiator kitties. In theory, you could probably hop there yourself, if you could get past those helmeted cats from hell. If you get stuck here without a kitty, drop straight down off the right edge for another.

Spirit 5:

Fly your way back downward and left to the 3rd checkpoint. Your final destination is a straight horizontal line left (then down). Best bet: Using a fresh kitty, just make a suicide run straight through the gladiators. You'll probably survive long enough to pop off and jump down to the last spirit on the ground to the right.

Level 15:

Spirit 1:

Go right, down and jump on the horking pig. Head left, drop and shoot the armadillo (three rapid-fire shots in quick succession). Turn right and down onto the large elevating log. Shoot up some ladybugs. Ditch the pig, grab the kitty to the right and pick up the crate. You may as well note here that you will be taking this single crate with you everywhere you go for the rest of this level. Fly STRAIGHT up hugging the right wall to avoid the ladybugs. At the top, go slightly right and drop the crate ON the sliding bongo logs (wait if needed). Ditch the cat and follow the logs, which will automatically drop the crate onto a button (opening a useless door). Follow it down.

Spirit 2:

Jump on the bear beast at left and punch (or push) the crate to the right where it will drop. Go back left and smash down through the stick barrier. Left again and smash down again to the ground. Ditch the bear.

Climb the narrow tree-ladder at left to the top (you'll see pink hearts), go right past a bear and the checkpoint and drop down. Jump on the bear at right and punch the crate left. Smash down on the stick barrier behind you. Go right and smash down again to the ground. Ditch the bear.

Go right and climb the narrow tree-ladder at right to the very top. Go left past the checkpoint, hop on the bear and drop left. Turn around and punch the crate right where it will drop again. Ditch the bear.

Go left, climb the tree ladder to the top and go right past the bear and the checkpoint. Drop down, jump atop the bear at right, drop right then turn around and punch the crate left. Turn right, drop down to the ground, turn left, punch out the snails and punch the crate right. Ditch the bear. Go right to the tree-ladder and climb to the top. Go left past the checkpoint, grab the bear and head left down and left down. On the ground, go left through the newly opened door and punch through the stick barrier to the next spirit.

It all sounds confusing and redundant and writing it out was just as repetitious. However, each step is tested and required.

Spirit 3:

Ditch the bear, grab the kitty and the crate and fly left. Place the crate on one of the large sliding logs (top or bottom) and go through the pink hearts. Grab the kitty on the other side, transfer the crate to the small sliding bongo logs and go through the pink hearts again. Grab the next kitty and the crate, continue left to the large elevating log, place the crate on top and ditch the kitty. At the top, hop aboard the bear beast at left and punch the crate right to cover the button. Through the newly opened door above, climb the trees to top platform, board the horking pig and get the spirit to the right.

Spirit 4:

Ride the pig right to the trees and make your way down shooting snails and armadillos as needed. On the ground, board the bear beast at right and head left, down and punch through the stick barrier. Ditch the bear, go back up for the kitty and return for the crate. Fly up and right, put the crate on the button and through the door to the last spirit.

Level 16:

This is a very large and wide-open area in the sky. You'll be using acorn cannons to fly around to the seven different checkpoints accessible only by cannons. Unlike other levels, there's plenty of room to fly around. You'll be hitting different buttons on walls to open doors to spirit checkpoints and more cannons. The green arrows will point you in the general direction you need to go to get all of them, and the order doesn't matter.

Plowing through the ladybugs is fun and permanently eliminates them for future runs if you die and go to the last checkpoint. But it really isn't very necessary to kill them. You'll probably never form an accurate visual orientation of all the destinations, but the repetition of the last checkpoint will give you some short-term familiarity of your bearings. The directions below are only my offering. Feel free to follow your own paths.
Spirit 1:

Jump in the cannon at left and shoot the button on the wall. Jump back in and fire straight up making a right turn as soon as you clear the doors directly above you. You'll smash into a wall and land into another cannon. Fire left and double back to hit the button right above you if you weren't lucky enough to hit it the first time. A door will open above and to the right and you'll land back in the cannon. Fire up, do a quick U-turn right and down through the open door.

Spirit 2:

Jump in the cannon, fire up and turn right as soon as you clear the doors above. Angle about 45 degrees down right and you'll crash into a sunflower-covered rectangular platform. Either you'll crash into the left wall where you'll instantly be in a cannon, or you'll crash on the top. Either way, the button is at the top right of the rectangle with a cannon an each side. Shoot and maneuver to hit the button at top right. You'll probably drop onto the right cannon so fire again and double-back to the now open door on the left side of the rectangle to the spirit.

Spirit 3:

Jump in the cannon at the bottom left, not the one inside. Fire straight up and when you see a horizontal tree branch (not the one immediately above the cannon), turn right, crashing into the button on the left wall of the square platform to your right. You'll fall back down to above your last checkpoint. Drop down and right, then get back in the same cannon. Fire again and follow the same path, but this time enter through the open door on top of the square.

Spirit 4:

Jump in the cannon, fire up and turn right as soon as you clear the door. Angle about 45 degrees down right and you'll crash onto the top of another square platform. Walk right and drop down off the edge past the ladybugs to the cannon below. There's a button right above you so fire and double back to hit it. You should end up on the threshold of the now open door, but if not, fire again and enter the door.

Spirit 5:

Jump in the cannon on the left wall and fire straight right through the open door. Angle about 45 degrees down right and you'll crash into a small platform with a tree obtaining the next spirit.

Spirit 6:

The platform you're on has a tree on it and a cannon on each lower side. Drop onto the left one and fire straight up. You may crash into some large sliding logs, but your destination is the large square platform above them. Separate walls at the top and right sides frame it. The button is on the inside of the frame at top right. Whether you start from the last checkpoint below or one of the three cannons positioned around the structure, maneuver to hit that button. When activated, the door at the bottom right of the square will open, but you'll need to use another cannon and fire again to enter the door. Once you do, fly in heading left, turn up and right. The opening at the lower right is tiny; the one at top left is larger but requires two extra turns. Take your choice.

Spirit 7:

Drop down left and walk right to the cannon. When the large sliding logs are clear, shoot down, immediately turn left and fly horizontal. You most likely crash into a checkpoint you've visited before (the 3rd checkpoint). That's okay; your destination is straight left at the same latitude. Jump in any cannon and head that way: straight left and horizontal (you can follow the horizontal tree branch as a guide). You'll crash into the right side of a small solid square platform (there'll be ladybugs) and into a cannon. Fire again to reach the 7th and last spirit right above you.

Level 17:

Spirit 1:

This is not as hard as some make it. There's a horking pig to the left, some small elevating logs and lots of immensely frustrating space bees. You don't need to mess with any of that noise. Stay away from the left side altogether. Just grab the kitty and fly him up, hugging the far right border to avoid the space bees. Once you're at the top (do not hug the top edge though because you'll get pinned by a bee), fly left through the bees then up and right over the platform through the ladybugs above. Your kitty will die, but you'll survive long enough to reach the spirit. Quickly jump into it before the armadillos steamroller you.

Spirit 2:

Go right, hop aboard the bear beast and continue right to the large sick barrier platform. Smash down to open up the pink heart covered down path at lower right. If you find yourself floating in the air, walk and punch left or right. Just get to that opening and jump into it, killing the bear. Drop down and repeat smashing to clear a path to the opening at lower left and jump in, killing the bear. Drop down onto yet another bear and zigzag down to the lower right, punching armadillos as needed. Smash down through that barrier to the ground below.

Spirit 3:

Ditch the bear and go right through the large piston logs. Continue right and up negotiating the small bongo logs. A tip here is to press against the adjacent logs coming down so you will move onto them as soon as possible without being squashed. At the top, go left to the next spirit.

