An adventure of epic proportions. Perfect for young readers.

Sagrario's Room Escape


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Rating: 4.2/5 (8634 votes)
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Weekday Escape

JessAll room escape games have secrets. Some room escapes, however, keep their cards especially close to their chests, relinquishing their grasp bit by bit; these are sometimes the most frustrating, and often the most intriguing. Sagrario's Room Escape is such a game, and a superb one at that.

Sagrario's Room EscapeThe first thing you'll probably notice is how very bare the room seems. Designer Valentin Sagrario has chosen a decidedly minimalist aesthetic; the small, warmly beige space contains nothing but a door, a chair, a picture and a metal briefcase. Well... that's not entirely true. Upon a second glance, you might begin to perceive small, easily overlooked details: the faint outlines of panels against one wall, a scrap of paper, a loose floorboard. Once you really begin to look, you'll be astonished at how much this ostensibly near-empty room does, in fact, hold; the simplicity of the space belies the true complexity of the puzzles contained within.

Ah, the puzzles. Sagrario's inventiveness is definitely impressive; the number, quality and variety of puzzles are top-notch. I experienced more than a few wonderful "aha!" flashes of sudden insight; those sorts of moments are the mark of a really great escape game, one that effectively straddles the line between logic and perplexity. Notable is that maybe more than any other room escape, Sagrario's Room makes great usage of the inventory; you'll find yourself frequently combining items, manipulating and using them in multiple fashions. This is probably a byproduct of the relative spareness of the room itself, and one that I really enjoyed.

As excellent as Sagrario's Room is, a few areas could use some tweaking. First, while it's not terribly excessive, there are a few instances of frustrating pixel-hunting. The interface can be a little bit annoying, as it's not possible to change views while an object is selected; this doesn't make sense, and ultimately just results in a lot of excess clicking. Some sort of soundtrack would have been nice, and would have really added to the room's overall atmosphere. Finally, I had a difficult time identifying a couple of the collected items, which (especially considering how important the inventory is) at times significantly delayed my progress. For this reason I suggest, when stuck, trying to combine everything with everything else; even if A and B do not appear to have any relationship, using one with the other might be a vital step in escaping.

These minor complains aside, Sagrario's Room is really wonderful. The game's graphics are some of the best in any room escape, comparable to the sublime Vision; for that reason, even this minimally decorated space appears elegant and chic. The puzzles are creative, complex and extremely enjoyable. Oh! One more thing: although there's not an actual save button, the game remembers your progress and, upon your return, gives you the option to continue or begin a new game. As Sagrario's Room is quite long and difficult, the existence of this feature is a relief, and also bespeaks the professionalism of the game's creator.

Polished, perplexing and profoundly entertaining: a near-perfect escape game.

Play Sagrario's Room Escape

Walkthrough Guide


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Sagrario's Room Walthrough
Since the codes in this game are randomized I've explained how to get and use the codes rather than just what code to punch in.

  • Look behind the briefcase for a key.

  • Turn left and open the left panel. Collect the test tube.

  • Turn left and look under the lawn chair from the left for a note on how to open the right panel.

  • Look at the chair from the other side to find a battery.

  • Turn left and look at the picture. Look at the bottom left corner for a battery and a place to put the key.

  • Open the picture and collect the key.

  • Use the new key to open the briefcase, by clicking on the latches with the key.

  • Collect the folder, the swiss army knife, the laser pointer, and the cube.

  • Use the corkscrew on the swiss army knife to open the tube with the note, this code will be used soon.

  • Zoom in on the outlet on the wall with the panels.

  • Use the knife to pry off the cover, and the screwdriver on the swiss army knife unscrew the outlet.

  • Collect the third battery.

  • Put the three batteries into the laser pointer.

  • The laser pointer will give you the code for the safe, XX being the number that was on the paper in the tube.

  • The safe will open automatically once you get the code right. If it doesn't work one direction try the other. You do not have to pass 0 every time like on traditional locks.

  • Get the ratchet and the radio.

  • Move the switches on the radio until it only players the higher tone. Each switch is one beep.

  • Collect the note, and use the swiss army knife to pry off the magnet from the speaker.

  • Use the ratchet to unscrew the bolts from the chair.

  • Put the magnet on the bottom of the ratchet, then stich the ratchet in each of the holes left from the chair, you should get 4 batteries.

  • Now it's time to open up the right panel. As per the directions on the note from under the chair, just hold the button for 10 seconds.

  • Collect the gold bar.

  • Face the safe, in the bottom left corner there is a loose panel. Place the gold bar on it and then cut the string that you see using the knife.

  • Pick up the gold bar, remove the panel, and get the black light.

  • Place the 4 batteries into the black light.

  • Now that we've got all the tools we need it's time to work on getting the keys for the lockbox in the briefcase. Start with the left panel.

