The second entry to our 3rd Casual Gameplay Design Competition is a game by Wouter Visser.
Gimme Friction Baby is an unusual and unique strategy game of skill based on a very simple idea. The "replay" theme in this game is good old replay value: a challenging game with addictive qualities that will have you coming back to it time and time again.
You might remember Wouter from a couple of games previously reviewed here at JIG, one of which is from our 2nd competition.
As for all the entries in the competition, be kind and provide feedback and constructive criticism for the game designer in the comments.
More to come, check back later today!
Note: All comments originally posted here have been moved to the Gimme Friction Baby review page. Please use that page to post your comments and questions about the game. Thank you!
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