Spirit 4:

Go right, grab the kitty and fly down between the large logs as they open and close. At the bottom, fly right and up through those large logs. At the top, fly right to the next spirit. Whatever you do, don't get wanderlust and move through the pink hearts to the left of the spirit. You'll end up in a placid area with nowhere to go and no way to die, forcing a restart.

Spirit 5:

Ditch the kitty, drop down through the narrow gap and maneuver through the small sliding logs. It helps to NOT press against them while waiting the opportune jump. Make your way to the ground below.

Level 18:

Spirit 1:

Grab the bear beast and punch your way right through the ladybugs and other bears ahead and behind you. Make it to the large stick barrier and punch through and down.

Spirit 2:

Go ahead and keep the bear, as he will help you sustain damage as you go left through the acorn cannons. Punch or switch bears as needed to continue left to the stick barrier. Smash through and down.

Spirit 3:

Ditch the bear and grab the kitty. Disregard the crates you see around you, they are not needed. Fly right to the pink heart barrier and jump onto the snail covered trees. The spirit is to the right of the top of the tree. As simple as this part is, the snails are thick and you're kind of on your own. A tip is to use the pig at the beginning to fire blindly right at upward angles and you will eliminate some snails off-screen.

Spirit 4:

Head right through the snail covered trees. Your destination is lower right, but if you go upward, you can grab a horking pig and use him to help you make your way down and right. A tip would be to just stay as far right as possible and fall as quickly as you can to the ground. Once there, dismount and go right through the large logs, running and pressing right against them. The spirit is at the end.

Spirit 5:

Commandeer the bear beast, ride the small bongo elevator logs up and punch out the sticks in front of the entrance to both the lower and upper rooms. Ditch the bear at the top entrance and jump into the cannon above. Ride the acorn in and up the passage of the upper room, and hit the button on the wall. If you're not lucky enough to get both at the same time, ride another acorn up there again.

Spirit 6:

Go back down, grab a flying kitty to take the crate on the left wall into that room and place it on the floor button. The best way to get one is to ride a bear up the elevator and launch yourself from there. This gives you the height you need to reach a kitty. Once you've done that, it's simply a matter of riding a bear-beast into the lower room through the now open door to punch your way to the last spirit. It may take several tries because there are lots of enemies but you're home free at this point.

Level 19:

Spirit 1:

Jump in the cannon at right and shoot straight up, then turn right at the ceiling while avoiding the pink hearts. You'll crash right into the spirit.

Spirit 2:

Go right and jump into the cannon. Shoot straight up but keep an eye out to for an opening through the pink hearts to your left. When you see it, turn left into it. As you're traveling left, crash into the platform below when it appears for the next spirit.

Spirit 3:

At this point, your cannon (below right) is surrounded and trapped by pink hearts. Jump into it and fire straight right. The acorn will explode at the hearts and you'll drop back onto the platform with the first checkpoint. Go right and jump into the cannon. Again, shoot straight up but this time keep going up. Then turn right at the clearing, then straight down to the spirit on the ground. You're tracing an upside-down U shape and the path is pretty clearly defined by the pink hearts.

Spirit 4:

Drop onto the cannon at lower right. Shoot straight right, then up at the wall, right at the top, then straight down and turn right at the water. Fly horizontally to the platform and the next spirit. It's another upside-down U shape but you turn right at the bottom. Or, you can fly diagonally down and right at about a 45 degree angle from the apex.

Spirit 5:

Go right, jump into the cannon, shoot straight up and maneuver avoiding the thorn vines. At the top, crash down either onto the platform or into the pink hearts above it causing you to fall straight down onto it. You do NOT want to go any further than this point on that acorn. Jump onto the flying kitty at right. Transfer to the next kitty at right and continue in this manner through four more kitties. On the last one, fly right to the spirit on the treetop.

This part can be tough because there are pink heart barriers and acorn cannons between each kitty. A tip is to fly higher than the kitty to your right (but not too high due to the pink hearts above), then fly into the vertical heart barrier. Your cat will explode, sending you on an arch. Position yourself toward the center as you fall and you'll land on the kitty. Take your time and just keep repeating this process across.

Spirit 6:

Ditch your kitty and make your way down the tree to the bottom leftmost branch. From there, jump on the kitty at left and do what you did before, transferring left through three kitties. On the last one, fly to the lowest rightmost point you can. There's another kitty on the other side of the heart barrier. Jump through onto it, fly down and left through the acorn cannons to the platform and the last spirit. (Note: It is possible to end up here without having attained all the spirits. If that's happened to you, then you're stuck and must restart. Sorry, but there's no other way.)

Level 20:

There's no need for separate entries for each spirit as they are dispersed in clumps throughout this relatively easy level.
Spirits 1 through 2:

Head up the gigantic tree from either the left or right side. The first part is the hardest as you jockey for time and position upward through the snails. You'll be constantly jumping over both sides of a snail as you await the opportunity to jump to the next one above, but there are benefits to moving up quickly. You'll get a breather and two spirits at a centered point above.

Spirits 3 through 6:

Armadillos here. Just jump the rolling suckers and get two spirits at left and two at right.

Spirits 7 through 14:

You'll now have to use one of the cannons at far left or right. Shoot up and head inward. You can use the rocket acorn to clear out tons of kitties, ladybugs and others if you want, and I recommend doing so. Eventually though, you'll have to descend into the chaotic madness on your own. But it's not so bad. Although for example, you'll have a heck of time trying to commandeer a bear beast, there are so many spirits that even as you are trampled and die, you appear right back in the action. The last two spirits are above among the armadillos. Have fun!

93 Comments

Like all of the games by Simon Hunter and Aaron Steed, I was very impressed. The animation blew me away, and the ingenious interactivity really made it fun.

Unfortunately, all the great parts of this game were made worse by a few key flaws: the bugs, the controls, and the limited health (seriously, one HP is sooooo '80s). On top of these, it had the same problem that I have with almost every other Nitrome game; it took me two hours to beat.

Also, I would consider this Nitrome's first un-family friendly game. I'm sure that the careless exploding of woodland creatures would at least warrant a T rating from the ESRB. Some of the animations reminded me of the zombie smashing games such as Fallout and Deadspace.

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andrewsad1 July 11, 2009 3:16 PM

How do I beat the first level? I could only find the first spirit and then it told me to go somewhere i couldnt go! please help!

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Aethelind July 11, 2009 3:19 PM

I love this game! So much fun. I'm on level 19. Finaly - Another nitrome game I can beat! I have beat a few of them, though...

=[) I give it five out of five stars!
Oh! and I love

the random farting lol

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joeynow July 11, 2009 3:34 PM

Ok, that's gross. I hate being the bad guy ;)

Nice send up of overconsumption.

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Great fun! I was expecting a change of setting every 5 levels, and a boss after each setting, but Parasite overcame the predictability.

Simon Hunter and Aaron Steed's games are always cool and worth a few hours.

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funlerz July 11, 2009 4:32 PM

This is not very family-friendly, but it isnt the first, Final Ninja 0 had the four letter D word when you first see the guys with swords that help in the first level fighting againest you (That was also a Simon Hunter and Arron Steed game, they are making Nitrome less family-friendly, but they make great games) Also, the 1 hp point is what makes it challenging, it says at one point that he uses the other animals because his body is fragile and delicate.

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funlerz July 11, 2009 4:39 PM

As said in the review, I hope there is a sequal, maybe they will do the same thing they did with final ninja, they will go back to when Parasite (your land-squid of mayhem) had to escape the planet with the space bees!!!

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A fun game in the "destroy cute, fuzzy nature" sort of way, but the later levels had some serious design flaws. I ended up getting stuck at least three times because I couldn't escape an area or as a result of poor checkpoint placement.