  • You'll see 7 buttons that change color when pressed. If you use the blacklight on them you will notice it looks like a piano.

  • Look at the briefcase, you'll see a logo with four letters all with a color. These corrospond to the piano keys.

  • From left to right the order of the keys is C D E F G A B. Match the colors with the letters it gave you on the panel and it should give you the key.

  • Next lets work on the right panel. You'll see a keypad with 9 buttons and one larger button.

  • To start press the button and write down the order of the colors on the lights above the keys.

  • This is the order in which you will enter the codes. To find the code use the blacklight on the colored cube in your inventory.

  • Match the pattern of the die on the panel, for each color. After you enter all six it should give you the key.

  • Now the third panel is a bit more work. To locate it face the wall with the briefcase and use your black light.

  • All you need to do here is push the right eight buttons. You already have the first four, on the note you got from inside the radio.

  • Across the top of the pad are letters, A,B,C,D. And the numbers go down the side, 4,3,2,1. So the top left button is A4, and the bottom right button is D1.

  • You'll need a notepad for this part. There are 4 codes hidden around the room that you need the blacklight for. One is in the outlet, one is in the safe, one is in the floor where you got the black light, and the other is on the gold bar in your inventory. Write the four codes down. You should organize them in this order, GO, OD, LU, CK.

  • Open up the envelope you got from the briefcase. GOOD LUCK. Look familiar? Use the black light on the GOOD LUCK, and you will see the letters are connected.

  • The G is connected to the D, the first O to the C, the second O to the U, and L and K are connected to each other. Using the codes you wrote down from around the room you will need to mix and match. The codes you wrote down all have 2 letters = a letter and a number. For example, GO=A4. In this case G=A and O=4. OD=C4, O=C and D=4. Since G and D are connected it would make A4. Using this formula mix and match the codes until instead of GO, OD, LU, CK, you have GD, OC, OU, LK.

  • The new codes you just made are the missing four codes from the note in the radio.

  • Once you put in the code the key will be given to you.

  • Use all three keys in the lockbox inside the briefcase.

  • Get the door handle.

  • Use the door handle on the door.

  • Leave!

THE MAGNET

So you've opened the safe.

And you've taken out the white audio meter.

And you've matched all the tones so they all sound the same, using the sliding dials.
Now to GET the magnet.

  • To get this far, you should have the Swiss army knife.

  • Press the "i" and switch it to the knife attachment. It's the first one.

  • Now get back to the screen and press the "i" on the white audio meter.

  • Click the round open button on the right.

  • Click the Swiss army knife to use it -- on its picture, not the close-up.

  • The power source of the audio meter is in full view. It's the big black thing. Like many motors, it has a magnet. Pry the magnet with the knife.

  • The magnet will appear in your inventory as a small metal donut.

Now to USE the magnet.

  • Press the "i" on the ratchet.

  • There's the big part (the business end) and the little part (the handle).

  • You don't have to do this now, but here it is: click on the picture of the magnet to use it, and then click on the end of the handle, the little end. You have now MAGNETIZED it.

  • Now mosey to the chair, click to the side view of it. Click on the picture of the ratchet and unfasten those bolts.

  • Repeat for the other side of the chair.

  • Back up to the full, close-up view of the chair (facing the door). Move the chair to the side.

  • Click where the chair was for a closeup of the floor.

  • You're looking down at the floor. See those four bolt holes?

  • If you haven't already, magnetize the ratchet.

  • Click on the picture of the ratchet.

  • Click on a hole. The ratchet will go down the hole.

  • Click the ratchet again to raise it out of the hole.

  • Click it a final time to return the ratchet and the BATTERY attracted to the handle.

  • Repeat for the other holes. Voila... four batteries.

THE RIGHT PANEL

So you've held down the button and opened the right panel.

And you've put batteries in the black light.

  • Go to the panel and press the space bar / long button at the bottom. Keep clicking. Note each color of light that appears.

  • Now press "i" on the picture of the dice.

  • Shine the black light on it. (Click the picture of it, then sweep around the close-up of the dice.)

  • Put the black light away (click its picture again), and then click on the dice to flip it to the other side. Repeat.

  • This is DICE. Copy down the colors, and copy the corresponding DICE DOTS. Pretend you threw the dice, and that's what's facing up.

  • Example. "2" will be going top left to bottom right, and "3" will be going bottom left to top right.

  • Example. "4" will be on the corners. "6" will have a space between the rows.

  • So on the 9x9 pad, you'll be copying the DOTS of the DICE. It is *not* a keypad like on your keyboard, or a calculator.

  • Type the first set of dots, then press the bar button. So you put the number in first, then its color pops up. Repeat through the sequence.

  • Beep, beep! You've got a key!

427 Comments

Sagrario's Room Walthrough
Since the codes in this game are randomized I've explained how to get and use the codes rather than just what code to punch in.

  • Look behind the briefcase for a key.