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Rawr. When I try to load the game, everything goes fine until the the progress bar reaches 100% and the ad disappears, then I'm left with a blank screen. I have unlimited storage capacity set for Nitrome on Flash, and I'm using a Macbook and Safari. Help? D:

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Level 3 is hard,I'm stuck at the wooden plank part. Help anyone? The game is awesome so far. Poor blown-up kitties!

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Seriously. Not 20 seconds into the first level I got stuck in a wall and had to restart the game.

Nitrome. Get some bug testers.

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Sha'n't Tell July 11, 2009 7:30 PM

Has anyone else had a problem with the

mace-swinging chipmunk? I can't control the ball. I am landing on him (it puts him to sleep, and the z key doesn't do any thing (should it?); the ball just does not move.

Also, the next level button doesn't work; I have to reload the page every level.

Aside from this, fun game.

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Fun! One of the few Nitrome games easy enough for me to breeze through. The music change is a nice touch. Got stuck a few times, though; very annoying.

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Xylozex July 11, 2009 8:29 PM

Great game, Nitrome!

Sha'n't Tell, you control the guy with the spiked ball by

Using the left and right arrow keys.

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jasonz777z July 11, 2009 10:00 PM

1.Fun thing to do just for the sake of it: Infect a flying log, fly to the top of the level and hold "x".
2.NEEDS A RESTART BUTTON! TOO EASY TO GET STUCK!
3.Niiice. Me likes.

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IUHoosiersFan (Cheesemeister) July 11, 2009 10:25 PM

I beat it one sitting. That leaves three more Nitrome games to beat. I have beaten all but three. I thought this game was fun and had very good creatures use! A 4/5 is well deserved! Longest level was 15. A difficulty jump took place from 6 to 7. The last level was the easiest!

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Personally stuck on fifteen...x.x;

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LeeshaJoy July 11, 2009 11:03 PM

Nice to see Lamaar the headcrab from the Half-Life games strike out on her own. ;)

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Leeksoup July 11, 2009 11:05 PM

It's an okay game, but I lost interest after level 7. It's just too easy after having beat both Raider and Holdover this past week. :)

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Level 15 hates me as well and I had to give up (at least for now..until somebody gives a couple of hints which I am greatly encouraging :] please..) or maybe I shouldn't be playing Nitrome anymore..

PS. I know it sounds odd but FYI parasites that control the "minds" of their prey do exist in real nature. Ok toss the tomatoes now.. Bring it on! =3

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@Leesha: I'm glad someone else thought of that, haha..

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TylersHo3 July 12, 2009 12:25 AM

For a while I was stuck on 13, but then I found the last spirit thing.
It's a good game, interesting. But since Nitrome is so creative, I would like them to make an escape game. That would be rockin!
(:

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LOVED IT
5/5 so much fun

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BEST NITROME GAME EVER!!!!!!!!

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Awesome game! Only I'm sort of stuck on level 15 for an hour now.. hints, anyone?

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Squeezie July 12, 2009 6:44 AM

Am I the only one having trouble getting on to the spiked-ball guys head? I keep getting exploded by the flying beetles :(

Really cool game though. I love the way he walks xD

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PandaKnight July 12, 2009 6:57 AM

Ha! Ha! A Nitrome game I lost patience with by the fifth level!

...

Usually I'm bored to death by the second.

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Splurgy July 12, 2009 9:41 AM

The levels are beautiful. I wouldn't mind having the sunflower one as my desktop.
I'm stuck on the squirrel, though. I can't do the jumps right. :/

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IUHoosiersFan (Cheesemeister) July 12, 2009 11:46 AM

For the squirrels, on the first one, go to the bottom tree top and then jump. I beat this game. I have three more Nitrome games to beat.

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I can't figure out level 15! Any hints?

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I really like Nitrome games. I haven't beat them all or anything like that. I just like their general presentation. Appearance, gameplay, music etc. A few things about this one:

1) At first I was very annoyed with the arrows and balloons telling you where to go and what to do. Why make it so easy? But now I'm only about halfway through this game and I'm appreciative.

2) The movement gives me motion sickness. I've never encountered this before, I swear. Am I the only one?

3) Does collecting the little ghost thingies actually DO anything? I'm asking seriously. Is there a benefit to doing so?

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Lol, PandaKnight, I agree. I got bored by the fifth level too...

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The only way I could get past level 15 was by editing the Shared Object in the Macromedia folder in Application Data. I'm deeply ashamed, but I wanted to be able to play the other levels. Luckily 16-20 were properly playable, and now I've completed the game :)

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TylersHo3 July 12, 2009 1:21 PM

Okay so here's a hint for level fifteen.

When you get to the part with the cat-butterfly things, make sure you bring the wooden box with you so that when you get to the blue monster you can punch it over.
thats where i was stuck for about an hour!!

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Splurgy July 12, 2009 1:35 PM

The fact you can kill the little insects just by jumping past them shows a wonderful attention to detail! I love this game.

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Anonymous July 12, 2009 1:46 PM

I didn't really like this game. For one, it needs a quicker learning curve. Also, it needs more puzzle and less skill. And the bad grammar got really annoying really fast.

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Glitch to beat the hard part in level 15 (you can't beat the level when you do this, but it's pretty interesting).

Using the first blue monster, punch the second blue monster to the lowest platform available. Wait for it to fall into the left pit next to the switch-activated tree trunk. When I did this, it was able pass through the tree trunk as it walked. Kill the blue monster in the pit, dismount the one you were using, and wait for the other blue monster to respawn. When it's head sticks out from the tree trunk, jump on it and quickly pass to the left, passing through the trunk into the next part of the level.

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funlerz July 12, 2009 2:39 PM

I am stuck on level 17! I cant get past those space bees, anyone got some tips?

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I like the idea. And it's actually a nice game! But I see potential for a much better game (also hoping for a sequel)

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bookworm July 12, 2009 4:19 PM

Fun game, but very...disturbing. I think this game should at least have a warning because of the exploding/splattering animals-gave me kind of a shock the first time.

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I need help!

I'm only on level 4, but it fun so far.
I need help on how to move the box to the button to open the door.

Please help me!

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Aethelind, the farting isnt random, if you hit z when your off of anything you fart.

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Level 15:

You will need to take that stupid box with you the whole time. So be sure to drop it first on the sliding blocks, they will carry it over to the hole. Next, you have to punch it several times, taking trips back up to the top to get a new brute, until you finally punch it to the lowest level. One more trip up, punch your way through and then KEEP taking it with you! Let the sliding blocks carry it through the heart areas. You should be able to figure out the rest. Also, this is the hardest level, as far as puzzles.

A great game!

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Merricat July 12, 2009 8:46 PM

Wow. Lovecraft meets LOLCATS: Cthulhu vs the Flying Adorable Kittens.

I LOVE LOVE LOVE THIS GAME!!!

Nitrome: sequel, please????

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This is actually the first Nitrome game I've beat. I tend to love the concept of Nitrome games, but get bored/annoyed/frustrated with them before I'm a quarter of the way through.

Didn't have the Nintedo Hard difficulty curve that you tend to see in Nitrome (First level = good tutorial level, 2nd = good gameplay. 3rd/4th = introducing instakills and fidgety aspects that make it nigh on impossible), though it did remain fairly unforgiving at points. The story was amusing enough to hold my attention.

I would have ~adored~ this game when I was a tyke. With a few years under my belt, though, I found the "Mwahaha, I'm so evil!" to be a little over the top.

I recommend Okami to those who like the concept (another platformer where you take over enemies by jumping on their heads).

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LoL.. cute game, cute music, funny sound effect, nice graphic.. I'm definitely spending my lunch time playing this!

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I really enjoyed this. It might be the second Nitrome game for me to ever beat! (The first was Yin Yang) Now all Nitrome needs is a room escape game, an evolution game, and a game series which brings all the game's (back) stories together.

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the #1 guy July 13, 2009 12:49 AM

Did anyone else notice that level 15 is a reference to portal (as in using the "companion cube)?

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I finally finished and I agree that it is the best Nitrome game so far. The different creatures, what they can do and how they interact was fascinating and kept me going. Reading others' comments, I often think either they are experts or I'm a pretty bad gamer because this took me like, 12 hours to finish. It was hard.

Level 15 was tough to figure out, as well as time consuming. But execution wasn't difficult. I think the hardest levels were 17 and 19. The former has several dead spots to get stuck (this isn't the only place they exist). You can't go anywhere or do anything, and you can't die. No choice but to reload the browser page. This is my biggest criticism: no reset button. On 19, heaven help you if you get to the last three checkpoints before getting all the others first.

Some of the creatures (snails, space bees) aggravated me so much, once I had a creature I'd go back and beat the snot out of them just for spite. Even though it was out of my way and served no other purpose. And as bad as the flying acorns can be, I thought level 16 was one of the most fun. Lots of space to maneuver.

All in all, a great game with many good elements. Cheers to the creators.

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The slowness of the bear things annoyed me, but it's a great game! Love the graphics, and the little squid thing's voice/personality was very entertaining.

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gameboykidd July 13, 2009 9:37 AM

Did anyone notice the message at the end of the last level? I may be over thinking, but it ties the whole game together, and even makes him seem a bit, less evil.

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does anyone know how to get the last spirit on level 19..? I always fall short of the ground and land in the water/acorn cannons

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@KtP: I had the same problem...

Go to the lowest rightmost point you can. There is another flying cat on the other side of the heart barrier. Just jump through onto it as you've been doing and fly it through the acorn barrage.

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Not my favorite Nitrome game, but very fun anyway. Piloting the rocket acorn reminds me of the Super Sheep in the Worms Armageddon games. Good times.

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Irenethefairy July 13, 2009 1:49 PM

Hey, i can't pass level 9, there aren't enough boxes! Any ideas?

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bubbleskirt July 13, 2009 1:55 PM

The character reminds me of Stewie from Family Guy.
Such a cute game!

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For those getting "trapped" in certain levels (as Bad Dog mentioned) you can return to the level select screen using the pause button in the upper right corner, or P on the keyboard.

The last five levels are a real doozy - much longer than expected! I've gotten through the first 16 levels in one sitting so I'll tackle the rest later.

Level 15 isn't the only Portal reference. Remember the particle barriers that you can pass through but creatures cannot?

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@Irenethefairy

If you're talking about the 4 button area with only 2 crates, use the 1st crate by the checkpoint to get the 2nd one up & to the left past the large piston-type logs. Then go back & get the original. Use 1 crate each to cover 2 buttons.

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Maggie....;) Help me in 15!!! July 13, 2009 6:13 PM

In level 15, I don't know what to do! I'm stuck when I open the door or that big orange thing putting the box up the button. I don't know what to do next! Help me, please! :(

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can you pleaseeee tell me the levels and the walkthroughs cuzz im stuck on level 5 when the beasts are there and the little intruder guy says something like " I hope that these beasts can move these boxes for me when i control them".... the problem is, I don't see any boxes anywhere and i cant seem to get past the door into the other side cuzz you cant just leave the beast on the button and then go through, HE'LL EXPLODE! I want someone who can tell me how to get past level 5.... It seems to be the hardest... SO FAR.

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I'd say this is one of my favorites from Nitro so far, if only because it really kept me going until the end and I actually beat it (a first for Nitro games). I felt that Parasite really did well with both its learning curve and introducing new elements throughout so that you don't end up bored within a few levels. I also think that they actually did pretty good with mixing puzzle and action platforming, though I would've liked a few more "forms" to work with.

I am disappointed at the ending, though. I was expecting something more... epic or final boss-y. Y'know.

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@Hyudra

Okami...? Are you sure you're not thinking of something else?

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I am having issues getting to the last spirit in level 18.

I'm in the room with all the winged cats - I mean the one with just one crate and not four crates. I get that there is a switch with a bear behind some boards and I've gotten through those easily enough, but now what? I can't figure out what to do next.

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@gurruvy

First, ride the bear-beast up the bongo-logs elevator & punch out the sticks in front of the entrance to both the lower & upper rooms. Go to the entrance of the upper room & jump to the acorn cannon above. Ride an acorn in & up the passage of the upper room. You will get the 5th spirit there. You've already done that, right?

But you will need to ride another acorn up there again & crash it into the button on the right wall to activate that switch. Now grab a flying kitty to take a crate into that room and place it on the floor button. The best way to get one is to ride a bear-beast up the elevator and launch yourself from there. This gives you the height you need to reach a kitty. Once you've done that, it's simply a matter of riding a bear-beast into the lower room to punch your way to the last spirit. It'll take several tries because there's lots of enemies but you're home-free at that point.

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Can anyone help me with level 17? I have no idea how to get past to bees?

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@C.Olimar7888

You're quite right. Don't know what I was thinking.

I recommended Okami to those who like the concept. That was wrong. The game I meant was Obake. It's a bit longer and a lot more varied in the enemies you control, but you do play a (fairly fragile) ghost who can possess enemies with a variety of powers.

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Xylozex July 14, 2009 5:19 PM

Sarah, this is how you get past the space bees at the beginning of level 17:

Jump on the flying kitten. Make your way up while staying as far right as possible. Once you have reached the top, quickly go left. You will get injured by a space bee. Then go up as far as possible without touching the happy gas. Fly into one of the bugs. Your kitty will explode, but you will be invincible long enough to get past the bugs. A checkpoint is just ahead.

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You think you've come up with an original idea, and then somebody pulls out some obscure game that's either in Japanese or was released in 1985 on the Atari console. And although it's different - it looks like you've nicked an idea.

The original idea was to do a ghost as well. That would have been really embarrassing.

Obake is a lot of fun though. Definitely worth a download. Figured out that it's arrow keys and Z, X (another coincidence!) and you press down to possess.

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thisguy407 July 15, 2009 9:42 AM

Sarah, to get past the bees at the start of level 17:

1. Ride the kitten up and to the right.
2. Jump off and jump on the back of the bear.
3. Use the bear to smash down, until you reach the 5 crates.
4. Bash the 5 crates left until the create stairs to reach the pig.
5. Walk across the top level of the stairs onto the lift.
6. Ride the lifts up, using to pig to shoot the bees along the way.

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Loglamier July 15, 2009 9:38 PM

Arrgh! I can't get past level 19! I can't get the last spirit. Can anyone help me?

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Ok, I'm stuck on lv.8, You know, the little thing where you have to get the last forest spirit, where you ride on the acorn in a square, I cant get past that.

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Pretty fun game. The graphics were beautiful and the controls were flawless, but my only issue is level design. The puzzles were fairly boring and unimaginative and there were a few places in which you could get stuck in an unwinnable situation. I just feel that there was so much more that could've been done with this concept.

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Softbagel14 July 16, 2009 1:33 AM

The first Nitrome game that I have thoroughly enjoyed. No crazy hard levels that pop out of nowhere. Very adorable graphics and animation. The controls were pretty smooth, except the multiple UP tapping for the flying kitty, but that wasn't half bad. I don't think that the levels were very repetitive. Really, really loved the little birds and bugs! I didn't like that beaver thingy at all, but I am hoping that they implement the super-flying kitties, out of order cannons, pigs and armadillos MUCH more in the sequel (which they will surely have), along with new characters. Just keep it simple!
Overall, best Nitrome game to date in playability!