  • Turn left and open the left panel. Collect the test tube.

  • Turn left and look under the lawn chair from the left for a note on how to open the right panel.

  • Look at the chair from the other side to find a battery.

  • Turn left and look at the picture. Look at the bottom left corner for a battery and a place to put the key.

  • Open the picture and collect the key.

  • Use the new key to open the briefcase, by clicking on the latches with the key.

  • Collect the folder, the swiss army knife, the laser pointer, and the cube.

  • Use the corkscrew on the swiss army knife to open the tube with the note, this code will be used soon.

  • Zoom in on the outlet on the wall with the panels.

  • Use the knife to pry off the cover, and the screwdriver on the swiss army knife unscrew the outlet.

  • Collect the third battery.

  • Put the three batteries into the laser pointer.

  • The laser pointer will give you the code for the safe, XX being the number that was on the paper in the tube.

  • The safe will open automatically once you get the code right. If it doesn't work one direction try the other. You do not have to pass 0 every time like on traditional locks.

  • Get the ratchet and the radio.

  • Move the switches on the radio until it only players the higher tone. Each switch is one beep.

  • Collect the note, and use the swiss army knife to pry off the magnet from the speaker.

  • Use the ratchet to unscrew the bolts from the chair.

  • Put the magnet on the bottom of the ratchet, then stich the ratchet in each of the holes left from the chair, you should get 4 batteries.

  • Now it's time to open up the right panel. As per the directions on the note from under the chair, just hold the button for 10 seconds.

  • Collect the gold bar.

  • Face the safe, in the bottom left corner there is a loose panel. Place the gold bar on it and then cut the string that you see using the knife.

  • Pick up the gold bar, remove the panel, and get the black light.

  • Place the 4 batteries into the black light.

  • Now that we've got all the tools we need it's time to work on getting the keys for the lockbox in the briefcase. Start with the left panel.

  • You'll see 7 buttons that change color when pressed. If you use the blacklight on them you will notice it looks like a piano.

  • Look at the briefcase, you'll see a logo with four letters all with a color. These corrospond to the piano keys.

  • From left to right the order of the keys is C D E F G A B. Match the colors with the letters it gave you on the panel and it should give you the key.

  • Next lets work on the right panel. You'll see a keypad with 9 buttons and one larger button.

  • To start press the button and write down the order of the colors on the lights above the keys.

  • This is the order in which you will enter the codes. To find the code use the blacklight on the colored cube in your inventory.

  • Match the pattern of the die on the panel, for each color. After you enter all six it should give you the key.

  • Now the third panel is a bit more work. To locate it face the wall with the briefcase and use your black light.

  • All you need to do here is push the right eight buttons. You already have the first four, on the note you got from inside the radio.

  • Across the top of the pad are letters, A,B,C,D. And the numbers go down the side, 4,3,2,1. So the top left button is A4, and the bottom right button is D1.

  • You'll need a notepad for this part. There are 4 codes hidden around the room that you need the blacklight for. One is in the outlet, one is in the safe, one is in the floor where you got the black light, and the other is on the gold bar in your inventory. Write the four codes down. You should organize them in this order, GO, OD, LU, CK.

  • Open up the envelope you got from the briefcase. GOOD LUCK. Look familiar? Use the black light on the GOOD LUCK, and you will see the letters are connected.

  • The G is connected to the D, the first O to the C, the second O to the U, and L and K are connected to each other. Using the codes you wrote down from around the room you will need to mix and match. The codes you wrote down all have 2 letters = a letter and a number. For example, GO=A4. In this case G=A and O=4. OD=C4, O=C and D=4. Since G and D are connected it would make A4. Using this formula mix and match the codes until instead of GO, OD, LU, CK, you have GD, OC, OU, LK.

  • The new codes you just made are the missing four codes from the note in the radio.

  • Once you put in the code the key will be given to you.

  • Use all three keys in the lockbox inside the briefcase.

  • Get the door handle.

  • Use the door handle on the door.

  • Leave!

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another great escape game
the picture that jess post is quite spooky
it make me think that a ghost may apear anytime= ="
(actually the whole mood too...)

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gabeknight February 25, 2009 1:17 AM

maybe I'm completely dense (or maybe it has something to do with my Microbiology test), but I am having trouble inputting the combination. I have

the paper that tells what "XX" is and I have the laser pointer working,

but I've been trying to put in the combination in multiple ways...any help?

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I'm having trouble with the right panel. Can someone give me an example of how their puzzle works, please? I have all the colors and numbers I need, I think, and I just don't understand what I'm doing wrong.

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With the radio, no matter how I move the switches, the beeps sound the same. What's the trick to finding the right setting? Do I have to try all 7^5 (16807) combinations?

davidh

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I've been having trouble with the right panel.

The one that has to do with the cube.

I have all the info I need, but I don't think I understand how to input it. Could someone please give me an example of how theirs worked?

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I don't get the radio at all.

I tried setting it one switch at a time, but the beeps change. For example, I had it going "high high high low low" and then I adjusted the fourth (3k) switch, and suddenly it was "high high low low low." I can achieve at least one high beep with the switches in pretty much ANY position.

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darlingdestruction February 25, 2009 2:31 AM

I can't seem to figure out the safe. I have the combination, but it's not working, no matter which way I try it. Maybe I've forgotten how a safe lock works, lol.

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darlingdestruction February 25, 2009 2:33 AM

Nevermind about the safe. I figured it out basically as soon as I posted my query, argh.

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A bit too difficult for me - the final puzzle would have taken a long time without the walkthrough!

Great looking game though, even if the inventory was a bit annoying.

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Ahren:

once you have the order of your colors, use the blakc light on the die, and then copy the patterns.
for example is blue is first and blue is one, you just need to put 1 dot in the center. Then you hit the big button and move into the next number/color. That make sense?

Ls:

Try moving all the the switches as low as they will go, and move them up one notch at a time, listen to see if the beeps change. If there is a high beep move onto the next switch. But remember that the lowest point might be the right spot for one or possibly more switches

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Schmorgluck February 25, 2009 3:09 AM

I can't open the safe, even though I have the code. How is it supposed to work?

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Schmorgluck February 25, 2009 3:12 AM

Nevermind, Power Of Posting, like darlingdestruction.

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I couldn't get the safe to work either, I had a '0' as one of the numbers. I started a new game, got different non-zero numbers and it worked.

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Schmorgluck February 25, 2009 3:55 AM

Now I'm stuck as to how to enter the code on the right panel. I've tried several methods. Can anyone give me a clue?

BTW, how come the "Update" link doesn't appear anymore under the comments here? I've checked the page's source code, it's still there but I don't see it.

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Schmorgluck February 25, 2009 3:58 AM

Oops, didn't see Kero's comment.

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x skybluepink February 25, 2009 4:19 AM

help! I still don't understand the right panel puzzle! :[

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Schmorgluck February 25, 2009 4:34 AM

Mmmmh, got a problem with last panel:

I've got GO=c1, OD=d1, LU=c1 and CK=b4.
Which gives me GD=c1, OC=b1, UO=c1 and LK=c4.
I've checked carefully, because I found it weird that a coordinate was repeated. I've tried to enter them, but it doesn't work. Either I'm doing something wrong, or there's a glitch in the game.

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Schmorgluck February 25, 2009 4:44 AM

Oh, my, I feel stupid...

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Right panel:

It's not a number pad or a phone pad.

It's the pips on the die.

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Yeah, my update button has disappeared as well (Firefox 3.0.6)

I'd like it back if anyone finds it...

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I would love to know why Schmorgluck feels stupid, 'cause I'm at the same setup and stuck.

Given: A4, B1, C2, D3

GOOD LUCK:
GO = D2
OD = A4
LU = A1
CK = A3

So with the paper, that gives me:

GD = D4
OC = A2
OU = A1
LK = A3

....which I put in with the first code and now have this picture:
http://www.flickr.com/photos/thebocaj/3309005214/

What's wrong?

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Hmm, now the game won't open for me.

I closed it in case there was a problem with my load, and the review says it saves progress...and now it just gives me a white popup. :(

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Pieter8888 February 25, 2009 6:01 AM

same here :(

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Jacob,

You got the coordinates the wrong way round (I think).

The letter is the x-coordinate, and the number is the y-coordinate, so for example the top left square would be A4, the bottom right square would be D1

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That's it, Jimbog! THANK you!!!

So, for everyone else, that means Puzzle three:

is on a Math grid like so:

4
3
2
1
A B C D

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I only have two batteries, where is the third one?

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All I'm getting is a white popup...

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Patreon Crew SonicLover February 25, 2009 7:56 AM

Ugh! I hope this isn't a repeat of the Room Marine incident a week back.

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I'm with Schmorgluck and jimbog, my Update button is also missing. It actually has for a while now, and I am also using Firefox 3.0.6. Maybe it really is related to that version, because I recall having updated it not too long ago.

[Edit: I removed the update button due to an intermittent bug in the Ajax code that made it appear as if a comment was posted twice. People would follow up with a "Oops, sorry about the double post" when their comment wasn't really posted twice. This created additional work for us to remove those comments. Thanks for understanding. -Jay]

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I just can't get to grips with the right panel

I have the colours and the codes and I have read all of the above explanations. But I can't figure out which buttons to press for which number. For example, yellow is number six but the first colour I must press. Where is number 6 if 1 is the centre button? Simply the large button?

More hints please ........

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Doh........ Got it!

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I found the game to be quite enjoyable up until the colour based puzzles. Being colourblind it was impossible for me to progress. Usually I just use a walkthrough to get by those points in games but with the randomized puzzles in this game I was out of luck.