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I need your help yo! I'm stuck on level 9. I can't jump on to the squirrel! Every time I do it I miss it or get killed by those stupid ladybirds! Help me please.

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Paranoid July 16, 2009 2:33 PM

On Level 19, I have got 5/6 spirits but am stuck and cannot get away to reach last spirit. Am on a platform next to shooting acorns but cannot get on them because they explode on impact and there are no kitten butterflies about....help! Can't see any way of getting off platform.

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Paranoid July 16, 2009 4:20 PM

Got to the penultimate spirit on 19, aimed for the trees first now can't get down on butterfly to last spirit. Hearts kill off butterfly and Parasite lands in water. Going slowly mad!

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sinicon July 16, 2009 5:48 PM

lol I can't stand the kitties in lvl 14, In which case I'm stuck on lvl 14....the kitties MUST DIE!!!!

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@Paranoid: If you are on the platform with the shooting acorns to the right and still need another checkpoint, you are unfortunately stuck and must restart. There is no other way.

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PARASITE WALKTHROUGH

Level 1:

Spirit 1:

Go right, up the trees and left.

Spirit 2:

Jump atop the tree left of the checkpoint, go up and far right. It's okay to fall to the ground. Go right.

Spirit 3:

Fly the winged kitty far up and right.

Level 2:

Spirit 1:

Go right while jumping over the water.

Spirit 2:

Go right jumping the thorn vines until you reach the edge. Up the tree and fly the winged kitty to the top of the big tree to your right.

Spirit 3:

You can keep the same kitty or grab another. Just fly left horizontally, then slightly up.

Level 3:

Spirit 1:

Go right, fly the winged kitty up the simple maze avoiding the thorn vines. It's a backward E. Stay along the borders and you'll be fine.

Spirit 2:

You can keep the same kitty or grab another, as there are plenty. Fly right, down to solid ground and right until you see the stick barrier then fly up.

Spirit 3:

Dispose of the kitty and ride the bear beast right. Smash stick barrier and walk to the end. Smash down, go left and smash down again. You'll land on the spirit.

Spirit 4:

Go right, punching the other bear and smashing the stick barrier. When you reach the wall, ditch the bear beast, jump up and grab the next one. You need to be atop the bear to reach, so if you don't time your jump properly, go left, grab another bear beast and repeat. Keep going right, punch a bear, smash a barrier and punch the last bear.

Level 4:

Spirit 1:

Go right, grab a bear beast and continue right smashing a stick barrier and punching snails as needed along the way. Dismount and jump to the platform.

Spirit 2:

Grab another bear beast and continue right punching two bears and a stick barrier until you reach the pink heart barrier. Continue right and down, grab the next bear, go left and smash down. You'll land in pink hearts killing the bear and the spirit is on the left.

Spirit 3:

Go left through the trees avoiding the snails. There's only a few so it's easy. When you reach the grassed stone wall, the spirit is at the upper left.

Level 5:

Spirit 1:

Go down, right and up until you reach the crate. Go up the tree, take a flying kitty back down to the crate and place it on the button. Ditch the kitty and go through the open door on the right.

Spirit 2:

Grab the next kitty, fly up through the simple maze avoiding the thorn vines. The spirit is at the top.

Spirit 3:

You can smash the snails with the crate here as the parasite suggests, but it serves no purpose. Keeping the same kitty or grabbing a new one, pick up the crate and go right to the gap where the pink hearts are. Just dive right down killing the kitty and dropping the crate because that's where you both need to be and there's no other way down. Grab the bear beast on the right and punch or push the crate left until it covers the button, opening the double doors. Ditch the bear, jump through left and down.

Spirit 4:

Grab the bear beast on the right and continue right until he steps on the button, opening the double doors. Ditch him, jump through to the tree and grab a flying kitty. To your right are six tall trees in a row. On the topmost of the outer tree on each side is a crate. Grab and place both on the two buttons on each side of the base of the two middle trees. This opens the door on both sides at ground level below exposing the last spirit.

Level 6:

Spirit 1:

Head right and up through the trees to the platform with the horking pig. Jump aboard and continue right shooting snails in your path until you reach the trees. Ditch the pig and climb up to the right platform avoiding the snails. You can actually kill all the snails in the trees (even those off-screen) by shooting straight up or at an angle (using up arrow) and moving back and forth under the span of the tree clump. Just remember it takes two shots to kill one, and up to three snails can occupy the same spot, so you'll want to take your time and fire many shots.

Spirit 2:

Go right and drop onto the trees. You can make your life easier here by using the pig below to kill all the snails in the right tree clump. Climb up, go right, jump on the pig continuing right and shoot the button on the wall opening the door (sometimes, once you go right with the pig, another appears behind you and can kill your pig. Just shoot him). Head right through the door (shooting snails along the way), to the pink hearts and jump down in them. You'll land on the spirit.

Spirit 3:

Go left, grab a new pig and continue while shooting other pigs and snails in your path. Make your way down the tree, still riding and shooting, and go right once you reach the ground. Shoot both buttons. Ride through the open door.

Level 7:

Spirit 1:

Go right jumping the water and avoiding the acorn cannons until you reach the tree. Climb to the next level and head back left doing the same until you reach the flying kitties. Grab one and fly to the upper right platform.

Spirit 2:

Keeping the same kitty, fly right avoiding the cannons and thorn vines. Fly up to the top avoiding the cannons, then left.

Spirit 3:

Go left jumping the thorn-filled gaps and avoiding the cannons. Climb up the tree and go right.

Spirit 4:

Jump in the cannon and shoot right horizontally until you hit the wall. You'll fall through pink hearts onto treetops. Jump in the left cannon. Again, shoot straight right horizontally until you reach the last spirit.

Level 8:

Spirit 1:

Go right jumping the gaps and avoiding the giant ladybugs. Jump in the cannon, fly all the way up and left.

Spirit 2:

Go left to the cannon. What follows is a series of flights maneuvering through a maze to get to the last checkpoint. There are many cannons so you can't end up out of your way. But instead of relying on them all, you may as well hone your flying skills here because you're going to need them later. Some skill will enable you to actually do this in just a few shots, but I'll write it out from cannon to cannon.

Don't worry about the ladybugs at the start, you'll annihilate them. Jump in the cannon and shoot up, turn right at the top then down at the wall. An upside down U. Jump in the cannon on left wall and shoot straight right. Jump in the cannon, shoot up and turn left. Jump in the cannon, shoot up and turn right. Jump in the cannon on right wall and shoot left, turn down and right. Jump in the cannon and shoot up. Avoiding the pink hearts, turn left then down, then right. You can crash either into the spirit on the platform below or into the pink hearts above it.

Level 9:

Spirit 1:

Go right over the treetop and take the moving bongo logs all the way down and left. Continue left under the large piston log.

Spirit 2:

Go left to the tree just before the spike ball squirrel. Jump to the LOWER level and jump on him from there. Go ahead and swing the ball around (using left-right arrow keys) to kill ladybugs to make things easier in case you restart. When dismounting, press the right arrow key when pressing X. Go left and jump on the horking pig. Continue left through the trees shooting snails and ladybugs. Again, you may as well kill them if case you restart. Ride the pig onto the log (you'll need him at the end) and navigate up, right and up. Since you probably won't get this in one try, take the time to kill the ladybugs up here because they will be a pain. Once you take the second large log up, go right and shoot the button.

Spirit 3:

Go right, hop on the crate, then the second level of the trees. As spike squirrel approaches from below right, drop onto him. There's scores of ladybugs here and when you think you got them all, you don't. So repeat as necessary because you'll probably use the path below often. Go right, grab the kitty and back left to the crate. Fly up, right and up. You'll see the buttons on the right but you need to take the crate left. Go through the large piston logs (I found it easier to go over rather than under when carrying a crate) and drop the crate on the button. Get the new crate, go right through the logs and use it to cover TWO buttons. Go back, get the other crate and do the same.

Level 10:

Spirit 1:

Go right avoiding the small piston logs until you get the log squirrel. Hop aboard and use him to slide along pushing the snails off the platform. If you restart, he'll stay where you left him. So if you hate snails, take the time to get rid them now. Dismount at the far right, climb the tree, avoiding the few snails, to the very top right.

Spirit 2:

Ride the bear beast at right and make your way down the tree punching ladybugs as needed. At the bottom, smash down through the stick barrier. Ditch the bear, head right through the pink hearts and under the logs.

Spirit 3:

Go right and jump atop the big log squirrel. Go up, killing the ladybugs by pushing them against the walls if you want (not really needed as this is an easy part). When you get to the top, dismount, climb the tree and go left jumping over the snails. Jump atop the little log squirrel, ride him all the way right and down onto the button. Dismount and go through the open door on the right.

Level 11:

Spirit 1:

Grab a flying kitty and a beehive and drop on the snails below as needed to clear the entire area around the spirit. Don't bother with the snails on the far right section.

Spirit 2:

Hop left across the little logs and past the harmless beehive. Yep, it's that quick.

Spirit 3:

Grab the kitty, fly up and do a kitty suicide run through the ladybugs into the pink hearts (you can use the beehive below to off the ladybugs, but it serves no purpose; kitty's going to die anyway). Facing left, there's a whole mess of two dozen moving logs and small platforms ahead and below to negotiate. Since you want to go down and right, you don't need to mess with it. Taking care not to be squashed by the top log, just drop down the two "stairs" then drop straight down and right until you're next to a beehive.

Go right and down again and commandeer the kitty. Use beehives to eliminate the ladybugs at right and snails below, grab the crate nested in the ground at lower left and RELEASE and DROP it on the button at right. Do not dismount yet. Grab the crate again and drag it through the open door. (Note: Placing the crate and not releasing can cause you, kitty & the crate to lift off the ground, requiring leaving the scene and returning again.)

Spirit 4:

If you didn't bring the crate with you and the door is still open, use the kitty at right to get it. (If for some reason the door is closed with the crate on the other side, you must restart). Avoiding the thorn vines, fly the kitty and crate up, right and down and place on the button. Again avoiding the thorn vines, go up through the open door and maneuver the simple maze to the last spirit. You'll encounter ladybugs at the end but can fly through them. You'll sustain some damage, but will still make it. If your flying skills are poor and you sustain damage easily by bumping into the vines along the way, bring the beehive with you to kill the ladybugs.

Level 12:

As with level 16 below, all the checkpoints here are reachable by cannon only. The particular order below isn't necessary as they can be attained in any sequence. Feel free to follow your own paths, if desired. If you crash during your attempts here, you'll likely survive. So if you want to return to your last point, kill yourself by jumping into the water.
Spirit 1:

Go right and jump into the cannon, Shoot straight left horizontally. At the wall, turn up and when you see a tree branch turn right. You'll probably crash into the wall and land at the entrance. Head left, then while avoiding the ladybugs, jump left over the cannon, continue left and down.

Spirit 2:

Head back up and right to the cannon. Jump in and shoot straight right. As soon as you exit the tunnel, turn up following the tree trunk and left into the entrance above. Go left and jump into the cannon on the wall. Shoot up and turn right.

Spirit 3:

As this checkpoint was in relation to the previous one, your next destination is above you on this same left side. This time, space bees are going to give you a hard time. Go left and drop down, then into the cannon on the wall again. Shoot straight right, turn down then right again once the wall on your right ends. Go up using the vertical tree trunk as a guide. It helps to zigzag around the bees rather than going straight up. They won't charge at you if you pass them far enough to the side. Turn left as the tree does at the top then follow it like a road going left, and then up, then left again.

Spirit 4:

Your next destination is best reached from the original starting point so you want to get there. Jump into the cannon and backtrack out. Shoot up, turn right then down and right again flying straight out. It doesn't matter where you crash, you'll land close to the start point if you survive and fall. If you die, you'll return here so just get out to the entrance, crash and jump far off the edge pushing the right arrow button. Then you'll land at the start. From there, jump into the cannon and shoot straight right horizontally. The tree branch above you provides a perfect road map so just follow it. At the wall, turn up then right into the tunnel (just keep following the tree trunk) then up then left.

Spirit 5:

If you stand right below the cannon on the left wall, you'll see the last spirit on the other side of the wall to your upper left. Jump into the cannon and shoot straight right, turn down, then left out of the passage. Maintain a left horizontal path and turn up when you see the vertical tree truck then right at the top to the last spirit.

Level 13:

You'll meet rolling armadillos for the first time here. They will always roll rapidly toward you once they face you. A tip is to follow them and not jump over until you can reach an elevation on the other side of one. Otherwise, follow slowly until they turn around and charge; then jump. Nevertheless, they are not entirely predictable because once rolling, they often reverse direction at the end of their path while still rolling. Other times, they can appear off-screen from a location where there were none before. Shaking ground and rumbling sounds will alert you. Patience is key.
Spirit 1:

Go right and hop up on the tree. Continue right to the end and up, then left and up.

Spirit 2:

Avoiding the armadillos, go right and up, then left and up.

Spirit 3:

Go right, jump up and again over the armadillo and go right to the safety of the ditch. Continue rightward in this manner.

Spirit 4:

Go right, through the large piston logs. Continue through the large sliding logs until you reach the bear beast and hop on. Turn around and head left on the large sliding logs punching the stick barriers as you go (they will push you off if you don't punch them). At the end, smash down on the stick barrier. Turn right.

Spirit 5:

Dismount while jumping right and up onto the platform and the bear beast. Go left, drop, turn around and punch out the armadillo and stick barrier. Continue right in this manner twice more. Drop down onto the tree, turn left and again punch out the armadillo and the stick barrier Continue left in this manner once more. At the end, ditch the bear on jump to the last spirit. If you die at any point, go back up for another bear.

Level 14:

Spirit 1:

Go left and jump avoiding the acorn cannons. Grab the flying kitty, fly up and right. Do not dismount.

Spirit 2:

Fly back down where you came from and right through the acorn cannons. Your destination is high up, directly above the original checkpoint. But you have helmeted flying gladiator kitties to deal with now. Avoid them while flying up. If you die at any point, go back for another kitty to the left of the acorn cannons.

Spirit 3:

Fly right, ditch the kitty (or fly into the pink hearts) and jump on the platform. Go right, jumping to avoid the thorn vines. At the end, leap over the gladiator kitty. You'll land on the ground below next to the spirit.

Spirit 4:

Go right, grab a kitty and fly right and upward following the small stair-like platforms to the top platform while avoiding the gladiator kitties. In theory, you could probably hop there yourself, if you could get past those helmeted cats from hell. If you get stuck here without a kitty, drop straight down off the right edge for another.

Spirit 5:

Fly your way back downward and left to the 3rd checkpoint. Your final destination is a straight horizontal line left (then down). Best bet: Using a fresh kitty, just make a suicide run straight through the gladiators. You'll probably survive long enough to pop off and jump down to the last spirit on the ground to the right.

Level 15:

Spirit 1:

Go right, down and jump on the horking pig. Head left, drop and shoot the armadillo (three rapid-fire shots in quick succession). Turn right and down onto the large elevating log. Shoot up some ladybugs. Ditch the pig, grab the kitty to the right and pick up the crate. You may as well note here that you will be taking this single crate with you everywhere you go for the rest of this level. Fly STRAIGHT up hugging the right wall to avoid the ladybugs. At the top, go slightly right and drop the crate ON the sliding bongo logs (wait if needed). Ditch the cat and follow the logs, which will automatically drop the crate onto a button (opening a useless door). Follow it down.