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i think the solutions to the codes would be better than hints. can someone reveal the actual codes? thanks.

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I gave up on the sound puzzle. If someone wants to give me an answer, I'll be willing to go back to it, but otherwise this is a waste of my time.

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I can't even open the right panel, what is the trick?

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Do I need sound enabled for this game? I just got a radio looking thing and I don't want to waste my time if I need sound since I'm at my work computer (no sound) right now!

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I hate games that use a tone based puzzle system for anything as this is so hard for someone who has hearing problems. I have had several escape games that i could not play just because there was no way around the tone based puzzle. The tones all sound exactly alike to me.

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How do you put an item down after clicking the i?

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Man...I love room escape games but this was a little too much pixel hunting for me. I need at least a hint of where I'm supposed to look. Even with the walkthrough it took me five minutes to even see the battery. After clicking around randomly on the painting to find the keyhole I gave up. A shame, because the game is beautiful and the puzzles sound truly interesting.

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Need help w/left panel.

there are 7 piano keys, only 6 colors

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The safe?

My Laser pen says 10R9LXXR41L.

My code for XX is 51.

So Safe code is 10R9L51R41L.

I went Clockwise to 10. 1 click to the left for 9, right to 51 and left to 41 and nothing.

I've tried both direction and nothing.

Do you have to pass the number before you stop on it?

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queen-of-diamonds February 25, 2009 11:25 AM

Boo, to put an object down simply click on the object in your items list

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I can't get the right panel open. help!

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i really want to know the details of opening the safe, anyone kind enough to tell me~~

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queen-of-diamonds February 25, 2009 11:47 AM

Ok, I just can't open the safe. I'm doing it the right way I'm sure (how may ways are there to move the wheel? I only know one :P) but it doesn't seem to be working!!

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The

radio

disappeared from my inventory before I was able to

get the magnet out of it.

I have looked everywhere. Too frustrating a game to bother with starting over. Better luck next week.

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darkxangel83 February 25, 2009 12:25 PM

how do you open the last panel? i can look at it with the black light, but i can't figure out how to open it!

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Been trying to get the right panel, have all the colors and numbers, can't seem to put them in pad correctly. HELP!!

yellow =6, purple=5, light blue=2, green=3, red=4, blue=1

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does the safe have to be on zero to start the combination?

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Ok, so I guess it's been too long since I've used a combination lock
you have to get the number on the safe to be the number the laser says, not turn the dial that many times. For example if the first part of the laser says 45R then you turn the knob to the right until it is on 45. not turn it 45 times to the right so it says 15.

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Can't figure out the right panel...

I keep trying to hold the button for 10 seconds and it won't open for me

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Never mind, I closed the window and reopened and it worked.

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For those of us who can only play during a brief lunch break, I'd like to applaud those game designers who kindly provide a save feature! Can we highlight that in reviews to (I hope) encourage new designers to do the same?

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Patreon Crew SonicLover February 25, 2009 1:11 PM

Just out of curiosity, why was this game rated yellow? There's no violence, cussing, or adult material in it.

(Unless assaulting a radio and an electric outlet with a Swiss army knife counts...)

[Edit: Very mild nudity (in an art image). -Jay]

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Teresa Herrera February 25, 2009 1:14 PM

I simply cannot find the panel where the blacklight is...even with the walkthrough! Can someone be a little less vague?

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Just finished, and I have to say, that was one of my very favorite Escape games, great graphics and good logic. Thanks Sagrario!

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Teresa:

Face the briefcase, but not zoomed in, so you can see the whole wall. Get out the blacklight and look around the middle, you should see a dotted outline. Zoom in on that, and then look for the button to open the panel in the bottom right corner of the outline.

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I truely appreciate you, Kero...however, I am having trouble finding the blacklight itself.

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I was so proud that I got so far and thought I would beat this on my own. But ultimately, I had to resort to the walkthrough because I didn't count on:

The final grid using DESCENDING numbers: 4, 3, 2, 1

Who da thunk it?

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Jess, there's only so many times I can get 4 high pitched tones only to be denied by every setting on the 5 slider. What more would you have me do?

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stuck @ the right panel... :(

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I must be special, because I can't find what I'm supposed to do with the gold bar!! PLEASE HELP!!

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Argh! I can't figure out the left panel. I've tried almost every combination (obviously not the right one) HELP!

I have:

BLANK/BLANK/E as light blue/F as dark blue/BLANK/A as green/B as yellow?

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Thanks Jess! I got it. Now, though, I have been putting the codes in for the colored die, but it keeps buzzing angrily at me at the next to last color. I've tried every way to put them it, and I am matching the patterns to how the dots show on the die, and according to color...it's driving me crazy!
Also...

Amykins:
Check out the spoiler that Jess put up for me, just a few posts up.