Spirit 2:

Jump on the bear beast at left and punch (or push) the crate to the right where it will drop. Go back left and smash down through the stick barrier. Left again and smash down again to the ground. Ditch the bear.

Climb the narrow tree-ladder at left to the top (you'll see pink hearts), go right past a bear and the checkpoint and drop down. Jump on the bear at right and punch the crate left. Smash down on the stick barrier behind you. Go right and smash down again to the ground. Ditch the bear.

Go right and climb the narrow tree-ladder at right to the very top. Go left past the checkpoint, hop on the bear and drop left. Turn around and punch the crate right where it will drop again. Ditch the bear.

Go left, climb the tree ladder to the top and go right past the bear and the checkpoint. Drop down, jump atop the bear at right, drop right then turn around and punch the crate left. Turn right, drop down to the ground, turn left, punch out the snails and punch the crate right. Ditch the bear. Go right to the tree-ladder and climb to the top. Go left past the checkpoint, grab the bear and head left down and left down. On the ground, go left through the newly opened door and punch through the stick barrier to the next spirit.

It all sounds confusing and redundant and writing it out was just as repetitious. However, each step is tested and required.

Spirit 3:

Ditch the bear, grab the kitty and the crate and fly left. Place the crate on one of the large sliding logs (top or bottom) and go through the pink hearts. Grab the kitty on the other side, transfer the crate to the small sliding bongo logs and go through the pink hearts again. Grab the next kitty and the crate, continue left to the large elevating log, place the crate on top and ditch the kitty. At the top, hop aboard the bear beast at left and punch the crate right to cover the button. Through the newly opened door above, climb the trees to top platform, board the horking pig and get the spirit to the right.

Spirit 4:

Ride the pig right to the trees and make your way down shooting snails and armadillos as needed. On the ground, board the bear beast at right and head left, down and punch through the stick barrier. Ditch the bear, go back up for the kitty and return for the crate. Fly up and right, put the crate on the button and through the door to the last spirit.

Level 16:

This is a very large and wide-open area in the sky. You'll be using acorn cannons to fly around to the seven different checkpoints accessible only by cannons. Unlike other levels, there's plenty of room to fly around. You'll be hitting different buttons on walls to open doors to spirit checkpoints and more cannons. The green arrows will point you in the general direction you need to go to get all of them, and the order doesn't matter.

Plowing through the ladybugs is fun and permanently eliminates them for future runs if you die and go to the last checkpoint. But it really isn't very necessary to kill them. You'll probably never form an accurate visual orientation of all the destinations, but the repetition of the last checkpoint will give you some short-term familiarity of your bearings. The directions below are only my offering. Feel free to follow your own paths.
Spirit 1:

Jump in the cannon at left and shoot the button on the wall. Jump back in and fire straight up making a right turn as soon as you clear the doors directly above you. You'll smash into a wall and land into another cannon. Fire left and double back to hit the button right above you if you weren't lucky enough to hit it the first time. A door will open above and to the right and you'll land back in the cannon. Fire up, do a quick U-turn right and down through the open door.

Spirit 2:

Jump in the cannon, fire up and turn right as soon as you clear the doors above. Angle about 45 degrees down right and you'll crash into a sunflower-covered rectangular platform. Either you'll crash into the left wall where you'll instantly be in a cannon, or you'll crash on the top. Either way, the button is at the top right of the rectangle with a cannon an each side. Shoot and maneuver to hit the button at top right. You'll probably drop onto the right cannon so fire again and double-back to the now open door on the left side of the rectangle to the spirit.

Spirit 3:

Jump in the cannon at the bottom left, not the one inside. Fire straight up and when you see a horizontal tree branch (not the one immediately above the cannon), turn right, crashing into the button on the left wall of the square platform to your right. You'll fall back down to above your last checkpoint. Drop down and right, then get back in the same cannon. Fire again and follow the same path, but this time enter through the open door on top of the square.

Spirit 4:

Jump in the cannon, fire up and turn right as soon as you clear the door. Angle about 45 degrees down right and you'll crash onto the top of another square platform. Walk right and drop down off the edge past the ladybugs to the cannon below. There's a button right above you so fire and double back to hit it. You should end up on the threshold of the now open door, but if not, fire again and enter the door.

Spirit 5:

Jump in the cannon on the left wall and fire straight right through the open door. Angle about 45 degrees down right and you'll crash into a small platform with a tree obtaining the next spirit.

Spirit 6:

The platform you're on has a tree on it and a cannon on each lower side. Drop onto the left one and fire straight up. You may crash into some large sliding logs, but your destination is the large square platform above them. Separate walls at the top and right sides frame it. The button is on the inside of the frame at top right. Whether you start from the last checkpoint below or one of the three cannons positioned around the structure, maneuver to hit that button. When activated, the door at the bottom right of the square will open, but you'll need to use another cannon and fire again to enter the door. Once you do, fly in heading left, turn up and right. The opening at the lower right is tiny; the one at top left is larger but requires two extra turns. Take your choice.

Spirit 7:

Drop down left and walk right to the cannon. When the large sliding logs are clear, shoot down, immediately turn left and fly horizontal. You most likely crash into a checkpoint you've visited before (the 3rd checkpoint). That's okay; your destination is straight left at the same latitude. Jump in any cannon and head that way: straight left and horizontal (you can follow the horizontal tree branch as a guide). You'll crash into the right side of a small solid square platform (there'll be ladybugs) and into a cannon. Fire again to reach the 7th and last spirit right above you.

Level 17:

Spirit 1:

This is not as hard as some make it. There's a horking pig to the left, some small elevating logs and lots of immensely frustrating space bees. You don't need to mess with any of that noise. Stay away from the left side altogether. Just grab the kitty and fly him up, hugging the far right border to avoid the space bees. Once you're at the top (do not hug the top edge though because you'll get pinned by a bee), fly left through the bees then up and right over the platform through the ladybugs above. Your kitty will die, but you'll survive long enough to reach the spirit. Quickly jump into it before the armadillos steamroller you.

Spirit 2:

Go right, hop aboard the bear beast and continue right to the large sick barrier platform. Smash down to open up the pink heart covered down path at lower right. If you find yourself floating in the air, walk and punch left or right. Just get to that opening and jump into it, killing the bear. Drop down and repeat smashing to clear a path to the opening at lower left and jump in, killing the bear. Drop down onto yet another bear and zigzag down to the lower right, punching armadillos as needed. Smash down through that barrier to the ground below.

Spirit 3:

Ditch the bear and go right through the large piston logs. Continue right and up negotiating the small bongo logs. A tip here is to press against the adjacent logs coming down so you will move onto them as soon as possible without being squashed. At the top, go left to the next spirit.

Spirit 4:

Go right, grab the kitty and fly down between the large logs as they open and close. At the bottom, fly right and up through those large logs. At the top, fly right to the next spirit. Whatever you do, don't get wanderlust and move through the pink hearts to the left of the spirit. You'll end up in a placid area with nowhere to go and no way to die, forcing a restart.

Spirit 5:

Ditch the kitty, drop down through the narrow gap and maneuver through the small sliding logs. It helps to NOT press against them while waiting the opportune jump. Make your way to the ground below.

Level 18:

Spirit 1:

Grab the bear beast and punch your way right through the ladybugs and other bears ahead and behind you. Make it to the large stick barrier and punch through and down.

Spirit 2:

Go ahead and keep the bear, as he will help you sustain damage as you go left through the acorn cannons. Punch or switch bears as needed to continue left to the stick barrier. Smash through and down.

Spirit 3:

Ditch the bear and grab the kitty. Disregard the crates you see around you, they are not needed. Fly right to the pink heart barrier and jump onto the snail covered trees. The spirit is to the right of the top of the tree. As simple as this part is, the snails are thick and you're kind of on your own. A tip is to use the pig at the beginning to fire blindly right at upward angles and you will eliminate some snails off-screen.

Spirit 4:

Head right through the snail covered trees. Your destination is lower right, but if you go upward, you can grab a horking pig and use him to help you make your way down and right. A tip would be to just stay as far right as possible and fall as quickly as you can to the ground. Once there, dismount and go right through the large logs, running and pressing right against them. The spirit is at the end.

Spirit 5:

Commandeer the bear beast, ride the small bongo elevator logs up and punch out the sticks in front of the entrance to both the lower and upper rooms. Ditch the bear at the top entrance and jump into the cannon above. Ride the acorn in and up the passage of the upper room, and hit the button on the wall. If you're not lucky enough to get both at the same time, ride another acorn up there again.

Spirit 6:

Go back down, grab a flying kitty to take the crate on the left wall into that room and place it on the floor button. The best way to get one is to ride a bear up the elevator and launch yourself from there. This gives you the height you need to reach a kitty. Once you've done that, it's simply a matter of riding a bear-beast into the lower room through the now open door to punch your way to the last spirit. It may take several tries because there are lots of enemies but you're home free at this point.

Level 19:

Spirit 1:

Jump in the cannon at right and shoot straight up, then turn right at the ceiling while avoiding the pink hearts. You'll crash right into the spirit.

Spirit 2:

Go right and jump into the cannon. Shoot straight up but keep an eye out to for an opening through the pink hearts to your left. When you see it, turn left into it. As you're traveling left, crash into the platform below when it appears for the next spirit.

Spirit 3:

At this point, your cannon (below right) is surrounded and trapped by pink hearts. Jump into it and fire straight right. The acorn will explode at the hearts and you'll drop back onto the platform with the first checkpoint. Go right and jump into the cannon. Again, shoot straight up but this time keep going up. Then turn right at the clearing, then straight down to the spirit on the ground. You're tracing an upside-down U shape and the path is pretty clearly defined by the pink hearts.

Spirit 4:

Drop onto the cannon at lower right. Shoot straight right, then up at the wall, right at the top, then straight down and turn right at the water. Fly horizontally to the platform and the next spirit. It's another upside-down U shape but you turn right at the bottom. Or, you can fly diagonally down and right at about a 45 degree angle from the apex.

Spirit 5:

Go right, jump into the cannon, shoot straight up and maneuver avoiding the thorn vines. At the top, crash down either onto the platform or into the pink hearts above it causing you to fall straight down onto it. You do NOT want to go any further than this point on that acorn. Jump onto the flying kitty at right. Transfer to the next kitty at right and continue in this manner through four more kitties. On the last one, fly right to the spirit on the treetop.

This part can be tough because there are pink heart barriers and acorn cannons between each kitty. A tip is to fly higher than the kitty to your right (but not too high due to the pink hearts above), then fly into the vertical heart barrier. Your cat will explode, sending you on an arch. Position yourself toward the center as you fall and you'll land on the kitty. Take your time and just keep repeating this process across.

Spirit 6:

Ditch your kitty and make your way down the tree to the bottom leftmost branch. From there, jump on the kitty at left and do what you did before, transferring left through three kitties. On the last one, fly to the lowest rightmost point you can. There's another kitty on the other side of the heart barrier. Jump through onto it, fly down and left through the acorn cannons to the platform and the last spirit. (Note: It is possible to end up here without having attained all the spirits. If that's happened to you, then you're stuck and must restart. Sorry, but there's no other way.)

Level 20:

There's no need for separate entries for each spirit as they are dispersed in clumps throughout this relatively easy level.
Spirits 1 through 2:

Head up the gigantic tree from either the left or right side. The first part is the hardest as you jockey for time and position upward through the snails. You'll be constantly jumping over both sides of a snail as you await the opportunity to jump to the next one above, but there are benefits to moving up quickly. You'll get a breather and two spirits at a centered point above.

Spirits 3 through 6:

Armadillos here. Just jump the rolling suckers and get two spirits at left and two at right.

Spirits 7 through 14:

You'll now have to use one of the cannons at far left or right. Shoot up and head inward. You can use the rocket acorn to clear out tons of kitties, ladybugs and others if you want, and I recommend doing so. Eventually though, you'll have to descend into the chaotic madness on your own. But it's not so bad. Although for example, you'll have a heck of time trying to commandeer a bear beast, there are so many spirits that even as you are trampled and die, you appear right back in the action. The last two spirits are above among the armadillos. Have fun!

Reply

@JayJay: This may help you with level 8 along with the walkthrough:

http://i153.photobucket.com/albums/s233/outerspaceturtle/Level8-2ndSpirit.jpg

Reply
Paranoid July 17, 2009 2:24 PM

Bad Dog.....thank you so much for helping on Level 19, didn't see the kitty on lower right of trees. Level 20, pretty easy compared to others! Excellent game, love Nitrome. Thanks again.

Reply
funlerz July 20, 2009 9:57 AM

I bet there is going to be a sequal, heres why:

After beating the last level, he says he is full and and about to explode, but says he could have one more snack! the machine targets another planet, the location: milky way, planet name: earth, status: 70% depleted... If the sequal comes out im going to have a fun time destroying earth, I wonder if this means that parasite 2 (if it comes out) will have people, that would be a first for nitrome games! yay!

Reply
Anonymous July 30, 2009 2:27 PM

It was brilliant. I loved it. This was the first nitrome game I have ever finished and I really hope they make a sequel.

Reply
grfvjhrf August 2, 2009 4:37 AM

I need help on Level 9!!! When i jump on top of the smasher squirrel, i can't see me or the squirrel mutated. Then i press help, i see the mutated squirrel, then i close help, and then i see me mutating it, then we both disappear, and then the squirrel pops up again, except not mutated and without me.

Reply

Great game! I love where at the end it says.

Mmmm! I'm a little full. Not that I haven't done this many times before(hur, hur). I think I can manage one more snack. *shows navigating screen and targets earth*

And of course where they said in the high scores, Congratulations! You've destroyed a beautiful planet. You horrible person.

Reply
MehMehMeh August 25, 2009 12:54 AM

funlerz, doesn't pixel pop have people in it?

Wait, nevermind. Normal people don't wiggle their hips to the beat and cut watermelons in half w/ their bare hands. Or jump over cactuses and yetis

LOL

Reply

level 15 wont load plz help-did anyone else have this problem?

Reply

on level 18, when getting the third spirit,

just follow the pink hearts up. there will be a space above it, mmove right with it. Once you reach the slightly larger space in midst of the pink hearts, move to your right continously also killing the kitty as you will reach the spirit skipping the snails altogether.

[Edit: Spoiler added ~ Kayleigh]

Reply

argh!
i was stuck on level 19 for a bit. i knew what to do, but didn't manage to do it. for example,

the part after you got the 4th sprite, and then there's the thorns and the acorn cannons with the kitties and the hearts

was the hardest for me.
i finally managed to get all 6 sprites, my screen said 6/6, but the game wouldn't finish!! i tried suicide, and finally i restarted.
also, there was still a little arrow pointing me in another direction, but i got all the sprites.
really annoying though!

Reply

I just finished the game it was so awesome!!

Reply
Anonymous August 18, 2011 5:09 AM

the crates on level 17 have a use , use them to make a bridge for the pig across the water so he can kill the snails!

Reply
TickTickTik October 1, 2011 4:08 AM

for level 18 spirit3 the crates are for

for making a bridge for the piggy to cross the water

Reply

Anyone else reminded of Invader Zim? :)
I got bored after somewhere between 5 and 10 levels, as with all nitrome games. It was fun for a while though.

Reply

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