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Flashback81 February 25, 2009 2:30 PM

To anyone still having a problems with the RIGHT panel, here's a slightly better explanation.

With the panel, and its six lights, it's asking you to put in the dice nmber design that shows up on the black lighted cube.
Say your fist colour is yellow, and the corresponding number is 6, then you'd go to the panel, and click on the three left most buttons and the three right most, so the lit buttons no look like a "6" on a dice, then press the bar at the bottom. Repeat this with every other colour/dice design. (Eg, 5 would be an X,4 would be all 4 corners, etc.)

Hope that helped!

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queen-of-diamonds February 25, 2009 2:44 PM

Thank you silliee !!!

Apparently I was wrong and I don't know how to open a safe ;P

What a poor thief I'd be...

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Not sure if the radio thing changes, but here's what I did and it worked:

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Do I have to know how to play a piano to get the left puzzle? I have no idea how to work this one.

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I can't figure out how to use the

cube

to get the combination for the keypad of the right safe. The cube has six sides, and there are 9 buttons? How do I do it?

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queen-of-diamonds February 25, 2009 3:31 PM

Thanks to all the hints here I managed to finish it. The game is difficult, sure. But there is one thing that from a logical point of view doesn't make sense

In the final panel, if the top row is ABCD then the logical vertical number sequence should be 1234 NOT 4321. It's the basic layout for every grid I've ever seen and there was no scrap of paper, hidden hint or whatnot that suggested the numbers were the other way around

That alone cost me like 15 minutes because I kept revising the letter-number combinations that I'd gotten right to begin with.

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I can't find the second battery.

When I click on the right side of the chair, it just changes the view.

Feel like I've tried clicking everywhere and could use a better location hint.

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queen-of-diamonds February 25, 2009 3:40 PM

@ Username.
Yes, its a piano. What you're looking for is in the walkthrough

from left to right the keys (buttons) are

C D E F G A B

You'll find the colors corresponding to each of the letters in the briefcase. Simply match the colors with the four letters and don't press the rest

@ JamieL

Think of the keypad as if it were the side of a dice. If for example when you look at the yellow side of the cube with the black light you see a 5 what you need to press on the keypad is this:

X . X
. X .
X . X

so that it resembles the 5 in a dice

if it's a 6 it you need to press:

X . X
X . X
X . X

Hope that helps :)

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The combo for the "Good luck" safe isn't working for me, I've tried cancelling out the repeating button, but it doesn't work either way.

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QOD, I've read the walkthrough, I know it's a piano, the walkthrough offers no solution to this puzzle that I can figure out. I don't know musical notes and how the correlate to piano keys, let alone how 6 colors fill in the 7 buttons. The "hint through" doesn't really explain the answer to this one, or rather, doesn't give the answer at all. The answer would be the order of colors.

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Username:

As the walkthrough states, you should use the blacklight on the buttons. You will then see which button corresponds to which note.

There are only 4 letters in the square, but who says that a letter not mentioned also needs a light?

Furthermore, many of the codes are random for each game, so none of us could give you the answer for that puzzle.

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Thanks for the replies folks, the QOD spoiler did it for me and I'm out of the room. I still have an issue with games that require the knowledge of music and the use of sound, oh well.

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Septyrikon February 25, 2009 4:54 PM

I can't seem to

get the magnets out of the holes

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Septyrikon February 25, 2009 4:56 PM

Of course i meant

batteries, not magnets . I have the magnet stuck on the end af the wrench , but can't seem to get the batteries out of the holes .

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stupidcheeseboy February 25, 2009 5:48 PM

A truly superb escape game. Thank you Jess!

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Best room escape ever.

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JIGuest, it took me a while to find the second battery too.

The second battery:

It's not on the chair, but to the right.

It's where the baseboard meets the doorframe.

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The first battery isn't by the chair when you click on the right, it's sitting next to the wall by the door

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I've gotten to the point where I have the blacklight and I've got the magnet attached to the end of the ratchet - but how to I get the four batteries? I clicked on the holes on the chair and nothing at all happened.

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Septyrikon : maybe you didn't zoom enough. Click again and check if you only see the 4 holes in your screen...

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@queen-of-diamonds
The numbers and letters for the final grid are actually written on the wall. Repeated on the top and bottom, and left and right.

They are, admittedly, VERY hard to read, but they are there.

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Just wanted to second Jess on the last grid:

It's a chessboard, and in algebraic chess notation the 1 is the row at the bottom. But I understand how this would be pretty frustrating for people who don't know chess!

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incredulous February 25, 2009 7:34 PM

You're totally joking about the "yellow" rating, right? The "nudity" in DaVinci's Vitruvian Man is practically a blur. Howzabout you lighten up a bit, hmmm Jay?

[Edit: Lighten up? We're not saying who should or shouldn't play the game, we're just identifying the content present in the game. What's there to lighten up about? Please read our ratings descriptions if you don't understand what they're there for, or what they represent. -Jay]

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i dont know if its been show already, but for those who need help with the last part:

the codes on the paper are the way the grid is, a,b,c,d, on the top, and 4,3,2,1, on the side. but when useing the codes from the good luck, you have a,b,c,d, on the top, and 1,2,3,4, on the side

hope that helps!

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To open the safe...

First you need to have the combination from the laser pointer and the paper. For i had
28R48LXXR51L
and
XX = 1
So therefore i had
28 Right
48 Left
1 Right
51 Left
So Clicking on the "right" side of the dial i turned it until the number 28 was on top. The i clicked the "left" side of the dial until the number 48 was on top. And so on...

I hoped this helped.

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Ahren, about the panel you are having problems with:

I had trouble with this too. You know that you use the blacklight on the cube to find the numbers that correspond with the colors, click the cube to turn it around and get the other side. Your pressing the buttons in the shape of the number on the cube. You know how you are pressing the long button on the bottom to see the order the colors go in? Go through it once and write that order down. Also write down what die number goes with each color. My problem was that I would push the long button first and then enter die number for the first color that showed up. The thing is, you enter the first color before you press the long button at the bottom at all. Which is why you need to write those colors down because you won't be able to see in the game what color is next.
In my game, the colors at the top were Yellow, Blue, Red, Purple, Green, Light Blue. So before I even pushed the long button to show the first light, I punched in the buttons that made the shape of the number on my yellow side. The number was six, so I punched the three going down on the left and the three going down on the right. THEN I pushed the long button on the bottom. Then I entered the corresponding number for blue. It was 1, so I pushed the center button. Then hit the long button.

It's really long and confusing, but hopefully this helps.

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I have been working on the last puzzles for, no kidding, HOURS. I have the grid right, it's 4,3,2,1 from top to bottom and a, b, c, d from left to right. I also has this as my coordinates.

From the Paper:
d2
b1
b4
c3

From my own gathering of the letters, I have:
d4
a2
a1
a3

I am going freaking crazy here. I am out of smokes and refuse to go to the store until I figure this room out! Help! Someone is going to get something thrown at them!! lmao

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can someone post the answers to all the puzzles in the game? something seperate from the walkthrough or maybe a second walkthrough with the puzzle answers? thanks.

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Enthousiastic player April 13, 2011 10:31 AM

hey Jess,

what the heck are you talking about when saying "not everything was a logical combination" and "I didn't recognize some things at first"?

Im probably gonna say stuff about the game when saying ur wrong so let's use a spoiler.

unless you dont know what a battery looks like of have never ever heard of a black light, dont know that there are magnets in all microphones and speakers and you have never in your life played Mastermind it is completely logical! I kind of immediately saw what I had to do with stuff, and when I was stuck I started rereading the papers etc. and as soon as I found out I could flip the magnet out of the mastermind-game-like-thing it went like whoooooooooo (= very fast) got the batteries in a splitsecond and when I had the blacklight running

nothing could stop me from escaping :3.
Loved the game, everything is so logical, and it actually was the very first one I finished without walkthroughs, cuz it wasnt much searching but more riddles :D

ITS A LIE! uhu, I hadnt seen the battery next to the chair, against the wall {.{ stupid blind me. xD

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Great game, congratulations to the developer. Very logical puzzles, if it weren't for the fact that you have to search small items, you can escape just by thinking a little. It took me a lot of time to get the last key.

I think there is a small bug:

If you move the chair before you take the paper under it, you can't take it after. I was stuck in my first try so I started again and found it. I think this should be fixed, or else there is no way to know how to open the panel (unless you start trying things). Also, as a suggestion, the letters and numbers on the hidden panel are way too small, I didn't even knew they were there until I finished the game and then read the walk through, I had to try 3 times while playing, guessing which rows and columns were the numbers and the letters until it worked.

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Bugged game. I opened safe, take radio and ratchet, open radio, take note and then radio disappear from my inventory. Crappy game if you ask me.

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Strangest thing: the game seems unplayable for me - since the inventory never shows up on the screen... Looking at some video walkthrus I know it should be at the bottom of the game screen - it's not there. The items I pick up just disappear and never show up again...

Firefox 4.0.1

(Looking at the comments made on the game page, someone else was complaining about this, too.)

bio

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The inventory appears correctly for me, bio. Check the zoom state on your browser. My guess is your browser is zoomed in.

Check our Support FAQ for help in fixing it:
https://jayisgames.com/support/#flash-games-too-big

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I can only hear 4 sounds on the radio and its driving me demented!!! I have been trying on and off for 4 days to solve the radio HELP!!

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Paula Wallis June 26, 2011 12:38 AM

Dementedness over LOL Solved the radio problem - apparently I hear sounds different in the other ear so could distinguish the sounds better!
Now stuck on the last part - first game I could only see two letters on the sticker in the briefcase so started a new game and this time there is only 3 letters so can't solve the piano part!! Tried all the other combinations last night with no luck...Am I doing something wrong or missed something?
thanks

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@Paula
THE LEFT PANEL (troubleshooting)

You should be able to see 4 letters on the sticker in the briefcase. Mess with the contrast of your screen, because if it's got a dark background, it might fade into it.

For the piano part, you are

only lighting up 4 buttons! There is no need to light up the others. Keep clicking until the colors match the letter of the key, and make sure your blues are the right blue.

and

also, check that your keys are correct.

Shine the black light on it.

(It's not using sharps/flats.) The first button is C.

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Musemistress July 26, 2011 6:33 PM

It's pretty clear that my issue is not a common one. The radio. Now, I'm not deaf or tone deaf or anything of the sort, I figured out the way to get everything beeping at a higher tone eventually with a bit of tweaking. It's all good, but I can't do anything else.
No matter how many times I reload the game and start over, whenever I get the 4 higher beeps, I still can't open the damned thing. I click it like crazy till the higher tones bleed into eachother and then click the eject button, nothing. I tried the knife on it, nope. Nothing. I'm completely unable to progress at all because the puzzle is unsolvable. The 2 panels are still unsolved (open, but that's it), got the chair moved, got the floorboard done, briefcase opened obviously and so on. But the radio, the apparent key to remotely going onto the next step...useless.

Anyone else have this issue?

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Musemistress July 27, 2011 1:31 PM

Never mind. Apparently the Facebook version only let me hear 4 tones. The version I found on here allowed all 5, which means the puzzle was solvable.

Serious glitch that nearly ruined the game for me. Needs to be looked at.

[Thanks for the confirmation that our hosted version is flawless. We have no connection with the version found on Facebook. -Jay]

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I've just played Sagrario's Room Scape. It's a wonderful logic game and I'm impressed. Thanks for this awesome game.

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So i got past the radio and took the magnet out with the swiss army knife like it said in the walkthrough. And put it on the ratchet, but the ratchet wont pick up the batteries from the hole after unscrewing from the chair. Did i do something wrong? I kept restarting but the problem still remains

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Can someone please send me a picture of how the road dials need too look im stuck there

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1FrustratedGuy December 9, 2011 3:38 PM

Since the last post on here was nearly a year ago, i expect to receive limited help. I am stuck on the very last safe. My codes are: GO=A4 OD=D1 LU=D3 CK=A4. Now when i associate those numbers with GD LK OC OU i get the following: A1, DA, D3, D4. Clearly this is wrong because DA is not a possible location. Please help, as i am ready to end this game.

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Mr. Frustrated Guy

Take care to mind which O goes where.

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I can't open the safe, i tried every combination, restart game a few times, and tried again and again and nothing...what am i doing wrong??? :(((

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robinrobin January 25, 2012 3:18 AM

to 1FrustratedGuy: you have to switch the OC to CO to make it work.

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Does anyone have a pic of how the radio sliding should look like to open it? I'm stuck with the radio and can't open it.

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ok I feel really dumb... am I the ONLY one who can't put the handle into the door??

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randomizer error

hi, this is my second attempt to break out from this room, but here i am with this error :
i got the hidden word scattered around the room from the black light like this :
GO A3
OD B2
LU C4
CK D2
and from the note :
C3
A1
A4
B2

the problem is, why there are two B2?? since it got 8 keys to complete the last key, i'm short with one B2, and if i pressed the B2 two times, i'm short with two code

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Darklord_X October 7, 2012 2:19 PM

I can't stand games that require your sound to be on. I like to listen to my own music instead of in-game sounds, and I don't have the patience to get the radio switches right through trial and error. I am done with this game.

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I was playing for a couple of hours when things stopped working. I couldn't place the

gold in the safe and I couldn't use the tool with the magnet on the end to get whatever's in the holes left from the bolts on the chair.

Help please.

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Hello again. I left the last comment. I just followed the walkthrough step by step and everything went well until I got to

"Put the magnet on the bottom of the ratchet, then stick the ratchet in each of the holes left from the chair, you should get 4 batteries." I put the magnet on and selected the tool and clicked on the holes

but nothing happened, again. Please help.

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Hello again. I left the last two comments. I just tried again on my Mac, thought it might work for some reason. It didn't.

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@ Dar Ma Wi

Use the blue light on the GOOD LUCK piece of paper for the hints on getting the final codes.

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@ addgame

You have to zoom in twice on the holes with empty hands to be able to use the magnet/ratchet.

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So disappointed, no inventory for me when the game loads. My screen is not zoomed in (and in fact the game itself is relatively small, surrounded by a bunch of white space.) I am on Firefox 26.0 using Windows 7; I opened it in Chrome and have the same lack of inventory there as well.

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